75 lines
1.5 KiB
Go
75 lines
1.5 KiB
Go
package main
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import (
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"math"
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rl "git.terah.dev/UnrealXR/raylib-go/raylib"
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)
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func main() {
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screenWidth := int32(1280)
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screenHeight := int32(720)
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rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - waving cubes")
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camera := rl.Camera{}
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camera.Position = rl.NewVector3(30.0, 20.0, 30.0)
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camera.Target = rl.NewVector3(0.0, 0.0, 0.0)
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camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
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camera.Fovy = 70.0
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camera.Projection = rl.CameraPerspective
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numBloks := 15
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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time := rl.GetTime()
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scale := (2 + float32(math.Sin(time))) * 0.7
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camTime := time * 0.3
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camera.Position.X = float32(math.Cos(camTime)) * 40
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camera.Position.Z = float32(math.Sin(camTime)) * 40
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.BeginMode3D(camera)
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rl.DrawGrid(10, 5)
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for x := 0; x < numBloks; x++ {
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for y := 0; y < numBloks; y++ {
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for z := 0; z < numBloks; z++ {
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blockScale := float32((x + y + z)) / 30
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scatter := math.Sin(float64(blockScale*20) + (time * 4))
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cubePos := rl.NewVector3(float32((x-numBloks/2))*(scale*3)+float32(scatter), float32((y-numBloks/2))*(scale*2)+float32(scatter), float32((z-numBloks/2))*(scale*3)+float32(scatter))
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cubeColor := rl.ColorFromHSV(float32(((x+y+z)*18)%360), 0.75, 0.9)
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cubeSize := (2.4 - scale) * blockScale
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rl.DrawCube(cubePos, cubeSize, cubeSize, cubeSize, cubeColor)
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}
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}
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}
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rl.EndMode3D()
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rl.DrawFPS(10, 10)
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rl.EndDrawing()
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}
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rl.CloseWindow()
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}
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