128 lines
3.7 KiB
Go
128 lines
3.7 KiB
Go
package main
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import (
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"fmt"
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rl "git.terah.dev/UnrealXR/raylib-go/raylib"
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)
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var (
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screenW = int32(800)
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screenH = int32(440)
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playerSize = float32(40)
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cam1, cam2 rl.Camera2D
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)
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func main() {
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rl.InitWindow(screenW, screenH, "raylib [core] example - 2d camera split screen")
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player1 := rl.NewRectangle(200, 200, playerSize, playerSize)
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player2 := rl.NewRectangle(250, 200, playerSize, playerSize)
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cam1.Target = rl.NewVector2(player1.X, player1.Y)
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cam1.Offset = rl.NewVector2(200, 200)
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cam1.Rotation = 0
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cam1.Zoom = 1
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cam2 = cam1
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cam2.Target = rl.NewVector2(player2.X, player2.Y)
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screenCam1 := rl.LoadRenderTexture(screenW/2, screenH)
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screenCam2 := rl.LoadRenderTexture(screenW/2, screenH)
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splitScreenRec := rl.NewRectangle(0, 0, float32(screenCam1.Texture.Width), -float32(screenCam1.Texture.Height))
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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if rl.IsKeyDown(rl.KeyS) {
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player1.Y += 3
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} else if rl.IsKeyDown(rl.KeyW) {
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player1.Y -= 3
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}
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if rl.IsKeyDown(rl.KeyD) {
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player1.X += 3
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} else if rl.IsKeyDown(rl.KeyA) {
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player1.X -= 3
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}
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if rl.IsKeyDown(rl.KeyUp) {
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player2.Y -= 3
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} else if rl.IsKeyDown(rl.KeyDown) {
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player2.Y += 3
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}
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if rl.IsKeyDown(rl.KeyRight) {
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player2.X += 3
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} else if rl.IsKeyDown(rl.KeyLeft) {
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player2.X -= 3
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}
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cam1.Target = rl.NewVector2(player1.X, player1.Y)
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cam2.Target = rl.NewVector2(player2.X, player2.Y)
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rl.BeginTextureMode(screenCam1)
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rl.ClearBackground(rl.RayWhite)
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rl.BeginMode2D(cam1)
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for i := 0; i < int(screenW/int32(playerSize))+1; i++ {
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rl.DrawLineV(rl.NewVector2(playerSize*float32(i), 0), rl.NewVector2(playerSize*float32(i), float32(screenH)), rl.LightGray)
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}
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for i := 0; i < int(screenH/int32(playerSize))+1; i++ {
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rl.DrawLineV(rl.NewVector2(0, playerSize*float32(i)), rl.NewVector2(float32(screenW), playerSize*float32(i)), rl.LightGray)
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}
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for i := 0; i < int(screenW/int32(playerSize)); i++ {
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for j := 0; j < int(screenH/int32(playerSize)); j++ {
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rl.DrawText("["+fmt.Sprint(i)+","+fmt.Sprint(j)+"]", 10+int32(playerSize*float32(i)), 15+int32(playerSize*float32(j)), 10, rl.LightGray)
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}
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}
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rl.DrawRectangleRec(player1, rl.Red)
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rl.DrawRectangleRec(player2, rl.Blue)
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rl.EndMode2D()
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rl.DrawRectangle(0, 0, screenW/2, 30, rl.Fade(rl.RayWhite, 0.6))
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rl.DrawText("PLAYER 1 WASD KEYS", 10, 10, 10, rl.Maroon)
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rl.EndTextureMode()
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rl.BeginTextureMode(screenCam2)
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rl.ClearBackground(rl.RayWhite)
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rl.BeginMode2D(cam2)
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for i := 0; i < int(screenW/int32(playerSize))+1; i++ {
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rl.DrawLineV(rl.NewVector2(playerSize*float32(i), 0), rl.NewVector2(playerSize*float32(i), float32(screenH)), rl.LightGray)
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}
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for i := 0; i < int(screenH/int32(playerSize))+1; i++ {
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rl.DrawLineV(rl.NewVector2(0, playerSize*float32(i)), rl.NewVector2(float32(screenW), playerSize*float32(i)), rl.LightGray)
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}
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for i := 0; i < int(screenW/int32(playerSize)); i++ {
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for j := 0; j < int(screenH/int32(playerSize)); j++ {
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rl.DrawText("["+fmt.Sprint(i)+","+fmt.Sprint(j)+"]", 10+int32(playerSize*float32(i)), 15+int32(playerSize*float32(j)), 10, rl.LightGray)
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}
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}
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rl.DrawRectangleRec(player1, rl.Red)
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rl.DrawRectangleRec(player2, rl.Blue)
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rl.EndMode2D()
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rl.DrawRectangle(0, 0, screenW/2, 30, rl.Fade(rl.RayWhite, 0.6))
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rl.DrawText("PLAYER 2 ARROW KEYS", 10, 10, 10, rl.Maroon)
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rl.EndTextureMode()
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rl.BeginDrawing()
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rl.ClearBackground(rl.Black)
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rl.DrawTextureRec(screenCam1.Texture, splitScreenRec, rl.NewVector2(0, 0), rl.White)
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rl.DrawTextureRec(screenCam2.Texture, splitScreenRec, rl.NewVector2(float32(screenW/2), 0), rl.White)
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rl.DrawRectangle((screenW/2)-2, 0, 4, screenH, rl.LightGray)
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rl.EndDrawing()
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}
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rl.UnloadRenderTexture(screenCam1)
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rl.UnloadRenderTexture(screenCam2)
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rl.CloseWindow()
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}
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