raylib-go/examples/audio/raw_stream/main.go
2025-06-22 17:48:18 -04:00

79 lines
2.2 KiB
Go

package main
import (
"fmt"
"math"
"time"
rl "git.terah.dev/UnrealXR/raylib-go/raylib"
)
const (
nSamples = 44000 * 10
sampleRate = 6000
bufferSize = nSamples
frequency = 440
targetFPS = 240
)
func main() {
rl.InitWindow(800, 450, "raylib [audio] example - raw audio streaming")
position := rl.NewVector2(0, 0)
rl.SetAudioStreamBufferSizeDefault(bufferSize)
rl.InitAudioDevice()
// Init raw audio stream (sample rate: <nSamples>, sample size: 32bit-float, channels: 1-mono)
stream := rl.LoadAudioStream(nSamples, 32, 1)
//// Create sine wave to play
data := make([]float32, nSamples)
for i := 0; i < nSamples; i++ {
t := float32(i) / float32(nSamples)
data[i] = float32(math.Sin(float64((2 * rl.Pi * frequency * t))))
}
// NOTE: The buffer can only be updated when it has been processed. Time between buffer processing and next load and causes clipping
rl.PlayAudioStream(stream)
startTime := time.Now()
rl.SetTargetFPS(targetFPS)
for !rl.WindowShouldClose() {
// Refill audio stream if buffer is processed
if rl.IsAudioStreamProcessed(stream) {
elapsedTime := time.Since(startTime).Seconds()
currentSampleIndex := int(math.Mod(elapsedTime*float64(sampleRate), float64(nSamples)))
nextSampleIndex := currentSampleIndex + bufferSize
if nextSampleIndex > nSamples {
nextSampleIndex = bufferSize - (nSamples - currentSampleIndex)
rl.UpdateAudioStream(stream, append(data[currentSampleIndex:], data[:nextSampleIndex]...))
} else {
rl.UpdateAudioStream(stream, data[currentSampleIndex:nextSampleIndex])
}
}
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.DrawText(fmt.Sprintf("%d Hz SINE WAVE SHOULD BE PLAYING!", frequency), 200, 140, 20, rl.LightGray)
// NOTE: Draw a part of the sine wave (only screen width)
for i := 0; i < int(rl.GetScreenWidth()); i++ {
position.X = float32(i)
position.Y = 250 + 10*data[i*nSamples/int(20*rl.GetScreenWidth())]
rl.DrawPixelV(position, rl.Red)
}
rl.EndDrawing()
}
rl.UnloadAudioStream(stream) // Close raw audio stream and delete buffers from RAM
rl.CloseAudioDevice() // Close audio device (music streaming is automatically stopped)
rl.CloseWindow()
}