raylib-go/raylib/platform_android.go
2022-08-27 16:09:36 +02:00

133 lines
2.4 KiB
Go

//go:build android
// +build android
package rl
/*
#include "raylib.h"
#include <stdlib.h>
#include <android/asset_manager.h>
#include <android_native_app_glue.h>
extern void android_init();
AAssetManager* asset_manager;
const char* internal_storage_path;
*/
import "C"
import (
"fmt"
"io"
"unsafe"
)
var callbackHolder func()
// InitWindow - Initialize Window and OpenGL Graphics
func InitWindow(width int32, height int32, title string) {
cwidth := (C.int)(width)
cheight := (C.int)(height)
ctitle := C.CString(title)
defer C.free(unsafe.Pointer(ctitle))
C.InitWindow(cwidth, cheight, ctitle)
C.android_init()
}
// SetCallbackFunc - Sets callback function
func SetCallbackFunc(callback func()) {
callbackHolder = callback
}
//export android_run
func android_run() {
if callbackHolder != nil {
callbackHolder()
}
}
// ShowCursor - Shows cursor
func ShowCursor() {
return
}
// HideCursor - Hides cursor
func HideCursor() {
return
}
// IsCursorHidden - Returns true if cursor is not visible
func IsCursorHidden() bool {
return false
}
// IsCursorOnScreen - Check if cursor is on the current screen.
func IsCursorOnScreen() bool {
return false
}
// EnableCursor - Enables cursor
func EnableCursor() {
return
}
// DisableCursor - Disables cursor
func DisableCursor() {
return
}
// IsFileDropped - Check if a file have been dropped into window
func IsFileDropped() bool {
return false
}
// LoadDroppedFiles - Load dropped filepaths
func LoadDroppedFiles() (files []string) {
return
}
// UnloadDroppedFiles - Unload dropped filepaths
func UnloadDroppedFiles() {
return
}
// OpenAsset - Open asset
func OpenAsset(name string) (Asset, error) {
cname := C.CString(name)
defer C.free(unsafe.Pointer(cname))
a := &asset{C.AAssetManager_open(C.asset_manager, cname, C.AASSET_MODE_UNKNOWN)}
if a.ptr == nil {
return nil, fmt.Errorf("asset file could not be opened")
}
return a, nil
}
type asset struct {
ptr *C.AAsset
}
func (a *asset) Read(p []byte) (n int, err error) {
n = int(C.AAsset_read(a.ptr, unsafe.Pointer(&p[0]), C.size_t(len(p))))
if n == 0 && len(p) > 0 {
return 0, io.EOF
}
return n, nil
}
func (a *asset) Seek(offset int64, whence int) (int64, error) {
off := C.AAsset_seek(a.ptr, C.off_t(offset), C.int(whence))
if off == -1 {
return 0, fmt.Errorf("bad result for offset=%d, whence=%d", offset, whence)
}
return int64(off), nil
}
func (a *asset) Close() error {
C.AAsset_close(a.ptr)
return nil
}