raylib-go/examples/textures/sprite_anim/main.go
2024-10-17 12:25:19 +02:00

98 lines
2.9 KiB
Go

/*******************************************************************************************
*
* raylib [textures] example - Sprite animation
*
* Example originally created with raylib 1.3, last time updated with raylib 1.3
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2014-2024 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
package main
import (
"fmt"
rl "github.com/gen2brain/raylib-go/raylib"
)
const (
screenWidth = 800
screenHeight = 450
maxFramesSpeed = 15
minFramesSpeed = 1
)
func main() {
rl.InitWindow(screenWidth, screenHeight, "raylib [texture] example - sprite anim")
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
scarfy := rl.LoadTexture("scarfy.png") // Texture loading
position := rl.Vector2{X: 350.0, Y: 280.0}
frameRec := rl.Rectangle{Width: float32(scarfy.Width / 6), Height: float32(scarfy.Height)}
var currentFrame, framesCounter, framesSpeed int32 = 0, 0, 8
rl.SetTargetFPS(60) // Set our game to run at 60 frames-per-second
// Main game loop
for !rl.WindowShouldClose() { // Detect window close button or ESC key
framesCounter++
if framesCounter >= (60 / framesSpeed) {
framesCounter = 0
currentFrame++
if currentFrame > 5 {
currentFrame = 0
}
frameRec.X = float32(currentFrame*scarfy.Width) / 6
}
// Control frames speed
if rl.IsKeyPressed(rl.KeyRight) {
framesSpeed++
} else if rl.IsKeyPressed(rl.KeyLeft) {
framesSpeed--
}
// Make sure that framesSpeed is between minFramesSpeed and maxFramesSpeed
framesSpeed = clamp(framesSpeed, minFramesSpeed, maxFramesSpeed)
// Draw
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.DrawTexture(scarfy, 15, 40, rl.White)
rl.DrawRectangleLines(15, 40, scarfy.Width, scarfy.Height, rl.Lime)
rl.DrawRectangleLines(15+int32(frameRec.X), 40+int32(frameRec.Y), int32(frameRec.Width), int32(frameRec.Height), rl.Red)
rl.DrawText("FRAME SPEED: ", 165, 210, 10, rl.DarkGray)
rl.DrawText(fmt.Sprintf("%02d FPS", framesSpeed), 575, 210, 10, rl.DarkGray)
rl.DrawText("PRESS RIGHT/LEFT KEYS to CHANGE SPEED!", 290, 240, 10, rl.DarkGray)
for i := int32(0); i < maxFramesSpeed; i++ {
if i < framesSpeed {
rl.DrawRectangle(250+21*i, 205, 20, 20, rl.Red)
}
rl.DrawRectangleLines(250+21*i, 205, 20, 20, rl.Maroon)
}
rl.DrawTextureRec(scarfy, frameRec, position, rl.White) // Draw part of the texture
rl.DrawText("(c) Scarfy sprite by Eiden Marsal", screenWidth-200, screenHeight-20, 10, rl.Gray)
rl.EndDrawing()
}
// De-Initialization
rl.UnloadTexture(scarfy) // Texture unloading
rl.CloseWindow() // Close window and OpenGL context
}
func clamp(value, minValue, maxValue int32) int32 {
return max(minValue, min(value, maxValue))
}