raylib-go/examples/shaders/raymarching/main.go
2023-09-26 17:56:09 +02:00

70 lines
1.9 KiB
Go

package main
import (
rl "github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(1280)
screenHeight := int32(720)
rl.SetConfigFlags(rl.FlagMsaa4xHint) // ENABLE 4X MSAA IF AVAILABLE
rl.InitWindow(screenWidth, screenHeight, "raylib [shaders] example - raymarching")
camera := rl.Camera{}
camera.Position = rl.NewVector3(2.5, 2.5, 3.0)
camera.Target = rl.NewVector3(0.0, 0.0, 0.7)
camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
camera.Fovy = 65.0
shader := rl.LoadShader("", "raymarching.fs")
viewEyeLoc := rl.GetShaderLocation(shader, "viewEye")
viewCenterLoc := rl.GetShaderLocation(shader, "viewCenter")
runtTimeLoc := rl.GetShaderLocation(shader, "runTime")
resolutionLoc := rl.GetShaderLocation(shader, "resolution")
resolution := []float32{float32(screenWidth), float32(screenHeight)}
rl.SetShaderValue(shader, resolutionLoc, resolution, rl.ShaderUniformVec2)
runTimer := float32(0)
rl.DisableCursor()
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.UpdateCamera(&camera, rl.CameraThirdPerson) // Update camera with free camera mode
camPos := []float32{camera.Position.X, camera.Position.Y, camera.Position.Z}
camTarget := []float32{camera.Target.X, camera.Target.Y, camera.Target.Z}
deltaTime := rl.GetFrameTime()
runTimer += deltaTime
runTime := []float32{runTimer}
rl.SetShaderValue(shader, viewEyeLoc, camPos, rl.ShaderUniformVec3)
rl.SetShaderValue(shader, viewCenterLoc, camTarget, rl.ShaderUniformVec3)
rl.SetShaderValue(shader, runtTimeLoc, runTime, rl.ShaderUniformFloat)
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.BeginShaderMode(shader)
rl.DrawRectangle(0, 0, int32(rl.GetScreenWidth()), int32(rl.GetScreenHeight()), rl.White)
rl.EndShaderMode()
rl.DrawText("(c) Raymarching shader by Iñigo Quilez. MIT License.", screenWidth-280, screenHeight-20, 10, rl.Black)
rl.DrawFPS(10, 10)
rl.EndDrawing()
}
rl.UnloadShader(shader) // Unload shader
rl.CloseWindow()
}