raylib-go/examples/text/ttf_loading/main.go
2019-11-25 03:34:31 +01:00

112 lines
3.4 KiB
Go

package main
import (
"fmt"
"github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
rl.InitWindow(screenWidth, screenHeight, "raylib [text] example - ttf loading")
msg := "TTF Font"
// NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required)
fontChars := int32(0)
// TTF Font loading with custom generation parameters
font := rl.LoadFontEx("fonts/KAISG.ttf", 96, &fontChars, 0)
// Generate mipmap levels to use trilinear filtering
// NOTE: On 2D drawing it won't be noticeable, it looks like FILTER_BILINEAR
rl.GenTextureMipmaps(&font.Texture)
fontSize := font.BaseSize
fontPosition := rl.NewVector2(40, float32(screenHeight)/2+50)
textSize := rl.Vector2{}
rl.SetTextureFilter(font.Texture, rl.FilterPoint)
currentFontFilter := 0 // FilterPoint
count := int32(0)
droppedFiles := make([]string, 0)
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
// Update
//----------------------------------------------------------------------------------
fontSize += rl.GetMouseWheelMove() * 4.0
// Choose font texture filter method
if rl.IsKeyPressed(rl.KeyOne) {
rl.SetTextureFilter(font.Texture, rl.FilterPoint)
currentFontFilter = 0
} else if rl.IsKeyPressed(rl.KeyTwo) {
rl.SetTextureFilter(font.Texture, rl.FilterBilinear)
currentFontFilter = 1
} else if rl.IsKeyPressed(rl.KeyThree) {
// NOTE: Trilinear filter won't be noticed on 2D drawing
rl.SetTextureFilter(font.Texture, rl.FilterTrilinear)
currentFontFilter = 2
}
textSize = rl.MeasureTextEx(font, msg, float32(fontSize), 0)
if rl.IsKeyDown(rl.KeyLeft) {
fontPosition.X -= 10
} else if rl.IsKeyDown(rl.KeyRight) {
fontPosition.X += 10
}
// Load a dropped TTF file dynamically (at current fontSize)
if rl.IsFileDropped() {
droppedFiles = rl.GetDroppedFiles(&count)
if count == 1 { // Only support one ttf file dropped
rl.UnloadFont(font)
font = rl.LoadFontEx(droppedFiles[0], fontSize, &fontChars, 0)
rl.ClearDroppedFiles()
}
}
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.DrawText("Use mouse wheel to change font size", 20, 20, 10, rl.Gray)
rl.DrawText("Use KEY_RIGHT and KEY_LEFT to move text", 20, 40, 10, rl.Gray)
rl.DrawText("Use 1, 2, 3 to change texture filter", 20, 60, 10, rl.Gray)
rl.DrawText("Drop a new TTF font for dynamic loading", 20, 80, 10, rl.DarkGray)
rl.DrawTextEx(font, msg, fontPosition, float32(fontSize), 0, rl.Black)
// TODO: It seems texSize measurement is not accurate due to chars offsets...
//rl.DrawRectangleLines(int32(fontPosition.X), int32(fontPosition.Y), int32(textSize.X), int32(textSize.Y), rl.Red)
rl.DrawRectangle(0, screenHeight-80, screenWidth, 80, rl.LightGray)
rl.DrawText(fmt.Sprintf("Font size: %02.02f", float32(fontSize)), 20, screenHeight-50, 10, rl.DarkGray)
rl.DrawText(fmt.Sprintf("Text size: [%02.02f, %02.02f]", textSize.X, textSize.Y), 20, screenHeight-30, 10, rl.DarkGray)
rl.DrawText("CURRENT TEXTURE FILTER:", 250, 400, 20, rl.Gray)
if currentFontFilter == 0 {
rl.DrawText("POINT", 570, 400, 20, rl.Black)
} else if currentFontFilter == 1 {
rl.DrawText("BILINEAR", 570, 400, 20, rl.Black)
} else if currentFontFilter == 2 {
rl.DrawText("TRILINEAR", 570, 400, 20, rl.Black)
}
rl.EndDrawing()
}
rl.UnloadFont(font) // Font unloading
rl.ClearDroppedFiles() // Clear internal buffers
rl.CloseWindow()
}