505 lines
15 KiB
Go
505 lines
15 KiB
Go
package raylib
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/*
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#include "raylib.h"
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#include <stdlib.h>
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*/
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import "C"
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import "unsafe"
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// TextureFormat - Texture format
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type TextureFormat int32
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// Texture formats
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// NOTE: Support depends on OpenGL version and platform
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const (
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// 8 bit per pixel (no alpha)
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UncompressedGrayscale TextureFormat = C.UNCOMPRESSED_GRAYSCALE
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// 16 bpp (2 channels)
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UncompressedGrayAlpha TextureFormat = C.UNCOMPRESSED_GRAY_ALPHA
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// 16 bpp
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UncompressedR5g6b5 TextureFormat = C.UNCOMPRESSED_R5G6B5
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// 24 bpp
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UncompressedR8g8b8 TextureFormat = C.UNCOMPRESSED_R8G8B8
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// 16 bpp (1 bit alpha)
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UncompressedR5g5b5a1 TextureFormat = C.UNCOMPRESSED_R5G5B5A1
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// 16 bpp (4 bit alpha)
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UncompressedR4g4b4a4 TextureFormat = C.UNCOMPRESSED_R4G4B4A4
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// 32 bpp
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UncompressedR8g8b8a8 TextureFormat = C.UNCOMPRESSED_R8G8B8A8
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// 4 bpp (no alpha)
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CompressedDxt1Rgb TextureFormat = C.COMPRESSED_DXT1_RGB
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// 4 bpp (1 bit alpha)
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CompressedDxt1Rgba TextureFormat = C.COMPRESSED_DXT1_RGBA
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// 8 bpp
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CompressedDxt3Rgba TextureFormat = C.COMPRESSED_DXT3_RGBA
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// 8 bpp
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CompressedDxt5Rgba TextureFormat = C.COMPRESSED_DXT5_RGBA
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// 4 bpp
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CompressedEtc1Rgb TextureFormat = C.COMPRESSED_ETC1_RGB
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// 4 bpp
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CompressedEtc2Rgb TextureFormat = C.COMPRESSED_ETC2_RGB
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// 8 bpp
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CompressedEtc2EacRgba TextureFormat = C.COMPRESSED_ETC2_EAC_RGBA
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// 4 bpp
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CompressedPvrtRgb TextureFormat = C.COMPRESSED_PVRT_RGB
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// 4 bpp
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CompressedPvrtRgba TextureFormat = C.COMPRESSED_PVRT_RGBA
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// 8 bpp
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CompressedAstc4x4Rgba TextureFormat = C.COMPRESSED_ASTC_4x4_RGBA
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// 2 bpp
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CompressedAstc8x8Rgba TextureFormat = C.COMPRESSED_ASTC_8x8_RGBA
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)
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// TextureFilterMode - Texture filter mode
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type TextureFilterMode int32
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// Texture parameters: filter mode
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// NOTE 1: Filtering considers mipmaps if available in the texture
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// NOTE 2: Filter is accordingly set for minification and magnification
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const (
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// No filter, just pixel aproximation
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FilterPoint TextureFilterMode = C.FILTER_POINT
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// Linear filtering
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FilterBilinear TextureFilterMode = C.FILTER_BILINEAR
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// Trilinear filtering (linear with mipmaps)
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FilterTrilinear TextureFilterMode = C.FILTER_TRILINEAR
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// Anisotropic filtering 4x
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FilterAnisotropic4x TextureFilterMode = C.FILTER_ANISOTROPIC_4X
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// Anisotropic filtering 8x
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FilterAnisotropic8x TextureFilterMode = C.FILTER_ANISOTROPIC_8X
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// Anisotropic filtering 16x
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FilterAnisotropic16x TextureFilterMode = C.FILTER_ANISOTROPIC_16X
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)
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// TextureWrapMode - Texture wrap mode
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type TextureWrapMode int32
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// Texture parameters: wrap mode
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const (
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WrapRepeat TextureWrapMode = C.WRAP_REPEAT
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WrapClamp TextureWrapMode = C.WRAP_CLAMP
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WrapMirror TextureWrapMode = C.WRAP_MIRROR
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)
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// Image type, bpp always RGBA (32bit)
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// NOTE: Data stored in CPU memory (RAM)
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type Image struct {
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// Image raw data
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Data unsafe.Pointer
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// Image base width
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Width int32
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// Image base height
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Height int32
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// Mipmap levels, 1 by default
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Mipmaps int32
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// Data format (TextureFormat)
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Format TextureFormat
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}
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func (i *Image) cptr() *C.Image {
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return (*C.Image)(unsafe.Pointer(i))
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}
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// NewImage - Returns new Image
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func NewImage(data unsafe.Pointer, width, height, mipmaps int32, format TextureFormat) *Image {
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return &Image{data, width, height, mipmaps, format}
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}
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// NewImageFromPointer - Returns new Image from pointer
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func NewImageFromPointer(ptr unsafe.Pointer) *Image {
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return (*Image)(ptr)
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}
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// Texture2D type, bpp always RGBA (32bit)
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// NOTE: Data stored in GPU memory
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type Texture2D struct {
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// OpenGL texture id
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ID uint32
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// Texture base width
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Width int32
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// Texture base height
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Height int32
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// Mipmap levels, 1 by default
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Mipmaps int32
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// Data format (TextureFormat)
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Format TextureFormat
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}
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func (t *Texture2D) cptr() *C.Texture2D {
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return (*C.Texture2D)(unsafe.Pointer(t))
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}
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// NewTexture2D - Returns new Texture2D
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func NewTexture2D(id uint32, width, height, mipmaps int32, format TextureFormat) Texture2D {
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return Texture2D{id, width, height, mipmaps, format}
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}
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// NewTexture2DFromPointer - Returns new Texture2D from pointer
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func NewTexture2DFromPointer(ptr unsafe.Pointer) Texture2D {
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return *(*Texture2D)(ptr)
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}
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// RenderTexture2D type, for texture rendering
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type RenderTexture2D struct {
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// Render texture (fbo) id
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ID uint32
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// Color buffer attachment texture
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Texture Texture2D
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// Depth buffer attachment texture
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Depth Texture2D
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}
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func (r *RenderTexture2D) cptr() *C.RenderTexture2D {
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return (*C.RenderTexture2D)(unsafe.Pointer(r))
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}
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// NewRenderTexture2D - Returns new RenderTexture2D
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func NewRenderTexture2D(id uint32, texture, depth Texture2D) RenderTexture2D {
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return RenderTexture2D{id, texture, depth}
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}
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// NewRenderTexture2DFromPointer - Returns new RenderTexture2D from pointer
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func NewRenderTexture2DFromPointer(ptr unsafe.Pointer) RenderTexture2D {
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return *(*RenderTexture2D)(ptr)
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}
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// LoadImage - Load an image into CPU memory (RAM)
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func LoadImage(fileName string) *Image {
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cfileName := C.CString(fileName)
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defer C.free(unsafe.Pointer(cfileName))
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ret := C.LoadImage(cfileName)
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v := NewImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadImageEx - Load image data from Color array data (RGBA - 32bit)
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func LoadImageEx(pixels []Color, width int32, height int32) *Image {
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cpixels := pixels[0].cptr()
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cwidth := (C.int)(width)
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cheight := (C.int)(height)
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ret := C.LoadImageEx(cpixels, cwidth, cheight)
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v := NewImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadImagePro - Load image from raw data with parameters
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func LoadImagePro(data []byte, width int32, height int32, format TextureFormat) *Image {
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cdata := unsafe.Pointer(&data[0])
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cwidth := (C.int)(width)
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cheight := (C.int)(height)
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cformat := (C.int)(format)
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ret := C.LoadImagePro(cdata, cwidth, cheight, cformat)
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v := NewImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadImageRaw - Load image data from RAW file
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func LoadImageRaw(fileName string, width int32, height int32, format TextureFormat, headerSize int32) *Image {
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cfileName := C.CString(fileName)
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defer C.free(unsafe.Pointer(cfileName))
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cwidth := (C.int)(width)
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cheight := (C.int)(height)
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cformat := (C.int)(format)
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cheaderSize := (C.int)(headerSize)
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ret := C.LoadImageRaw(cfileName, cwidth, cheight, cformat, cheaderSize)
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v := NewImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadTexture - Load an image as texture into GPU memory
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func LoadTexture(fileName string) Texture2D {
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cfileName := C.CString(fileName)
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defer C.free(unsafe.Pointer(cfileName))
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ret := C.LoadTexture(cfileName)
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v := NewTexture2DFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadTextureFromImage - Load a texture from image data
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func LoadTextureFromImage(image *Image) Texture2D {
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cimage := image.cptr()
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ret := C.LoadTextureFromImage(*cimage)
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v := NewTexture2DFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadRenderTexture - Load a texture to be used for rendering
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func LoadRenderTexture(width int32, height int32) RenderTexture2D {
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cwidth := (C.int)(width)
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cheight := (C.int)(height)
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ret := C.LoadRenderTexture(cwidth, cheight)
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v := NewRenderTexture2DFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// UnloadImage - Unload image from CPU memory (RAM)
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func UnloadImage(image *Image) {
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cimage := image.cptr()
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C.UnloadImage(*cimage)
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}
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// UnloadTexture - Unload texture from GPU memory
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func UnloadTexture(texture Texture2D) {
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ctexture := texture.cptr()
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C.UnloadTexture(*ctexture)
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}
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// UnloadRenderTexture - Unload render texture from GPU memory
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func UnloadRenderTexture(target RenderTexture2D) {
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ctarget := target.cptr()
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C.UnloadRenderTexture(*ctarget)
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}
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// GetImageData - Get pixel data from image
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func GetImageData(image *Image) unsafe.Pointer {
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cimage := image.cptr()
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ret := C.GetImageData(*cimage)
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return unsafe.Pointer(ret)
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}
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// GetTextureData - Get pixel data from GPU texture and return an Image
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func GetTextureData(texture Texture2D) *Image {
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ctexture := texture.cptr()
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ret := C.GetTextureData(*ctexture)
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v := NewImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// UpdateTexture - Update GPU texture with new data
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func UpdateTexture(texture Texture2D, pixels unsafe.Pointer) {
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ctexture := texture.cptr()
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cpixels := (unsafe.Pointer)(unsafe.Pointer(pixels))
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C.UpdateTexture(*ctexture, cpixels)
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}
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// ImageToPOT - Convert image to POT (power-of-two)
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func ImageToPOT(image *Image, fillColor Color) {
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cimage := image.cptr()
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cfillColor := fillColor.cptr()
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C.ImageToPOT(cimage, *cfillColor)
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}
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// ImageFormat - Convert image data to desired format
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func ImageFormat(image *Image, newFormat int32) {
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cimage := image.cptr()
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cnewFormat := (C.int)(newFormat)
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C.ImageFormat(cimage, cnewFormat)
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}
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// ImageAlphaMask - Apply alpha mask to image
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func ImageAlphaMask(image *Image, alphaMask *Image) {
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cimage := image.cptr()
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calphaMask := alphaMask.cptr()
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C.ImageAlphaMask(cimage, *calphaMask)
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}
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// ImageDither - Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
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func ImageDither(image *Image, rBpp int32, gBpp int32, bBpp int32, aBpp int32) {
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cimage := image.cptr()
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crBpp := (C.int)(rBpp)
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cgBpp := (C.int)(gBpp)
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cbBpp := (C.int)(bBpp)
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caBpp := (C.int)(aBpp)
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C.ImageDither(cimage, crBpp, cgBpp, cbBpp, caBpp)
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}
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// ImageCopy - Create an image duplicate (useful for transformations)
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func ImageCopy(image *Image) *Image {
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cimage := image.cptr()
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ret := C.ImageCopy(*cimage)
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v := NewImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// ImageCrop - Crop an image to a defined rectangle
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func ImageCrop(image *Image, crop Rectangle) {
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cimage := image.cptr()
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ccrop := crop.cptr()
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C.ImageCrop(cimage, *ccrop)
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}
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// ImageResize - Resize an image (bilinear filtering)
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func ImageResize(image *Image, newWidth int32, newHeight int32) {
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cimage := image.cptr()
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cnewWidth := (C.int)(newWidth)
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cnewHeight := (C.int)(newHeight)
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C.ImageResize(cimage, cnewWidth, cnewHeight)
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}
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// ImageResizeNN - Resize an image (Nearest-Neighbor scaling algorithm)
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func ImageResizeNN(image *Image, newWidth int32, newHeight int32) {
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cimage := image.cptr()
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cnewWidth := (C.int)(newWidth)
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cnewHeight := (C.int)(newHeight)
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C.ImageResizeNN(cimage, cnewWidth, cnewHeight)
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}
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// ImageText - Create an image from text (default font)
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func ImageText(text string, fontSize int32, color Color) *Image {
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ctext := C.CString(text)
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defer C.free(unsafe.Pointer(ctext))
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cfontSize := (C.int)(fontSize)
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ccolor := color.cptr()
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ret := C.ImageText(ctext, cfontSize, *ccolor)
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v := NewImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// ImageTextEx - Create an image from text (custom sprite font)
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func ImageTextEx(font SpriteFont, text string, fontSize float32, spacing int32, tint Color) *Image {
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cfont := font.cptr()
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ctext := C.CString(text)
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defer C.free(unsafe.Pointer(ctext))
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cfontSize := (C.float)(fontSize)
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cspacing := (C.int)(spacing)
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ctint := tint.cptr()
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ret := C.ImageTextEx(*cfont, ctext, cfontSize, cspacing, *ctint)
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v := NewImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// ImageDraw - Draw a source image within a destination image
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func ImageDraw(dst *Image, src *Image, srcRec Rectangle, dstRec Rectangle) {
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cdst := dst.cptr()
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csrc := src.cptr()
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csrcRec := srcRec.cptr()
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cdstRec := dstRec.cptr()
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C.ImageDraw(cdst, *csrc, *csrcRec, *cdstRec)
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}
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// ImageDrawText - Draw text (default font) within an image (destination)
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func ImageDrawText(dst *Image, position Vector2, text string, fontSize int32, color Color) {
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cdst := dst.cptr()
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cposition := position.cptr()
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ctext := C.CString(text)
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defer C.free(unsafe.Pointer(ctext))
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cfontSize := (C.int)(fontSize)
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ccolor := color.cptr()
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C.ImageDrawText(cdst, *cposition, ctext, cfontSize, *ccolor)
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}
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// ImageDrawTextEx - Draw text (custom sprite font) within an image (destination)
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func ImageDrawTextEx(dst *Image, position Vector2, font SpriteFont, text string, fontSize float32, spacing int32, color Color) {
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cdst := dst.cptr()
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cposition := position.cptr()
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cfont := font.cptr()
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ctext := C.CString(text)
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defer C.free(unsafe.Pointer(ctext))
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cfontSize := (C.float)(fontSize)
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cspacing := (C.int)(spacing)
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ccolor := color.cptr()
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C.ImageDrawTextEx(cdst, *cposition, *cfont, ctext, cfontSize, cspacing, *ccolor)
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}
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// ImageFlipVertical - Flip image vertically
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func ImageFlipVertical(image *Image) {
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cimage := image.cptr()
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C.ImageFlipVertical(cimage)
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}
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// ImageFlipHorizontal - Flip image horizontally
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func ImageFlipHorizontal(image *Image) {
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cimage := image.cptr()
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C.ImageFlipHorizontal(cimage)
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}
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// ImageColorTint - Modify image color: tint
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func ImageColorTint(image *Image, color Color) {
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cimage := image.cptr()
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ccolor := color.cptr()
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C.ImageColorTint(cimage, *ccolor)
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}
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// ImageColorInvert - Modify image color: invert
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func ImageColorInvert(image *Image) {
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cimage := image.cptr()
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C.ImageColorInvert(cimage)
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}
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// ImageColorGrayscale - Modify image color: grayscale
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func ImageColorGrayscale(image *Image) {
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cimage := image.cptr()
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C.ImageColorGrayscale(cimage)
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}
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// ImageColorContrast - Modify image color: contrast (-100 to 100)
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func ImageColorContrast(image *Image, contrast float32) {
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cimage := image.cptr()
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ccontrast := (C.float)(contrast)
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C.ImageColorContrast(cimage, ccontrast)
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}
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// ImageColorBrightness - Modify image color: brightness (-255 to 255)
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func ImageColorBrightness(image *Image, brightness int32) {
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cimage := image.cptr()
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cbrightness := (C.int)(brightness)
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C.ImageColorBrightness(cimage, cbrightness)
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}
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// GenTextureMipmaps - Generate GPU mipmaps for a texture
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func GenTextureMipmaps(texture *Texture2D) {
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ctexture := texture.cptr()
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C.GenTextureMipmaps(ctexture)
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}
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// SetTextureFilter - Set texture scaling filter mode
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func SetTextureFilter(texture Texture2D, filterMode TextureFilterMode) {
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ctexture := texture.cptr()
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cfilterMode := (C.int)(filterMode)
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C.SetTextureFilter(*ctexture, cfilterMode)
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}
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// SetTextureWrap - Set texture wrapping mode
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func SetTextureWrap(texture Texture2D, wrapMode TextureWrapMode) {
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ctexture := texture.cptr()
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cwrapMode := (C.int)(wrapMode)
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C.SetTextureWrap(*ctexture, cwrapMode)
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}
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// DrawTexture - Draw a Texture2D
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func DrawTexture(texture Texture2D, posX int32, posY int32, tint Color) {
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ctexture := texture.cptr()
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cposX := (C.int)(posX)
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cposY := (C.int)(posY)
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ctint := tint.cptr()
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C.DrawTexture(*ctexture, cposX, cposY, *ctint)
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}
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// DrawTextureV - Draw a Texture2D with position defined as Vector2
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func DrawTextureV(texture Texture2D, position Vector2, tint Color) {
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ctexture := texture.cptr()
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cposition := position.cptr()
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ctint := tint.cptr()
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C.DrawTextureV(*ctexture, *cposition, *ctint)
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}
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// DrawTextureEx - Draw a Texture2D with extended parameters
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func DrawTextureEx(texture Texture2D, position Vector2, rotation float32, scale float32, tint Color) {
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ctexture := texture.cptr()
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cposition := position.cptr()
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crotation := (C.float)(rotation)
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cscale := (C.float)(scale)
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ctint := tint.cptr()
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C.DrawTextureEx(*ctexture, *cposition, crotation, cscale, *ctint)
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}
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// DrawTextureRec - Draw a part of a texture defined by a rectangle
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func DrawTextureRec(texture Texture2D, sourceRec Rectangle, position Vector2, tint Color) {
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ctexture := texture.cptr()
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csourceRec := sourceRec.cptr()
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cposition := position.cptr()
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ctint := tint.cptr()
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C.DrawTextureRec(*ctexture, *csourceRec, *cposition, *ctint)
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}
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// DrawTexturePro - Draw a part of a texture defined by a rectangle with 'pro' parameters
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func DrawTexturePro(texture Texture2D, sourceRec Rectangle, destRec Rectangle, origin Vector2, rotation float32, tint Color) {
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ctexture := texture.cptr()
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csourceRec := sourceRec.cptr()
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cdestRec := destRec.cptr()
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corigin := origin.cptr()
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crotation := (C.float)(rotation)
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ctint := tint.cptr()
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C.DrawTexturePro(*ctexture, *csourceRec, *cdestRec, *corigin, crotation, *ctint)
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}
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