raylib-go/raygui/combobox.go
Oliver 'kfsone' Smith 8e6dcc45e1 Break raygui.go into separate files
- per-control .go file,
- separate file for style/property stuff,
- added NumProperties enum to the list of properties for constraint checking,
- should be no code changes
2021-02-24 12:18:02 -08:00

102 lines
3.8 KiB
Go

package raygui
import (
"fmt"
"github.com/gen2brain/raylib-go/raylib"
)
// ComboBox draws a simplified version of a ComboBox allowing the user to select a string
// from a list accompanied by an N/M counter. The widget does not provide a drop-down/completion
// or any input support.
func ComboBox(bounds rl.Rectangle, comboText []string, active int) int {
// Reject invalid selections and disable rendering.
comboCount := len(comboText)
if active < 0 || active >= comboCount {
rl.TraceLog(rl.LogWarning, "ComboBox active expects 0 <= active <= %d", comboCount)
return -1
}
activeText := comboText[active]
// style sizing.
textHeight := int32(style[GlobalTextFontsize])
textWidth := rl.MeasureText(activeText, textHeight)
borderWidth := int32(style[ComboboxBorderWidth])
textPadding := int32(style[ToggleTextPadding])
b := bounds.ToInt32()
if b.Width < textWidth {
b.Width = textWidth + textPadding
bounds.Width = float32(b.Width)
}
if b.Height < textHeight {
b.Height = textHeight + textPadding
bounds.Height = float32(b.Height)
}
// Identify what the counter is going to look like with max digits so we don't resize it.
clickWidth := rl.MeasureText(fmt.Sprintf("%d/%d", comboCount, comboCount), b.Height)
click := rl.NewRectangle(bounds.X+bounds.Width+float32(style[ComboboxPadding]), bounds.Y, float32(clickWidth), float32(b.Height))
c := click.ToInt32()
mousePoint := rl.GetMousePosition()
state := Normal
if rl.CheckCollisionPointRec(mousePoint, bounds) || rl.CheckCollisionPointRec(mousePoint, click) {
if rl.IsMouseButtonDown(rl.MouseLeftButton) {
state = Pressed
} else if rl.IsMouseButtonReleased(rl.MouseLeftButton) || rl.IsMouseButtonPressed(rl.MouseLeftButton) {
state = Pressed
} else {
state = Focused
}
}
// Draw control
var borderColor, insideColor, listColor, textColor rl.Color
switch state {
case Normal:
borderColor = rl.GetColor(int32(style[ComboboxDefaultBorderColor]))
insideColor = rl.GetColor(int32(style[ComboboxDefaultInsideColor]))
listColor = rl.GetColor(int32(style[ComboboxDefaultListTextColor]))
textColor = rl.GetColor(int32(style[ComboboxDefaultTextColor]))
case Focused:
borderColor = rl.GetColor(int32(style[ComboboxHoverBorderColor]))
insideColor = rl.GetColor(int32(style[ComboboxHoverInsideColor]))
listColor = rl.GetColor(int32(style[ComboboxHoverListTextColor]))
textColor = rl.GetColor(int32(style[ComboboxHoverTextColor]))
case Pressed:
borderColor = rl.GetColor(int32(style[ComboboxPressedBorderColor]))
insideColor = rl.GetColor(int32(style[ComboboxPressedInsideColor]))
listColor = rl.GetColor(int32(style[ComboboxPressedListTextColor]))
textColor = rl.GetColor(int32(style[ComboboxPressedTextColor]))
default:
rl.TraceLog(rl.LogWarning, "ComboBox in unrecognized state %d", state)
return -1
}
// Render the box itself
rl.DrawRectangle(b.X, b.Y, b.Width, b.Height, borderColor)
rl.DrawRectangle(b.X+borderWidth, b.Y+borderWidth, b.Width-(2*borderWidth), b.Height-(2*borderWidth), insideColor)
rl.DrawText(activeText, b.X+((b.Width/2)-(rl.MeasureText(activeText, textHeight)/2)), b.Y+((b.Height/2)-(textHeight/2)), textHeight, textColor)
// Render the accompanying "clicks" box showing the element counter.
rl.DrawRectangle(c.X, c.Y, c.Width, c.Height, borderColor)
rl.DrawRectangle(c.X+borderWidth, c.Y+borderWidth, c.Width-(2*borderWidth), c.Height-(2*borderWidth), insideColor)
companionText := fmt.Sprintf("%d/%d", active+1, comboCount)
rl.DrawText(companionText, c.X+((c.Width/2)-(rl.MeasureText(companionText, textHeight)/2)), c.Y+((c.Height/2)-(textHeight/2)), textHeight, listColor)
if rl.CheckCollisionPointRec(mousePoint, bounds) || rl.CheckCollisionPointRec(mousePoint, click) {
if rl.IsMouseButtonPressed(rl.MouseLeftButton) {
active++
if active >= comboCount {
active = 0
}
}
}
return active
}