1176 lines
35 KiB
Go
1176 lines
35 KiB
Go
package raygui
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/*
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#cgo CFLAGS: -DRAYGUI_IMPLEMENTATION -I${SRCDIR}/../raylib -Wno-unused-result
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#include "raygui.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"strings"
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"unsafe"
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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const (
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SCROLLBAR_LEFT_SIDE = 0
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SCROLLBAR_RIGHT_SIDE = 1
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)
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// GuiStyleProp - Style property
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type GuiStyleProp struct {
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controlId uint16
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propertyId uint16
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propertyValue uint32
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}
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// STATE_NORMAL - Gui control state
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const (
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STATE_NORMAL int32 = 0
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STATE_FOCUSED = 1
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STATE_PRESSED = 2
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STATE_DISABLED = 3
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)
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// GuiState .
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type GuiState = int32
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// TEXT_ALIGN_LEFT - Gui control text alignment
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const (
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TEXT_ALIGN_LEFT int32 = 0
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TEXT_ALIGN_CENTER = 1
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TEXT_ALIGN_RIGHT = 2
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)
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// GuiTextAlignment .
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type GuiTextAlignment = int32
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// DEFAULT - Gui controls
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const (
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DEFAULT int32 = 0
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LABEL = 1
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BUTTON = 2
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TOGGLE = 3
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SLIDER = 4
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PROGRESSBAR = 5
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CHECKBOX = 6
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COMBOBOX = 7
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DROPDOWNBOX = 8
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TEXTBOX = 9
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VALUEBOX = 10
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SPINNER = 11
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LISTVIEW = 12
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COLORPICKER = 13
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SCROLLBAR = 14
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STATUSBAR = 15
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)
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// GuiControl .
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type GuiControl = int32
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// Gui base properties for every control
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// NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties)
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const (
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BORDER_COLOR_NORMAL int32 = 0
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BASE_COLOR_NORMAL = 1
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TEXT_COLOR_NORMAL = 2
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BORDER_COLOR_FOCUSED = 3
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BASE_COLOR_FOCUSED = 4
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TEXT_COLOR_FOCUSED = 5
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BORDER_COLOR_PRESSED = 6
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BASE_COLOR_PRESSED = 7
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TEXT_COLOR_PRESSED = 8
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BORDER_COLOR_DISABLED = 9
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BASE_COLOR_DISABLED = 10
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TEXT_COLOR_DISABLED = 11
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BORDER_WIDTH = 12
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TEXT_PADDING = 13
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TEXT_ALIGNMENT = 14
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RESERVED = 15
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)
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// GuiControlProperty .
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type GuiControlProperty = int32
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// DEFAULT extended properties
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// NOTE: Those properties are common to all controls or global
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const (
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TEXT_SIZE int32 = 16
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TEXT_SPACING = 17
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LINE_COLOR = 18
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BACKGROUND_COLOR = 19
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)
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// GuiDefaultProperty .
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type GuiDefaultProperty = int32
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// GROUP_PADDING .
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const (
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GROUP_PADDING int32 = 16
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)
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// GuiToggleProperty .
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type GuiToggleProperty = int32
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const (
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// Slider size of internal bar
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SLIDER_WIDTH int32 = 16
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// Slider/SliderBar internal bar padding
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SLIDER_PADDING = 17
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)
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// GuiSliderProperty .
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type GuiSliderProperty = int32
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const (
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// ProgressBar internal padding
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PROGRESS_PADDING int32 = 16
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)
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// GuiProgressBarProperty .
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type GuiProgressBarProperty = int32
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const (
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ARROWS_SIZE int32 = 16
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ARROWS_VISIBLE = 17
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SCROLL_SLIDER_PADDING = 18
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SCROLL_SLIDER_SIZE = 19
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SCROLL_PADDING = 20
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SCROLL_SPEED = 21
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)
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// GuiScrollBarProperty .
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type GuiScrollBarProperty = int32
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const (
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CHECK_PADDING int32 = 16
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)
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// GuiCheckBoxProperty .
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type GuiCheckBoxProperty = int32
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const (
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// ComboBox right button width
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COMBO_BUTTON_WIDTH int32 = 16
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// ComboBox button separation
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COMBO_BUTTON_SPACING = 17
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)
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// GuiComboBoxProperty .
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type GuiComboBoxProperty = int32
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const (
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// DropdownBox arrow separation from border and items
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ARROW_PADDING int32 = 16
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// DropdownBox items separation
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DROPDOWN_ITEMS_SPACING = 17
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)
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// GuiDropdownBoxProperty .
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type GuiDropdownBoxProperty = int32
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const (
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// TextBox/TextBoxMulti/ValueBox/Spinner inner text padding
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TEXT_INNER_PADDING int32 = 16
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// TextBoxMulti lines separation
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TEXT_LINES_SPACING = 17
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)
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// GuiTextBoxProperty .
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type GuiTextBoxProperty = int32
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const (
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// Spinner left/right buttons width
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SPIN_BUTTON_WIDTH int32 = 16
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// Spinner buttons separation
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SPIN_BUTTON_SPACING = 17
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)
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// GuiSpinnerProperty .
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type GuiSpinnerProperty = int32
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const (
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// ListView items height
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LIST_ITEMS_HEIGHT int32 = 16
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// ListView items separation
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LIST_ITEMS_SPACING = 17
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// ListView scrollbar size (usually width)
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SCROLLBAR_WIDTH = 18
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// ListView scrollbar side (0-left, 1-right)
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SCROLLBAR_SIDE = 19
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)
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// GuiListViewProperty .
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type GuiListViewProperty = int32
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const (
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COLOR_SELECTOR_SIZE int32 = 16
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// rl.ColorPicker right hue bar width
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HUEBAR_WIDTH = 17
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// rl.ColorPicker right hue bar separation from panel
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HUEBAR_PADDING = 18
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// rl.ColorPicker right hue bar selector height
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HUEBAR_SELECTOR_HEIGHT = 19
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// rl.ColorPicker right hue bar selector overflow
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HUEBAR_SELECTOR_OVERFLOW = 20
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)
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// GuiColorPickerProperty .
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type GuiColorPickerProperty = int32
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// GuiEnable - Enable gui controls (global state)
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func Enable() {
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C.GuiEnable()
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}
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// GuiDisable - Disable gui controls (global state)
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func Disable() {
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C.GuiDisable()
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}
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// GuiLock - Lock gui controls (global state)
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func Lock() {
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C.GuiLock()
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}
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// GuiUnlock - Unlock gui controls (global state)
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func Unlock() {
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C.GuiUnlock()
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}
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// GuiIsLocked - Check if gui is locked (global state)
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func IsLocked() bool {
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return bool(C.GuiIsLocked())
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}
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// GuiFade - Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
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func Fade(alpha float32) {
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calpha := C.float(alpha)
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C.GuiFade(calpha)
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}
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// GuiSetState - Set gui state (global state)
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func SetState(state int32) {
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cstate := C.int(state)
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C.GuiSetState(cstate)
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}
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// GuiGetState - Get gui state (global state)
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func GetState() int32 {
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return int32(C.GuiGetState())
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}
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// GuiSetStyle .
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func SetStyle(control int32, property int32, value int32) {
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ccontrol := C.int(control)
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cproperty := C.int(property)
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cvalue := C.int(value)
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C.GuiSetStyle(ccontrol, cproperty, cvalue)
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}
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// GuiGetStyle - Get one style property
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func GetStyle(control int32, property int32) int32 {
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ccontrol := C.int(control)
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cproperty := C.int(property)
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return int32(C.GuiGetStyle(ccontrol, cproperty))
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}
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// GuiWindowBox - Window Box control, shows a window that can be closed
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func WindowBox(bounds rl.Rectangle, title string) bool {
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var cbounds C.struct_Rectangle
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cbounds.height = C.float(bounds.Height)
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cbounds.x = C.float(bounds.X)
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cbounds.y = C.float(bounds.Y)
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cbounds.width = C.float(bounds.Width)
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ctitle := C.CString(title)
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defer C.free(unsafe.Pointer(ctitle))
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return bool(C.GuiWindowBox(cbounds, ctitle))
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}
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// GuiGroupBox - Group Box control with text name
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func GroupBox(bounds rl.Rectangle, text string) {
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var cbounds C.struct_Rectangle
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cbounds.height = C.float(bounds.Height)
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cbounds.x = C.float(bounds.X)
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cbounds.y = C.float(bounds.Y)
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cbounds.width = C.float(bounds.Width)
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ctext := C.CString(text)
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defer C.free(unsafe.Pointer(ctext))
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C.GuiGroupBox(cbounds, ctext)
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}
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// GuiLine - Line separator control, could contain text
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func Line(bounds rl.Rectangle, text string) {
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var cbounds C.struct_Rectangle
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cbounds.x = C.float(bounds.X)
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cbounds.y = C.float(bounds.Y)
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cbounds.width = C.float(bounds.Width)
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cbounds.height = C.float(bounds.Height)
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ctext := C.CString(text)
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defer C.free(unsafe.Pointer(ctext))
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C.GuiLine(cbounds, ctext)
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}
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// GuiPanel - Panel control, useful to group controls
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func Panel(bounds rl.Rectangle, text string) {
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var cbounds C.struct_Rectangle
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cbounds.width = C.float(bounds.Width)
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cbounds.height = C.float(bounds.Height)
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cbounds.x = C.float(bounds.X)
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cbounds.y = C.float(bounds.Y)
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ctext := C.CString(text)
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defer C.free(unsafe.Pointer(ctext))
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C.GuiPanel(cbounds, ctext)
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}
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// ScrollPanel control
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func ScrollPanel(bounds rl.Rectangle, text string, content rl.Rectangle, scroll *rl.Vector2) rl.Rectangle {
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var cbounds C.struct_Rectangle
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cbounds.x = C.float(bounds.X)
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cbounds.y = C.float(bounds.Y)
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cbounds.width = C.float(bounds.Width)
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cbounds.height = C.float(bounds.Height)
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ctext := C.CString(text)
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defer C.free(unsafe.Pointer(ctext))
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var ccontent C.struct_Rectangle
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ccontent.x = C.float(content.X)
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ccontent.y = C.float(content.Y)
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ccontent.width = C.float(content.Width)
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ccontent.height = C.float(content.Height)
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var cscroll C.struct_Vector2
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cscroll.x = C.float(scroll.X)
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cscroll.y = C.float(scroll.Y)
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defer func() {
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scroll.X = float32(cscroll.x)
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scroll.Y = float32(cscroll.y)
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}()
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var res C.struct_Rectangle
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res = C.GuiScrollPanel(cbounds, ctext, ccontent, &cscroll)
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var goRes rl.Rectangle
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goRes.X = float32(res.x)
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goRes.Y = float32(res.y)
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goRes.Width = float32(res.width)
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goRes.Height = float32(res.height)
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return goRes
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}
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// ScrollBar control (used by GuiScrollPanel())
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func ScrollBar(bounds rl.Rectangle, value, minValue, maxValue int32) int32 {
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var cbounds C.struct_Rectangle
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cbounds.x = C.float(bounds.X)
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cbounds.y = C.float(bounds.Y)
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cbounds.width = C.float(bounds.Width)
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cbounds.height = C.float(bounds.Height)
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cvalue := C.int(value)
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cminValue := C.int(minValue)
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cmaxValue := C.int(maxValue)
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return int32(C.GuiScrollBar(cbounds, cvalue, cminValue, cmaxValue))
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}
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// Label control, shows text
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func Label(bounds rl.Rectangle, text string) {
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var cbounds C.struct_Rectangle
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cbounds.x = C.float(bounds.X)
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cbounds.y = C.float(bounds.Y)
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cbounds.width = C.float(bounds.Width)
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cbounds.height = C.float(bounds.Height)
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ctext := C.CString(text)
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defer C.free(unsafe.Pointer(ctext))
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C.GuiLabel(cbounds, ctext)
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}
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// Button control, returns true when clicked
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func Button(bounds rl.Rectangle, text string) bool {
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var cbounds C.struct_Rectangle
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cbounds.x = C.float(bounds.X)
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cbounds.y = C.float(bounds.Y)
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cbounds.width = C.float(bounds.Width)
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cbounds.height = C.float(bounds.Height)
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ctext := C.CString(text)
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defer C.free(unsafe.Pointer(ctext))
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return bool(C.GuiButton(cbounds, ctext))
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}
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// LabelButton control, show true when clicked
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func LabelButton(bounds rl.Rectangle, text string) bool {
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var cbounds C.struct_Rectangle
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cbounds.x = C.float(bounds.X)
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cbounds.y = C.float(bounds.Y)
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cbounds.width = C.float(bounds.Width)
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cbounds.height = C.float(bounds.Height)
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ctext := C.CString(text)
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defer C.free(unsafe.Pointer(ctext))
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return bool(C.GuiLabelButton(cbounds, ctext))
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}
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// Toggle control, returns true when active
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func Toggle(bounds rl.Rectangle, text string, active bool) bool {
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var cbounds C.struct_Rectangle
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cbounds.x = C.float(bounds.X)
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cbounds.y = C.float(bounds.Y)
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cbounds.width = C.float(bounds.Width)
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cbounds.height = C.float(bounds.Height)
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ctext := C.CString(text)
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defer C.free(unsafe.Pointer(ctext))
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cactive := C.bool(active)
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return bool(C.GuiToggle(cbounds, ctext, cactive))
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}
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// ToggleGroup control, returns active toggle index
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func ToggleGroup(bounds rl.Rectangle, text string, active int32) int32 {
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var cbounds C.struct_Rectangle
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cbounds.x = C.float(bounds.X)
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cbounds.y = C.float(bounds.Y)
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cbounds.width = C.float(bounds.Width)
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cbounds.height = C.float(bounds.Height)
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ctext := C.CString(text)
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defer C.free(unsafe.Pointer(ctext))
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cactive := C.int(active)
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return int32(C.GuiToggleGroup(cbounds, ctext, cactive))
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}
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// CheckBox control, returns true when active
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func CheckBox(bounds rl.Rectangle, text string, checked bool) bool {
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var cbounds C.struct_Rectangle
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cbounds.x = C.float(bounds.X)
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cbounds.y = C.float(bounds.Y)
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cbounds.width = C.float(bounds.Width)
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cbounds.height = C.float(bounds.Height)
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ctext := C.CString(text)
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defer C.free(unsafe.Pointer(ctext))
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cchecked := C.bool(checked)
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return bool(C.GuiCheckBox(cbounds, ctext, cchecked))
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}
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// ComboBox control, returns selected item index
|
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func ComboBox(bounds rl.Rectangle, text string, active int32) int32 {
|
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var cbounds C.struct_Rectangle
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cbounds.x = C.float(bounds.X)
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cbounds.y = C.float(bounds.Y)
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cbounds.width = C.float(bounds.Width)
|
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cbounds.height = C.float(bounds.Height)
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ctext := C.CString(text)
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defer C.free(unsafe.Pointer(ctext))
|
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cactive := C.int(active)
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return int32(C.GuiComboBox(cbounds, ctext, cactive))
|
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}
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|
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// Spinner control, returns selected value
|
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func Spinner(bounds rl.Rectangle, text string, value *int32, minValue, maxValue int, editMode bool) bool {
|
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var cbounds C.struct_Rectangle
|
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cbounds.x = C.float(bounds.X)
|
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cbounds.y = C.float(bounds.Y)
|
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cbounds.width = C.float(bounds.Width)
|
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cbounds.height = C.float(bounds.Height)
|
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ctext := C.CString(text)
|
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defer C.free(unsafe.Pointer(ctext))
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|
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if value == nil {
|
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value = new(int32)
|
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}
|
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cvalue := C.int(*value)
|
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defer func() {
|
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*value = int32(cvalue)
|
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}()
|
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|
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cminValue := C.int(minValue)
|
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cmaxValue := C.int(maxValue)
|
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ceditMode := C.bool(editMode)
|
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|
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return bool(C.GuiSpinner(cbounds, ctext, &cvalue, cminValue, cmaxValue, ceditMode))
|
|
}
|
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|
|
// Slider control
|
|
func Slider(bounds rl.Rectangle, textLeft string, textRight string, value float32, minValue float32, maxValue float32) float32 {
|
|
var cbounds C.struct_Rectangle
|
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cbounds.x = C.float(bounds.X)
|
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cbounds.y = C.float(bounds.Y)
|
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cbounds.width = C.float(bounds.Width)
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cbounds.height = C.float(bounds.Height)
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ctextLeft := C.CString(textLeft)
|
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defer C.free(unsafe.Pointer(ctextLeft))
|
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ctextRight := C.CString(textRight)
|
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defer C.free(unsafe.Pointer(ctextRight))
|
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cvalue := C.float(value)
|
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cminValue := C.float(minValue)
|
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cmaxValue := C.float(maxValue)
|
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return float32(C.GuiSlider(cbounds, ctextLeft, ctextRight, cvalue, cminValue, cmaxValue))
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|
}
|
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|
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// SliderBar control, returns selected value
|
|
func SliderBar(bounds rl.Rectangle, textLeft string, textRight string, value float32, minValue float32, maxValue float32) float32 {
|
|
var cbounds C.struct_Rectangle
|
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cbounds.width = C.float(bounds.Width)
|
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cbounds.height = C.float(bounds.Height)
|
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cbounds.x = C.float(bounds.X)
|
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cbounds.y = C.float(bounds.Y)
|
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ctextLeft := C.CString(textLeft)
|
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defer C.free(unsafe.Pointer(ctextLeft))
|
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ctextRight := C.CString(textRight)
|
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defer C.free(unsafe.Pointer(ctextRight))
|
|
cvalue := C.float(value)
|
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cminValue := C.float(minValue)
|
|
cmaxValue := C.float(maxValue)
|
|
return float32(C.GuiSliderBar(cbounds, ctextLeft, ctextRight, cvalue, cminValue, cmaxValue))
|
|
}
|
|
|
|
// ProgressBar control, shows current progress value
|
|
func ProgressBar(bounds rl.Rectangle, textLeft string, textRight string, value float32, minValue float32, maxValue float32) float32 {
|
|
var cbounds C.struct_Rectangle
|
|
cbounds.width = C.float(bounds.Width)
|
|
cbounds.height = C.float(bounds.Height)
|
|
cbounds.x = C.float(bounds.X)
|
|
cbounds.y = C.float(bounds.Y)
|
|
ctextLeft := C.CString(textLeft)
|
|
defer C.free(unsafe.Pointer(ctextLeft))
|
|
ctextRight := C.CString(textRight)
|
|
defer C.free(unsafe.Pointer(ctextRight))
|
|
cvalue := C.float(value)
|
|
cminValue := C.float(minValue)
|
|
cmaxValue := C.float(maxValue)
|
|
return float32(C.GuiProgressBar(cbounds, ctextLeft, ctextRight, cvalue, cminValue, cmaxValue))
|
|
}
|
|
|
|
// StatusBar control, shows info text
|
|
func StatusBar(bounds rl.Rectangle, text string) {
|
|
var cbounds C.struct_Rectangle
|
|
cbounds.x = C.float(bounds.X)
|
|
cbounds.y = C.float(bounds.Y)
|
|
cbounds.width = C.float(bounds.Width)
|
|
cbounds.height = C.float(bounds.Height)
|
|
ctext := C.CString(text)
|
|
defer C.free(unsafe.Pointer(ctext))
|
|
C.GuiStatusBar(cbounds, ctext)
|
|
}
|
|
|
|
// DummyRec control for placeholders
|
|
func DummyRec(bounds rl.Rectangle, text string) {
|
|
var cbounds C.struct_Rectangle
|
|
cbounds.x = C.float(bounds.X)
|
|
cbounds.y = C.float(bounds.Y)
|
|
cbounds.width = C.float(bounds.Width)
|
|
cbounds.height = C.float(bounds.Height)
|
|
ctext := C.CString(text)
|
|
defer C.free(unsafe.Pointer(ctext))
|
|
C.GuiDummyRec(cbounds, ctext)
|
|
}
|
|
|
|
// Grid control, returns mouse cell position
|
|
func Grid(bounds rl.Rectangle, text string, spacing float32, subdivs int32) rl.Vector2 {
|
|
var cbounds C.struct_Rectangle
|
|
cbounds.y = C.float(bounds.Y)
|
|
cbounds.width = C.float(bounds.Width)
|
|
cbounds.height = C.float(bounds.Height)
|
|
cbounds.x = C.float(bounds.X)
|
|
ctext := C.CString(text)
|
|
defer C.free(unsafe.Pointer(ctext))
|
|
cspacing := C.float(spacing)
|
|
csubdivs := C.int(subdivs)
|
|
cResult := C.GuiGrid(cbounds, ctext, cspacing, csubdivs)
|
|
var goRes rl.Vector2
|
|
goRes.Y = float32(cResult.y)
|
|
goRes.X = float32(cResult.x)
|
|
return goRes
|
|
}
|
|
|
|
// ListView control, returns selected list item index
|
|
func ListView(bounds rl.Rectangle, text string, scrollIndex *int32, active int32) int32 {
|
|
var cbounds C.struct_Rectangle
|
|
cbounds.x = C.float(bounds.X)
|
|
cbounds.y = C.float(bounds.Y)
|
|
cbounds.width = C.float(bounds.Width)
|
|
cbounds.height = C.float(bounds.Height)
|
|
ctext := C.CString(text)
|
|
defer C.free(unsafe.Pointer(ctext))
|
|
|
|
if scrollIndex == nil {
|
|
scrollIndex = new(int32)
|
|
}
|
|
cscrollIndex := C.int(*scrollIndex)
|
|
defer func() {
|
|
*scrollIndex = int32(cscrollIndex)
|
|
}()
|
|
|
|
cactive := C.int(active)
|
|
|
|
return int32(C.GuiListView(cbounds, ctext, &cscrollIndex, cactive))
|
|
}
|
|
|
|
// MessageBox control, displays a message
|
|
func MessageBox(bounds rl.Rectangle, title string, message string, buttons string) int32 {
|
|
var cbounds C.struct_Rectangle
|
|
cbounds.x = C.float(bounds.X)
|
|
cbounds.y = C.float(bounds.Y)
|
|
cbounds.width = C.float(bounds.Width)
|
|
cbounds.height = C.float(bounds.Height)
|
|
ctitle := C.CString(title)
|
|
defer C.free(unsafe.Pointer(ctitle))
|
|
cmessage := C.CString(message)
|
|
defer C.free(unsafe.Pointer(cmessage))
|
|
cbuttons := C.CString(buttons)
|
|
defer C.free(unsafe.Pointer(cbuttons))
|
|
return int32(C.GuiMessageBox(cbounds, ctitle, cmessage, cbuttons))
|
|
}
|
|
|
|
// ColorPicker control (multiple color controls)
|
|
func ColorPicker(bounds rl.Rectangle, text string, color rl.Color) rl.Color {
|
|
var cbounds C.struct_Rectangle
|
|
cbounds.width = C.float(bounds.Width)
|
|
cbounds.height = C.float(bounds.Height)
|
|
cbounds.x = C.float(bounds.X)
|
|
cbounds.y = C.float(bounds.Y)
|
|
ctext := C.CString(text)
|
|
defer C.free(unsafe.Pointer(ctext))
|
|
var ccolor C.struct_Color
|
|
ccolor.r = C.uchar(color.R)
|
|
ccolor.g = C.uchar(color.G)
|
|
ccolor.b = C.uchar(color.B)
|
|
ccolor.a = C.uchar(color.A)
|
|
cResult := C.GuiColorPicker(cbounds, ctext, ccolor)
|
|
var goRes rl.Color
|
|
goRes.A = byte(cResult.a)
|
|
goRes.R = byte(cResult.r)
|
|
goRes.G = byte(cResult.g)
|
|
goRes.B = byte(cResult.b)
|
|
return goRes
|
|
}
|
|
|
|
// ColorPanel control
|
|
func ColorPanel(bounds rl.Rectangle, text string, color rl.Color) rl.Color {
|
|
var cbounds C.struct_Rectangle
|
|
cbounds.x = C.float(bounds.X)
|
|
cbounds.y = C.float(bounds.Y)
|
|
cbounds.width = C.float(bounds.Width)
|
|
cbounds.height = C.float(bounds.Height)
|
|
ctext := C.CString(text)
|
|
defer C.free(unsafe.Pointer(ctext))
|
|
var ccolor C.struct_Color
|
|
ccolor.b = C.uchar(color.B)
|
|
ccolor.a = C.uchar(color.A)
|
|
ccolor.r = C.uchar(color.R)
|
|
ccolor.g = C.uchar(color.G)
|
|
cResult := C.GuiColorPanel(cbounds, ctext, ccolor)
|
|
var goRes rl.Color
|
|
goRes.A = byte(cResult.a)
|
|
goRes.R = byte(cResult.r)
|
|
goRes.G = byte(cResult.g)
|
|
goRes.B = byte(cResult.b)
|
|
return goRes
|
|
}
|
|
|
|
// ColorBarAlpha control
|
|
func ColorBarAlpha(bounds rl.Rectangle, text string, alpha float32) float32 {
|
|
var cbounds C.struct_Rectangle
|
|
cbounds.width = C.float(bounds.Width)
|
|
cbounds.height = C.float(bounds.Height)
|
|
cbounds.x = C.float(bounds.X)
|
|
cbounds.y = C.float(bounds.Y)
|
|
ctext := C.CString(text)
|
|
defer C.free(unsafe.Pointer(ctext))
|
|
calpha := C.float(alpha)
|
|
return float32(C.GuiColorBarAlpha(cbounds, ctext, calpha))
|
|
}
|
|
|
|
// ColorBarHue control
|
|
func ColorBarHue(bounds rl.Rectangle, text string, value float32) float32 {
|
|
var cbounds C.struct_Rectangle
|
|
cbounds.x = C.float(bounds.X)
|
|
cbounds.y = C.float(bounds.Y)
|
|
cbounds.width = C.float(bounds.Width)
|
|
cbounds.height = C.float(bounds.Height)
|
|
ctext := C.CString(text)
|
|
defer C.free(unsafe.Pointer(ctext))
|
|
cvalue := C.float(value)
|
|
return float32(C.GuiColorBarHue(cbounds, ctext, cvalue))
|
|
}
|
|
|
|
// DropdownBox control
|
|
func DropdownBox(bounds rl.Rectangle, text string, active *int32, editMode bool) bool {
|
|
var cbounds C.struct_Rectangle
|
|
cbounds.x = C.float(bounds.X)
|
|
cbounds.y = C.float(bounds.Y)
|
|
cbounds.width = C.float(bounds.Width)
|
|
cbounds.height = C.float(bounds.Height)
|
|
ctext := C.CString(text)
|
|
defer C.free(unsafe.Pointer(ctext))
|
|
|
|
if active == nil {
|
|
active = new(int32)
|
|
}
|
|
cactive := C.int(*active)
|
|
defer func() {
|
|
*active = int32(cactive)
|
|
}()
|
|
|
|
ceditMode := C.bool(editMode)
|
|
|
|
return bool(C.GuiDropdownBox(cbounds, ctext, &cactive, ceditMode))
|
|
}
|
|
|
|
// ValueBox control, updates input text with numbers
|
|
func ValueBox(bounds rl.Rectangle, text string, value *int32, minValue, maxValue int, editMode bool) bool {
|
|
var cbounds C.struct_Rectangle
|
|
cbounds.x = C.float(bounds.X)
|
|
cbounds.y = C.float(bounds.Y)
|
|
cbounds.width = C.float(bounds.Width)
|
|
cbounds.height = C.float(bounds.Height)
|
|
ctext := C.CString(text)
|
|
defer C.free(unsafe.Pointer(ctext))
|
|
|
|
if value == nil {
|
|
value = new(int32)
|
|
}
|
|
cvalue := C.int(*value)
|
|
defer func() {
|
|
*value = int32(cvalue)
|
|
}()
|
|
|
|
cminValue := C.int(minValue)
|
|
cmaxValue := C.int(maxValue)
|
|
ceditMode := C.bool(editMode)
|
|
|
|
return bool(C.GuiValueBox(cbounds, ctext, &cvalue, cminValue, cmaxValue, ceditMode))
|
|
}
|
|
|
|
// TextBox control, updates input text
|
|
func TextBox(bounds rl.Rectangle, text *string, textSize int, editMode bool) bool {
|
|
var cbounds C.struct_Rectangle
|
|
cbounds.x = C.float(bounds.X)
|
|
cbounds.y = C.float(bounds.Y)
|
|
cbounds.width = C.float(bounds.Width)
|
|
cbounds.height = C.float(bounds.Height)
|
|
|
|
bs := []byte(*text)
|
|
if len(bs) == 0 {
|
|
bs = []byte{byte(0)}
|
|
}
|
|
//if 0 < len(bs) && bs[len(bs)-1] != byte(0) { // minimalize allocation
|
|
bs = append(bs, byte(0)) // for next input symbols
|
|
//}
|
|
ctext := (*C.char)(unsafe.Pointer(&bs[0]))
|
|
defer func() {
|
|
*text = strings.TrimSpace(string(bs))
|
|
// no need : C.free(unsafe.Pointer(ctext))
|
|
}()
|
|
|
|
ctextSize := C.int(textSize)
|
|
ceditMode := C.bool(editMode)
|
|
|
|
return bool(C.GuiTextBox(cbounds, ctext, ctextSize, ceditMode))
|
|
}
|
|
|
|
// LoadStyle file over global style variable (.rgs)
|
|
func LoadStyle(fileName string) {
|
|
cfileName := C.CString(fileName)
|
|
defer C.free(unsafe.Pointer(cfileName))
|
|
C.GuiLoadStyle(cfileName)
|
|
}
|
|
|
|
// LoadStyleDefault over global style
|
|
func LoadStyleDefault() {
|
|
C.GuiLoadStyleDefault()
|
|
}
|
|
|
|
// IconText gets text with icon id prepended (if supported)
|
|
func IconText(iconId int32, text string) string {
|
|
ciconId := C.int(iconId)
|
|
ctext := C.CString(text)
|
|
defer C.free(unsafe.Pointer(ctext))
|
|
return C.GoString(C.GuiIconText(ciconId, ctext))
|
|
}
|
|
|
|
// Icons enumeration
|
|
const (
|
|
ICON_NONE int32 = 0
|
|
ICON_FOLDER_FILE_OPEN = 1
|
|
ICON_FILE_SAVE_CLASSIC = 2
|
|
ICON_FOLDER_OPEN = 3
|
|
ICON_FOLDER_SAVE = 4
|
|
ICON_FILE_OPEN = 5
|
|
ICON_FILE_SAVE = 6
|
|
ICON_FILE_EXPORT = 7
|
|
ICON_FILE_ADD = 8
|
|
ICON_FILE_DELETE = 9
|
|
ICON_FILETYPE_TEXT = 10
|
|
ICON_FILETYPE_AUDIO = 11
|
|
ICON_FILETYPE_IMAGE = 12
|
|
ICON_FILETYPE_PLAY = 13
|
|
ICON_FILETYPE_VIDEO = 14
|
|
ICON_FILETYPE_INFO = 15
|
|
ICON_FILE_COPY = 16
|
|
ICON_FILE_CUT = 17
|
|
ICON_FILE_PASTE = 18
|
|
ICON_CURSOR_HAND = 19
|
|
ICON_CURSOR_POINTER = 20
|
|
ICON_CURSOR_CLASSIC = 21
|
|
ICON_PENCIL = 22
|
|
ICON_PENCIL_BIG = 23
|
|
ICON_BRUSH_CLASSIC = 24
|
|
ICON_BRUSH_PAINTER = 25
|
|
ICON_WATER_DROP = 26
|
|
ICON_COLOR_PICKER = 27
|
|
ICON_RUBBER = 28
|
|
ICON_COLOR_BUCKET = 29
|
|
ICON_TEXT_T = 30
|
|
ICON_TEXT_A = 31
|
|
ICON_SCALE = 32
|
|
ICON_RESIZE = 33
|
|
ICON_FILTER_POINT = 34
|
|
ICON_FILTER_BILINEAR = 35
|
|
ICON_CROP = 36
|
|
ICON_CROP_ALPHA = 37
|
|
ICON_SQUARE_TOGGLE = 38
|
|
ICON_SYMMETRY = 39
|
|
ICON_SYMMETRY_HORIZONTAL = 40
|
|
ICON_SYMMETRY_VERTICAL = 41
|
|
ICON_LENS = 42
|
|
ICON_LENS_BIG = 43
|
|
ICON_EYE_ON = 44
|
|
ICON_EYE_OFF = 45
|
|
ICON_FILTER_TOP = 46
|
|
ICON_FILTER = 47
|
|
ICON_TARGET_POINT = 48
|
|
ICON_TARGET_SMALL = 49
|
|
ICON_TARGET_BIG = 50
|
|
ICON_TARGET_MOVE = 51
|
|
ICON_CURSOR_MOVE = 52
|
|
ICON_CURSOR_SCALE = 53
|
|
ICON_CURSOR_SCALE_RIGHT = 54
|
|
ICON_CURSOR_SCALE_LEFT = 55
|
|
ICON_UNDO = 56
|
|
ICON_REDO = 57
|
|
ICON_REREDO = 58
|
|
ICON_MUTATE = 59
|
|
ICON_ROTATE = 60
|
|
ICON_REPEAT = 61
|
|
ICON_SHUFFLE = 62
|
|
ICON_EMPTYBOX = 63
|
|
ICON_TARGET = 64
|
|
ICON_TARGET_SMALL_FILL = 65
|
|
ICON_TARGET_BIG_FILL = 66
|
|
ICON_TARGET_MOVE_FILL = 67
|
|
ICON_CURSOR_MOVE_FILL = 68
|
|
ICON_CURSOR_SCALE_FILL = 69
|
|
ICON_CURSOR_SCALE_RIGHT_FILL = 70
|
|
ICON_CURSOR_SCALE_LEFT_FILL = 71
|
|
ICON_UNDO_FILL = 72
|
|
ICON_REDO_FILL = 73
|
|
ICON_REREDO_FILL = 74
|
|
ICON_MUTATE_FILL = 75
|
|
ICON_ROTATE_FILL = 76
|
|
ICON_REPEAT_FILL = 77
|
|
ICON_SHUFFLE_FILL = 78
|
|
ICON_EMPTYBOX_SMALL = 79
|
|
ICON_BOX = 80
|
|
ICON_BOX_TOP = 81
|
|
ICON_BOX_TOP_RIGHT = 82
|
|
ICON_BOX_RIGHT = 83
|
|
ICON_BOX_BOTTOM_RIGHT = 84
|
|
ICON_BOX_BOTTOM = 85
|
|
ICON_BOX_BOTTOM_LEFT = 86
|
|
ICON_BOX_LEFT = 87
|
|
ICON_BOX_TOP_LEFT = 88
|
|
ICON_BOX_CENTER = 89
|
|
ICON_BOX_CIRCLE_MASK = 90
|
|
ICON_POT = 91
|
|
ICON_ALPHA_MULTIPLY = 92
|
|
ICON_ALPHA_CLEAR = 93
|
|
ICON_DITHERING = 94
|
|
ICON_MIPMAPS = 95
|
|
ICON_BOX_GRID = 96
|
|
ICON_GRID = 97
|
|
ICON_BOX_CORNERS_SMALL = 98
|
|
ICON_BOX_CORNERS_BIG = 99
|
|
ICON_FOUR_BOXES = 100
|
|
ICON_GRID_FILL = 101
|
|
ICON_BOX_MULTISIZE = 102
|
|
ICON_ZOOM_SMALL = 103
|
|
ICON_ZOOM_MEDIUM = 104
|
|
ICON_ZOOM_BIG = 105
|
|
ICON_ZOOM_ALL = 106
|
|
ICON_ZOOM_CENTER = 107
|
|
ICON_BOX_DOTS_SMALL = 108
|
|
ICON_BOX_DOTS_BIG = 109
|
|
ICON_BOX_CONCENTRIC = 110
|
|
ICON_BOX_GRID_BIG = 111
|
|
ICON_OK_TICK = 112
|
|
ICON_CROSS = 113
|
|
ICON_ARROW_LEFT = 114
|
|
ICON_ARROW_RIGHT = 115
|
|
ICON_ARROW_DOWN = 116
|
|
ICON_ARROW_UP = 117
|
|
ICON_ARROW_LEFT_FILL = 118
|
|
ICON_ARROW_RIGHT_FILL = 119
|
|
ICON_ARROW_DOWN_FILL = 120
|
|
ICON_ARROW_UP_FILL = 121
|
|
ICON_AUDIO = 122
|
|
ICON_FX = 123
|
|
ICON_WAVE = 124
|
|
ICON_WAVE_SINUS = 125
|
|
ICON_WAVE_SQUARE = 126
|
|
ICON_WAVE_TRIANGULAR = 127
|
|
ICON_CROSS_SMALL = 128
|
|
ICON_PLAYER_PREVIOUS = 129
|
|
ICON_PLAYER_PLAY_BACK = 130
|
|
ICON_PLAYER_PLAY = 131
|
|
ICON_PLAYER_PAUSE = 132
|
|
ICON_PLAYER_STOP = 133
|
|
ICON_PLAYER_NEXT = 134
|
|
ICON_PLAYER_RECORD = 135
|
|
ICON_MAGNET = 136
|
|
ICON_LOCK_CLOSE = 137
|
|
ICON_LOCK_OPEN = 138
|
|
ICON_CLOCK = 139
|
|
ICON_TOOLS = 140
|
|
ICON_GEAR = 141
|
|
ICON_GEAR_BIG = 142
|
|
ICON_BIN = 143
|
|
ICON_HAND_POINTER = 144
|
|
ICON_LASER = 145
|
|
ICON_COIN = 146
|
|
ICON_EXPLOSION = 147
|
|
ICON_1UP = 148
|
|
ICON_PLAYER = 149
|
|
ICON_PLAYER_JUMP = 150
|
|
ICON_KEY = 151
|
|
ICON_DEMON = 152
|
|
ICON_TEXT_POPUP = 153
|
|
ICON_GEAR_EX = 154
|
|
ICON_CRACK = 155
|
|
ICON_CRACK_POINTS = 156
|
|
ICON_STAR = 157
|
|
ICON_DOOR = 158
|
|
ICON_EXIT = 159
|
|
ICON_MODE_2D = 160
|
|
ICON_MODE_3D = 161
|
|
ICON_CUBE = 162
|
|
ICON_CUBE_FACE_TOP = 163
|
|
ICON_CUBE_FACE_LEFT = 164
|
|
ICON_CUBE_FACE_FRONT = 165
|
|
ICON_CUBE_FACE_BOTTOM = 166
|
|
ICON_CUBE_FACE_RIGHT = 167
|
|
ICON_CUBE_FACE_BACK = 168
|
|
ICON_CAMERA = 169
|
|
ICON_SPECIAL = 170
|
|
ICON_LINK_NET = 171
|
|
ICON_LINK_BOXES = 172
|
|
ICON_LINK_MULTI = 173
|
|
ICON_LINK = 174
|
|
ICON_LINK_BROKE = 175
|
|
ICON_TEXT_NOTES = 176
|
|
ICON_NOTEBOOK = 177
|
|
ICON_SUITCASE = 178
|
|
ICON_SUITCASE_ZIP = 179
|
|
ICON_MAILBOX = 180
|
|
ICON_MONITOR = 181
|
|
ICON_PRINTER = 182
|
|
ICON_PHOTO_CAMERA = 183
|
|
ICON_PHOTO_CAMERA_FLASH = 184
|
|
ICON_HOUSE = 185
|
|
ICON_HEART = 186
|
|
ICON_CORNER = 187
|
|
ICON_VERTICAL_BARS = 188
|
|
ICON_VERTICAL_BARS_FILL = 189
|
|
ICON_LIFE_BARS = 190
|
|
ICON_INFO = 191
|
|
ICON_CROSSLINE = 192
|
|
ICON_HELP = 193
|
|
ICON_FILETYPE_ALPHA = 194
|
|
ICON_FILETYPE_HOME = 195
|
|
ICON_LAYERS_VISIBLE = 196
|
|
ICON_LAYERS = 197
|
|
ICON_WINDOW = 198
|
|
ICON_HIDPI = 199
|
|
ICON_FILETYPE_BINARY = 200
|
|
ICON_HEX = 201
|
|
ICON_SHIELD = 202
|
|
ICON_FILE_NEW = 203
|
|
ICON_FOLDER_ADD = 204
|
|
ICON_ALARM = 205
|
|
ICON_CPU = 206
|
|
ICON_ROM = 207
|
|
ICON_STEP_OVER = 208
|
|
ICON_STEP_INTO = 209
|
|
ICON_STEP_OUT = 210
|
|
ICON_RESTART = 211
|
|
ICON_BREAKPOINT_ON = 212
|
|
ICON_BREAKPOINT_OFF = 213
|
|
ICON_BURGER_MENU = 214
|
|
ICON_CASE_SENSITIVE = 215
|
|
ICON_REG_EXP = 216
|
|
ICON_FOLDER = 217
|
|
ICON_FILE = 218
|
|
ICON_219 = 219
|
|
ICON_220 = 220
|
|
ICON_221 = 221
|
|
ICON_222 = 222
|
|
ICON_223 = 223
|
|
ICON_224 = 224
|
|
ICON_225 = 225
|
|
ICON_226 = 226
|
|
ICON_227 = 227
|
|
ICON_228 = 228
|
|
ICON_229 = 229
|
|
ICON_230 = 230
|
|
ICON_231 = 231
|
|
ICON_232 = 232
|
|
ICON_233 = 233
|
|
ICON_234 = 234
|
|
ICON_235 = 235
|
|
ICON_236 = 236
|
|
ICON_237 = 237
|
|
ICON_238 = 238
|
|
ICON_239 = 239
|
|
ICON_240 = 240
|
|
ICON_241 = 241
|
|
ICON_242 = 242
|
|
ICON_243 = 243
|
|
ICON_244 = 244
|
|
ICON_245 = 245
|
|
ICON_246 = 246
|
|
ICON_247 = 247
|
|
ICON_248 = 248
|
|
ICON_249 = 249
|
|
ICON_250 = 250
|
|
ICON_251 = 251
|
|
ICON_252 = 252
|
|
ICON_253 = 253
|
|
ICON_254 = 254
|
|
ICON_255 = 255
|
|
)
|
|
|
|
// TextInputBox control, ask for text
|
|
func TextInputBox(bounds rl.Rectangle, title, message, buttons string, text *string, textMaxSize int32, secretViewActive *int32) int32 {
|
|
var cbounds C.struct_Rectangle
|
|
cbounds.x = C.float(bounds.X)
|
|
cbounds.y = C.float(bounds.Y)
|
|
cbounds.width = C.float(bounds.Width)
|
|
cbounds.height = C.float(bounds.Height)
|
|
|
|
ctitle := C.CString(title)
|
|
defer C.free(unsafe.Pointer(ctitle))
|
|
|
|
cmessage := C.CString(message)
|
|
defer C.free(unsafe.Pointer(cmessage))
|
|
|
|
cbuttons := C.CString(buttons)
|
|
defer C.free(unsafe.Pointer(cbuttons))
|
|
|
|
bs := []byte(*text)
|
|
if len(bs) == 0 {
|
|
bs = []byte{byte(0)}
|
|
}
|
|
if 0 < len(bs) && bs[len(bs)-1] != byte(0) { // minimalize allocation
|
|
bs = append(bs, byte(0)) // for next input symbols
|
|
}
|
|
ctext := (*C.char)(unsafe.Pointer(&bs[0]))
|
|
defer func() {
|
|
*text = string(bs)
|
|
// no need : C.free(unsafe.Pointer(ctext))
|
|
}()
|
|
|
|
ctextMaxSize := C.int(textMaxSize)
|
|
|
|
if secretViewActive == nil {
|
|
secretViewActive = new(int32)
|
|
}
|
|
csecretViewActive := C.int(*secretViewActive)
|
|
defer func() {
|
|
*secretViewActive = int32(csecretViewActive)
|
|
}()
|
|
|
|
return int32(C.GuiTextInputBox(cbounds, ctitle, cmessage, cbuttons, ctext, ctextMaxSize, &csecretViewActive))
|
|
}
|
|
|
|
// TextBoxMulti control with multiple lines
|
|
func TextBoxMulti(bounds rl.Rectangle, text *string, textSize int32, editMode bool) bool {
|
|
var cbounds C.struct_Rectangle
|
|
cbounds.x = C.float(bounds.X)
|
|
cbounds.y = C.float(bounds.Y)
|
|
cbounds.width = C.float(bounds.Width)
|
|
cbounds.height = C.float(bounds.Height)
|
|
|
|
bs := []byte(*text)
|
|
if len(bs) == 0 {
|
|
bs = []byte{byte(0)}
|
|
}
|
|
if 0 < len(bs) && bs[len(bs)-1] != byte(0) { // minimalize allocation
|
|
bs = append(bs, byte(0)) // for next input symbols
|
|
}
|
|
ctext := (*C.char)(unsafe.Pointer(&bs[0]))
|
|
defer func() {
|
|
*text = string(bs)
|
|
// no need : C.free(unsafe.Pointer(ctext))
|
|
}()
|
|
|
|
ctextSize := (C.int)(textSize)
|
|
ceditMode := (C.bool)(editMode)
|
|
|
|
return bool(C.GuiTextBoxMulti(cbounds, ctext, ctextSize, ceditMode))
|
|
}
|
|
|
|
// ListViewEx control with extended parameters
|
|
func ListViewEx(bounds rl.Rectangle, text []string, focus, scrollIndex *int32, active int32) int32 {
|
|
// int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active)
|
|
|
|
var cbounds C.struct_Rectangle
|
|
cbounds.x = C.float(bounds.X)
|
|
cbounds.y = C.float(bounds.Y)
|
|
cbounds.width = C.float(bounds.Width)
|
|
cbounds.height = C.float(bounds.Height)
|
|
|
|
ctext := NewCStringArrayFromSlice(text)
|
|
defer ctext.Free()
|
|
|
|
count := C.int(len(text))
|
|
|
|
if focus == nil {
|
|
focus = new(int32)
|
|
}
|
|
cfocus := C.int(*focus)
|
|
defer func() {
|
|
*focus = int32(cfocus)
|
|
}()
|
|
|
|
if scrollIndex == nil {
|
|
scrollIndex = new(int32)
|
|
}
|
|
cscrollIndex := C.int(*scrollIndex)
|
|
defer func() {
|
|
*scrollIndex = int32(cscrollIndex)
|
|
}()
|
|
|
|
cactive := C.int(active)
|
|
|
|
return int32(C.GuiListViewEx(cbounds, (**C.char)(ctext.Pointer), count, &cfocus, &cscrollIndex, cactive))
|
|
}
|
|
|
|
// TabBar control
|
|
func TabBar(bounds rl.Rectangle, text []string, active *int32) int32 {
|
|
var cbounds C.struct_Rectangle
|
|
cbounds.x = C.float(bounds.X)
|
|
cbounds.y = C.float(bounds.Y)
|
|
cbounds.width = C.float(bounds.Width)
|
|
cbounds.height = C.float(bounds.Height)
|
|
|
|
ctext := NewCStringArrayFromSlice(text)
|
|
defer ctext.Free()
|
|
|
|
count := C.int(len(text))
|
|
|
|
if active == nil {
|
|
active = new(int32)
|
|
}
|
|
cactive := C.int(*active)
|
|
defer func() {
|
|
*active = int32(cactive)
|
|
}()
|
|
return int32(C.GuiTabBar(cbounds, (**C.char)(ctext.Pointer), count, &cactive))
|
|
}
|