raylib-go/raylib/rtextures.go
2023-12-24 18:36:56 -08:00

837 lines
25 KiB
Go

package rl
/*
#include "raylib.h"
#include <stdlib.h>
*/
import "C"
import (
"image"
"image/color"
"unsafe"
)
// newImageFromPointer - Returns new Image from pointer
func newImageFromPointer(ptr unsafe.Pointer) *Image {
return (*Image)(ptr)
}
// cptr returns C pointer
func (i *Image) cptr() *C.Image {
return (*C.Image)(unsafe.Pointer(i))
}
// ToImage converts a Image to Go image.Image
func (i *Image) ToImage() image.Image {
img := image.NewRGBA(image.Rect(0, 0, int(i.Width), int(i.Height)))
// Get pixel data from image (RGBA 32bit)
cimg := i.cptr()
ret := C.LoadImageColors(*cimg)
pixels := (*[1 << 24]uint8)(unsafe.Pointer(ret))[0 : i.Width*i.Height*4]
img.Pix = pixels
return img
}
// newTexture2DFromPointer - Returns new Texture2D from pointer
func newTexture2DFromPointer(ptr unsafe.Pointer) Texture2D {
return *(*Texture2D)(ptr)
}
// cptr returns C pointer
func (t *Texture2D) cptr() *C.Texture2D {
return (*C.Texture2D)(unsafe.Pointer(t))
}
// newRenderTexture2DFromPointer - Returns new RenderTexture2D from pointer
func newRenderTexture2DFromPointer(ptr unsafe.Pointer) RenderTexture2D {
return *(*RenderTexture2D)(ptr)
}
// cptr returns C pointer
func (r *RenderTexture2D) cptr() *C.RenderTexture2D {
return (*C.RenderTexture2D)(unsafe.Pointer(r))
}
// NewImageFromImage - Returns new Image from Go image.Image
func NewImageFromImage(img image.Image) *Image {
size := img.Bounds().Size()
cx := (C.int)(size.X)
cy := (C.int)(size.Y)
ccolor := colorCptr(White)
ret := C.GenImageColor(cx, cy, *ccolor)
for y := 0; y < size.Y; y++ {
for x := 0; x < size.X; x++ {
color := img.At(x, y)
r, g, b, a := color.RGBA()
rcolor := NewColor(uint8(r), uint8(g), uint8(b), uint8(a))
ccolor = colorCptr(rcolor)
cx = (C.int)(x)
cy = (C.int)(y)
C.ImageDrawPixel(&ret, cx, cy, *ccolor)
}
}
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// LoadImage - Load an image into CPU memory (RAM)
func LoadImage(fileName string) *Image {
cfileName := C.CString(fileName)
defer C.free(unsafe.Pointer(cfileName))
ret := C.LoadImage(cfileName)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// LoadImageRaw - Load image data from RAW file
func LoadImageRaw(fileName string, width, height int32, format PixelFormat, headerSize int32) *Image {
cfileName := C.CString(fileName)
defer C.free(unsafe.Pointer(cfileName))
cwidth := (C.int)(width)
cheight := (C.int)(height)
cformat := (C.int)(format)
cheaderSize := (C.int)(headerSize)
ret := C.LoadImageRaw(cfileName, cwidth, cheight, cformat, cheaderSize)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// LoadImageSvg - Load image from SVG file data or string with specified size
func LoadImageSvg(fileNameOrString string, width, height int32) *Image {
cfileNameOrString := C.CString(fileNameOrString)
defer C.free(unsafe.Pointer(cfileNameOrString))
cwidth := (C.int)(width)
cheight := (C.int)(height)
ret := C.LoadImageSvg(cfileNameOrString, cwidth, cheight)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// LoadImageAnim - Load image sequence from file (frames appended to image.data)
func LoadImageAnim(fileName string, frames *int32) *Image {
cfileName := C.CString(fileName)
defer C.free(unsafe.Pointer(cfileName))
cframes := (*C.int)(frames)
ret := C.LoadImageAnim(cfileName, cframes)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// LoadImageFromMemory - Load image from memory buffer, fileType refers to extension: i.e. ".png"
func LoadImageFromMemory(fileType string, fileData []byte, dataSize int32) *Image {
cfileType := C.CString(fileType)
defer C.free(unsafe.Pointer(cfileType))
cfileData := (*C.uchar)(unsafe.Pointer(&fileData[0]))
cdataSize := (C.int)(dataSize)
ret := C.LoadImageFromMemory(cfileType, cfileData, cdataSize)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// LoadImageFromTexture - Get pixel data from GPU texture and return an Image
func LoadImageFromTexture(texture Texture2D) *Image {
ctexture := texture.cptr()
ret := C.LoadImageFromTexture(*ctexture)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// LoadImageFromScreen - Load image from screen buffer (screenshot)
func LoadImageFromScreen() *Image {
ret := C.LoadImageFromScreen()
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// IsImageReady - Check if an image is ready
func IsImageReady(image *Image) bool {
cimage := image.cptr()
ret := C.IsImageReady(*cimage)
v := bool(ret)
return v
}
// LoadTexture - Load an image as texture into GPU memory
func LoadTexture(fileName string) Texture2D {
cfileName := C.CString(fileName)
defer C.free(unsafe.Pointer(cfileName))
ret := C.LoadTexture(cfileName)
v := newTexture2DFromPointer(unsafe.Pointer(&ret))
return v
}
// LoadTextureFromImage - Load a texture from image data
func LoadTextureFromImage(image *Image) Texture2D {
cimage := image.cptr()
ret := C.LoadTextureFromImage(*cimage)
v := newTexture2DFromPointer(unsafe.Pointer(&ret))
return v
}
// LoadRenderTexture - Load a texture to be used for rendering
func LoadRenderTexture(width, height int32) RenderTexture2D {
cwidth := (C.int)(width)
cheight := (C.int)(height)
ret := C.LoadRenderTexture(cwidth, cheight)
v := newRenderTexture2DFromPointer(unsafe.Pointer(&ret))
return v
}
// LoadTextureCubemap - Loads a texture for a cubemap using given layout
func LoadTextureCubemap(image *Image, layout int32) Texture2D {
cimage := image.cptr()
clayout := (C.int)(layout)
ret := C.LoadTextureCubemap(cimage, clayout)
v := newTexture2DFromPointer(unsafe.Pointer(&ret))
return v
}
// UnloadImage - Unload image from CPU memory (RAM)
func UnloadImage(image *Image) {
cimage := image.cptr()
C.UnloadImage(*cimage)
}
// IsTextureReady - Check if a texture is ready
func IsTextureReady(texture Texture2D) bool {
ctexture := texture.cptr()
ret := C.IsTextureReady(*ctexture)
v := bool(ret)
return v
}
// UnloadTexture - Unload texture from GPU memory
func UnloadTexture(texture Texture2D) {
ctexture := texture.cptr()
C.UnloadTexture(*ctexture)
}
// IsRenderTextureReady - Check if a render texture is ready
func IsRenderTextureReady(target RenderTexture2D) bool {
ctarget := target.cptr()
ret := C.IsRenderTextureReady(*ctarget)
v := bool(ret)
return v
}
// UnloadRenderTexture - Unload render texture from GPU memory
func UnloadRenderTexture(target RenderTexture2D) {
ctarget := target.cptr()
C.UnloadRenderTexture(*ctarget)
}
// LoadImageColors - Get pixel data from image as a Color slice
func LoadImageColors(img *Image) []color.RGBA {
cimg := img.cptr()
ret := C.LoadImageColors(*cimg)
return (*[1 << 24]color.RGBA)(unsafe.Pointer(ret))[0 : img.Width*img.Height]
}
// UnloadImageColors - Unload color data loaded with LoadImageColors()
func UnloadImageColors(cols []color.RGBA) {
C.UnloadImageColors((*C.Color)(unsafe.Pointer(&cols[0])))
}
// UpdateTexture - Update GPU texture with new data
func UpdateTexture(texture Texture2D, pixels []color.RGBA) {
ctexture := texture.cptr()
cpixels := unsafe.Pointer(&pixels[0])
C.UpdateTexture(*ctexture, cpixels)
}
// UpdateTextureRec - Update GPU texture rectangle with new data
func UpdateTextureRec(texture Texture2D, rec Rectangle, pixels []color.RGBA) {
ctexture := texture.cptr()
cpixels := unsafe.Pointer(&pixels[0])
crec := rec.cptr()
C.UpdateTextureRec(*ctexture, *crec, cpixels)
}
// ExportImage - Export image as a PNG file
func ExportImage(image Image, fileName string) {
cfileName := C.CString(fileName)
defer C.free(unsafe.Pointer(cfileName))
cimage := image.cptr()
C.ExportImage(*cimage, cfileName)
}
// ExportImageToMemory - Export image to memory buffer
func ExportImageToMemory(image Image, fileType string) []byte {
cfileType := C.CString(fileType)
defer C.free(unsafe.Pointer(cfileType))
cimage := image.cptr()
var size C.int
ret := C.ExportImageToMemory(*cimage, cfileType, &size)
v := unsafe.Slice((*byte)(unsafe.Pointer(ret)), size)
return v
}
// ImageCopy - Create an image duplicate (useful for transformations)
func ImageCopy(image *Image) *Image {
cimage := image.cptr()
ret := C.ImageCopy(*cimage)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// ImageText - Create an image from text (default font)
func ImageText(text string, fontSize int32, col color.RGBA) *Image {
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cfontSize := (C.int)(fontSize)
ccolor := colorCptr(col)
ret := C.ImageText(ctext, cfontSize, *ccolor)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// ImageTextEx - Create an image from text (custom sprite font)
func ImageTextEx(font Font, text string, fontSize, spacing float32, tint color.RGBA) *Image {
cfont := font.cptr()
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cfontSize := (C.float)(fontSize)
cspacing := (C.float)(spacing)
ctint := colorCptr(tint)
ret := C.ImageTextEx(*cfont, ctext, cfontSize, cspacing, *ctint)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// ImageFormat - Convert image data to desired format
func ImageFormat(image *Image, newFormat PixelFormat) {
cimage := image.cptr()
cnewFormat := (C.int)(newFormat)
C.ImageFormat(cimage, cnewFormat)
}
// ImageToPOT - Convert image to POT (power-of-two)
func ImageToPOT(image *Image, fillColor color.RGBA) {
cimage := image.cptr()
cfillColor := colorCptr(fillColor)
C.ImageToPOT(cimage, *cfillColor)
}
// ImageCrop - Crop an image to a defined rectangle
func ImageCrop(image *Image, crop Rectangle) {
cimage := image.cptr()
ccrop := crop.cptr()
C.ImageCrop(cimage, *ccrop)
}
// ImageAlphaCrop - Crop image depending on alpha value
func ImageAlphaCrop(image *Image, threshold float32) {
cimage := image.cptr()
cthreshold := (C.float)(threshold)
C.ImageAlphaCrop(cimage, cthreshold)
}
// ImageAlphaClear - Apply alpha mask to image
func ImageAlphaClear(image *Image, col color.RGBA, threshold float32) {
cimage := image.cptr()
ccolor := colorCptr(col)
cthreshold := (C.float)(threshold)
C.ImageAlphaClear(cimage, *ccolor, cthreshold)
}
// ImageAlphaMask - Apply alpha mask to image
func ImageAlphaMask(image, alphaMask *Image) {
cimage := image.cptr()
calphaMask := alphaMask.cptr()
C.ImageAlphaMask(cimage, *calphaMask)
}
// ImageAlphaPremultiply - Premultiply alpha channel
func ImageAlphaPremultiply(image *Image) {
cimage := image.cptr()
C.ImageAlphaPremultiply(cimage)
}
// ImageBlurGaussian - Apply box blur
func ImageBlurGaussian(image *Image, blurSize int32) {
cimage := image.cptr()
cblurSize := C.int(blurSize)
C.ImageBlurGaussian(cimage, cblurSize)
}
// ImageResize - Resize an image (bilinear filtering)
func ImageResize(image *Image, newWidth, newHeight int32) {
cimage := image.cptr()
cnewWidth := (C.int)(newWidth)
cnewHeight := (C.int)(newHeight)
C.ImageResize(cimage, cnewWidth, cnewHeight)
}
// ImageResizeNN - Resize an image (Nearest-Neighbor scaling algorithm)
func ImageResizeNN(image *Image, newWidth, newHeight int32) {
cimage := image.cptr()
cnewWidth := (C.int)(newWidth)
cnewHeight := (C.int)(newHeight)
C.ImageResizeNN(cimage, cnewWidth, cnewHeight)
}
// ImageResizeCanvas - Resize canvas and fill with color
func ImageResizeCanvas(image *Image, newWidth, newHeight, offsetX, offsetY int32, col color.RGBA) {
cimage := image.cptr()
cnewWidth := (C.int)(newWidth)
cnewHeight := (C.int)(newHeight)
coffsetX := (C.int)(offsetX)
coffsetY := (C.int)(offsetY)
ccolor := colorCptr(col)
C.ImageResizeCanvas(cimage, cnewWidth, cnewHeight, coffsetX, coffsetY, *ccolor)
}
// ImageMipmaps - Generate all mipmap levels for a provided image
func ImageMipmaps(image *Image) {
cimage := image.cptr()
C.ImageMipmaps(cimage)
}
// ImageDither - Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
func ImageDither(image *Image, rBpp, gBpp, bBpp, aBpp int32) {
cimage := image.cptr()
crBpp := (C.int)(rBpp)
cgBpp := (C.int)(gBpp)
cbBpp := (C.int)(bBpp)
caBpp := (C.int)(aBpp)
C.ImageDither(cimage, crBpp, cgBpp, cbBpp, caBpp)
}
// ImageFlipVertical - Flip image vertically
func ImageFlipVertical(image *Image) {
cimage := image.cptr()
C.ImageFlipVertical(cimage)
}
// ImageFlipHorizontal - Flip image horizontally
func ImageFlipHorizontal(image *Image) {
cimage := image.cptr()
C.ImageFlipHorizontal(cimage)
}
// ImageRotate - Rotate image by input angle in degrees (-359 to 359)
func ImageRotate(image *Image, degrees int32) {
cimage := image.cptr()
cdegrees := (C.int)(degrees)
C.ImageRotate(cimage, cdegrees)
}
// ImageRotateCW - Rotate image clockwise 90deg
func ImageRotateCW(image *Image) {
cimage := image.cptr()
C.ImageRotateCW(cimage)
}
// ImageRotateCCW - Rotate image counter-clockwise 90deg
func ImageRotateCCW(image *Image) {
cimage := image.cptr()
C.ImageRotateCCW(cimage)
}
// ImageColorTint - Modify image color: tint
func ImageColorTint(image *Image, col color.RGBA) {
cimage := image.cptr()
ccolor := colorCptr(col)
C.ImageColorTint(cimage, *ccolor)
}
// ImageColorInvert - Modify image color: invert
func ImageColorInvert(image *Image) {
cimage := image.cptr()
C.ImageColorInvert(cimage)
}
// ImageColorGrayscale - Modify image color: grayscale
func ImageColorGrayscale(image *Image) {
cimage := image.cptr()
C.ImageColorGrayscale(cimage)
}
// ImageColorContrast - Modify image color: contrast (-100 to 100)
func ImageColorContrast(image *Image, contrast float32) {
cimage := image.cptr()
ccontrast := (C.float)(contrast)
C.ImageColorContrast(cimage, ccontrast)
}
// ImageColorBrightness - Modify image color: brightness (-255 to 255)
func ImageColorBrightness(image *Image, brightness int32) {
cimage := image.cptr()
cbrightness := (C.int)(brightness)
C.ImageColorBrightness(cimage, cbrightness)
}
// ImageColorReplace - Modify image color: replace color
func ImageColorReplace(image *Image, col, replace color.RGBA) {
cimage := image.cptr()
ccolor := colorCptr(col)
creplace := colorCptr(replace)
C.ImageColorReplace(cimage, *ccolor, *creplace)
}
// GetImageColor - Get image pixel color at (x, y) position
func GetImageColor(image Image, x, y int32) color.RGBA {
cimage := image.cptr()
cx := (C.int)(x)
cy := (C.int)(y)
ret := C.GetImageColor(*cimage, cx, cy)
v := newColorFromPointer(unsafe.Pointer(&ret))
return v
}
// ImageClearBackground - Clear image background with given color
func ImageClearBackground(dst *Image, col color.RGBA) {
cdst := dst.cptr()
ccolor := colorCptr(col)
C.ImageClearBackground(cdst, *ccolor)
}
// ImageDraw - Draw a source image within a destination image
func ImageDraw(dst, src *Image, srcRec, dstRec Rectangle, tint color.RGBA) {
cdst := dst.cptr()
csrc := src.cptr()
csrcRec := srcRec.cptr()
cdstRec := dstRec.cptr()
ctint := colorCptr(tint)
C.ImageDraw(cdst, *csrc, *csrcRec, *cdstRec, *ctint)
}
// ImageDrawLine - Draw line within an image
func ImageDrawLine(dst *Image, startPosX, startPosY, endPosX, endPosY int32, col color.RGBA) {
cdst := dst.cptr()
cstartPosX := (C.int)(startPosX)
cstartPosY := (C.int)(startPosY)
cendPosX := (C.int)(endPosX)
cendPosY := (C.int)(endPosY)
ccolor := colorCptr(col)
C.ImageDrawLine(cdst, cstartPosX, cstartPosY, cendPosX, cendPosY, *ccolor)
}
// ImageDrawLineV - Draw line within an image, vector version
func ImageDrawLineV(dst *Image, start, end Vector2, col color.RGBA) {
cdst := dst.cptr()
cstart := start.cptr()
cend := end.cptr()
ccolor := colorCptr(col)
C.ImageDrawLineV(cdst, *cstart, *cend, *ccolor)
}
// ImageDrawCircle - Draw a filled circle within an image
func ImageDrawCircle(dst *Image, centerX, centerY, radius int32, col color.RGBA) {
cdst := dst.cptr()
ccenterX := (C.int)(centerX)
ccenterY := (C.int)(centerY)
cradius := (C.int)(radius)
ccolor := colorCptr(col)
C.ImageDrawCircle(cdst, ccenterX, ccenterY, cradius, *ccolor)
}
// ImageDrawCircleV - Draw a filled circle within an image (Vector version)
func ImageDrawCircleV(dst *Image, center Vector2, radius int32, col color.RGBA) {
cdst := dst.cptr()
ccenter := center.cptr()
cradius := (C.int)(radius)
ccolor := colorCptr(col)
C.ImageDrawCircleV(cdst, *ccenter, cradius, *ccolor)
}
// ImageDrawCircleLines - Draw circle outline within an image
func ImageDrawCircleLines(dst *Image, centerX, centerY, radius int32, col color.RGBA) {
cdst := dst.cptr()
ccenterX := (C.int)(centerX)
ccenterY := (C.int)(centerY)
cradius := (C.int)(radius)
ccolor := colorCptr(col)
C.ImageDrawCircleLines(cdst, ccenterX, ccenterY, cradius, *ccolor)
}
// ImageDrawCircleLinesV - Draw circle outline within an image (Vector version)
func ImageDrawCircleLinesV(dst *Image, center Vector2, radius int32, col color.RGBA) {
cdst := dst.cptr()
ccenter := center.cptr()
cradius := (C.int)(radius)
ccolor := colorCptr(col)
C.ImageDrawCircleLinesV(cdst, *ccenter, cradius, *ccolor)
}
// ImageDrawPixel - Draw pixel within an image
func ImageDrawPixel(dst *Image, posX, posY int32, col color.RGBA) {
cdst := dst.cptr()
cposX := (C.int)(posX)
cposY := (C.int)(posY)
ccolor := colorCptr(col)
C.ImageDrawPixel(cdst, cposX, cposY, *ccolor)
}
// ImageDrawPixelV - Draw pixel within an image (Vector version)
func ImageDrawPixelV(dst *Image, position Vector2, col color.RGBA) {
cdst := dst.cptr()
cposition := position.cptr()
ccolor := colorCptr(col)
C.ImageDrawPixelV(cdst, *cposition, *ccolor)
}
// ImageDrawRectangle - Draw rectangle within an image
func ImageDrawRectangle(dst *Image, x, y, width, height int32, col color.RGBA) {
cdst := dst.cptr()
cx := (C.int)(x)
cy := (C.int)(y)
cwidth := (C.int)(width)
cheight := (C.int)(height)
ccolor := colorCptr(col)
C.ImageDrawRectangle(cdst, cx, cy, cwidth, cheight, *ccolor)
}
// ImageDrawRectangleV - Draw rectangle within an image (Vector version)
func ImageDrawRectangleV(dst *Image, position, size Vector2, col color.RGBA) {
cdst := dst.cptr()
cposition := position.cptr()
csize := size.cptr()
ccolor := colorCptr(col)
C.ImageDrawRectangleV(cdst, *cposition, *csize, *ccolor)
}
// ImageDrawRectangleLines - Draw rectangle lines within an image
func ImageDrawRectangleLines(dst *Image, rec Rectangle, thick int, col color.RGBA) {
cdst := dst.cptr()
crec := rec.cptr()
cthick := (C.int)(thick)
ccolor := colorCptr(col)
C.ImageDrawRectangleLines(cdst, *crec, cthick, *ccolor)
}
// ImageDrawRectangleRec - Draw rectangle within an image
func ImageDrawRectangleRec(dst *Image, rec Rectangle, col color.RGBA) {
cdst := dst.cptr()
crec := rec.cptr()
ccolor := colorCptr(col)
C.ImageDrawRectangleRec(cdst, *crec, *ccolor)
}
// ImageDrawText - Draw text (default font) within an image (destination)
func ImageDrawText(dst *Image, posX, posY int32, text string, fontSize int32, col color.RGBA) {
cdst := dst.cptr()
posx := (C.int)(posX)
posy := (C.int)(posY)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cfontSize := (C.int)(fontSize)
ccolor := colorCptr(col)
C.ImageDrawText(cdst, ctext, posx, posy, cfontSize, *ccolor)
}
// ImageDrawTextEx - Draw text (custom sprite font) within an image (destination)
func ImageDrawTextEx(dst *Image, position Vector2, font Font, text string, fontSize, spacing float32, col color.RGBA) {
cdst := dst.cptr()
cposition := position.cptr()
cfont := font.cptr()
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cfontSize := (C.float)(fontSize)
cspacing := (C.float)(spacing)
ccolor := colorCptr(col)
C.ImageDrawTextEx(cdst, *cfont, ctext, *cposition, cfontSize, cspacing, *ccolor)
}
// GenImageColor - Generate image: plain color
func GenImageColor(width, height int, col color.RGBA) *Image {
cwidth := (C.int)(width)
cheight := (C.int)(height)
ccolor := colorCptr(col)
ret := C.GenImageColor(cwidth, cheight, *ccolor)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// GenImageGradientLinear - Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
func GenImageGradientLinear(width, height, direction int, start, end color.RGBA) *Image {
cwidth := (C.int)(width)
cheight := (C.int)(height)
cdensity := (C.int)(direction)
cstart := colorCptr(start)
cend := colorCptr(end)
ret := C.GenImageGradientLinear(cwidth, cheight, cdensity, *cstart, *cend)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// GenImageGradientRadial - Generate image: radial gradient
func GenImageGradientRadial(width, height int, density float32, inner, outer color.RGBA) *Image {
cwidth := (C.int)(width)
cheight := (C.int)(height)
cdensity := (C.float)(density)
cinner := colorCptr(inner)
couter := colorCptr(outer)
ret := C.GenImageGradientRadial(cwidth, cheight, cdensity, *cinner, *couter)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// GenImageGradientSquare - Generate image: square gradient
func GenImageGradientSquare(width, height int, density float32, inner, outer color.RGBA) *Image {
cwidth := (C.int)(width)
cheight := (C.int)(height)
cdensity := (C.float)(density)
cinner := colorCptr(inner)
couter := colorCptr(outer)
ret := C.GenImageGradientSquare(cwidth, cheight, cdensity, *cinner, *couter)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// GenImageChecked - Generate image: checked
func GenImageChecked(width, height, checksX, checksY int, col1, col2 color.RGBA) *Image {
cwidth := (C.int)(width)
cheight := (C.int)(height)
cchecksX := (C.int)(checksX)
cchecksY := (C.int)(checksY)
ccol1 := colorCptr(col1)
ccol2 := colorCptr(col2)
ret := C.GenImageChecked(cwidth, cheight, cchecksX, cchecksY, *ccol1, *ccol2)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// GenImageWhiteNoise - Generate image: white noise
func GenImageWhiteNoise(width, height int, factor float32) *Image {
cwidth := (C.int)(width)
cheight := (C.int)(height)
cfactor := (C.float)(factor)
ret := C.GenImageWhiteNoise(cwidth, cheight, cfactor)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// GenImagePerlinNoise - Generate image: perlin noise
func GenImagePerlinNoise(width, height, offsetX, offsetY int, scale float32) *Image {
cwidth := (C.int)(width)
cheight := (C.int)(height)
coffsetX := (C.int)(offsetX)
coffsetY := (C.int)(offsetY)
cscale := (C.float)(scale)
ret := C.GenImagePerlinNoise(cwidth, cheight, coffsetX, coffsetY, cscale)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// GenImageCellular - Generate image: cellular algorithm. Bigger tileSize means bigger cells
func GenImageCellular(width, height, tileSize int) *Image {
cwidth := (C.int)(width)
cheight := (C.int)(height)
ctileSize := (C.int)(tileSize)
ret := C.GenImageCellular(cwidth, cheight, ctileSize)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// GenImageText - Generate image: grayscale image from text data
func GenImageText(width, height int, text string) *Image {
cwidth := (C.int)(width)
cheight := (C.int)(height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
ret := C.GenImageText(cwidth, cheight, ctext)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// GenTextureMipmaps - Generate GPU mipmaps for a texture
func GenTextureMipmaps(texture *Texture2D) {
ctexture := texture.cptr()
C.GenTextureMipmaps(ctexture)
}
// SetTextureFilter - Set texture scaling filter mode
func SetTextureFilter(texture Texture2D, filterMode TextureFilterMode) {
ctexture := texture.cptr()
cfilterMode := (C.int)(filterMode)
C.SetTextureFilter(*ctexture, cfilterMode)
}
// SetTextureWrap - Set texture wrapping mode
func SetTextureWrap(texture Texture2D, wrapMode TextureWrapMode) {
ctexture := texture.cptr()
cwrapMode := (C.int)(wrapMode)
C.SetTextureWrap(*ctexture, cwrapMode)
}
// DrawTexture - Draw a Texture2D
func DrawTexture(texture Texture2D, posX int32, posY int32, tint color.RGBA) {
ctexture := texture.cptr()
cposX := (C.int)(posX)
cposY := (C.int)(posY)
ctint := colorCptr(tint)
C.DrawTexture(*ctexture, cposX, cposY, *ctint)
}
// DrawTextureV - Draw a Texture2D with position defined as Vector2
func DrawTextureV(texture Texture2D, position Vector2, tint color.RGBA) {
ctexture := texture.cptr()
cposition := position.cptr()
ctint := colorCptr(tint)
C.DrawTextureV(*ctexture, *cposition, *ctint)
}
// DrawTextureEx - Draw a Texture2D with extended parameters
func DrawTextureEx(texture Texture2D, position Vector2, rotation, scale float32, tint color.RGBA) {
ctexture := texture.cptr()
cposition := position.cptr()
crotation := (C.float)(rotation)
cscale := (C.float)(scale)
ctint := colorCptr(tint)
C.DrawTextureEx(*ctexture, *cposition, crotation, cscale, *ctint)
}
// DrawTextureRec - Draw a part of a texture defined by a rectangle
func DrawTextureRec(texture Texture2D, sourceRec Rectangle, position Vector2, tint color.RGBA) {
ctexture := texture.cptr()
csourceRec := sourceRec.cptr()
cposition := position.cptr()
ctint := colorCptr(tint)
C.DrawTextureRec(*ctexture, *csourceRec, *cposition, *ctint)
}
// DrawTexturePro - Draw a part of a texture defined by a rectangle with 'pro' parameters
func DrawTexturePro(texture Texture2D, sourceRec, destRec Rectangle, origin Vector2, rotation float32, tint color.RGBA) {
ctexture := texture.cptr()
csourceRec := sourceRec.cptr()
cdestRec := destRec.cptr()
corigin := origin.cptr()
crotation := (C.float)(rotation)
ctint := colorCptr(tint)
C.DrawTexturePro(*ctexture, *csourceRec, *cdestRec, *corigin, crotation, *ctint)
}
// cptr returns C pointer
func (n *NPatchInfo) cptr() *C.NPatchInfo {
return (*C.NPatchInfo)(unsafe.Pointer(n))
}
// DrawTextureNPatch - Draws a texture (or part of it) that stretches or shrinks nicely using n-patch info
func DrawTextureNPatch(texture Texture2D, nPatchInfo NPatchInfo, dest Rectangle, origin Vector2, rotation float32, tint color.RGBA) {
ctexture := texture.cptr()
cnPatchInfo := nPatchInfo.cptr()
cdest := dest.cptr()
corigin := origin.cptr()
crotation := (C.float)(rotation)
ctint := colorCptr(tint)
C.DrawTextureNPatch(*ctexture, *cnPatchInfo, *cdest, *corigin, crotation, *ctint)
}