raylib-go/examples/core/2d_paint/main.go
2020-05-27 21:11:19 -05:00

217 lines
5.5 KiB
Go

package main
import (
"os"
rl "github.com/gen2brain/raylib-go/raylib"
)
const colorCount = 23
func main() {
const screenWidth, screenHeight int32 = 800, 450
rl.InitWindow(screenWidth, screenHeight, "raypaint")
// Colors to choose from
var colors = [colorCount]rl.Color{
rl.RayWhite, rl.Yellow, rl.Gold, rl.Orange, rl.Pink, rl.Red, rl.Maroon, rl.Green, rl.Lime, rl.DarkGreen,
rl.SkyBlue, rl.Blue, rl.DarkBlue, rl.Purple, rl.Violet, rl.DarkPurple, rl.Beige, rl.Brown, rl.DarkBrown,
rl.LightGray, rl.Gray, rl.DarkGray, rl.Black,
}
// Define colorsRecs data (for every rectangle)
var colorRecs = [colorCount]rl.Rectangle{}
for i := 0; i < colorCount; i++ {
colorRecs[i].X = float32(10 + 30*i + 2*i)
colorRecs[i].Y = 10
colorRecs[i].Width = 30
colorRecs[i].Height = 30
}
colorSelected := 0
colorSelectedPrev := colorSelected
colorMouseHover := 0
brushSize := 20
var btnSaveRec = rl.Rectangle{750, 10, 40, 30}
btnSaveMouseHover := false
showSaveMessage := false
saveMessageCounter := 0
checkSaveHover := func() rl.Color {
if btnSaveMouseHover {
return rl.Red
}
return rl.Black
}
// Create a RenderTexture2D to use as a canvas
var target rl.RenderTexture2D = rl.LoadRenderTexture(screenWidth, screenHeight)
// Clear render texture before entering the game loop
rl.BeginTextureMode(target)
rl.ClearBackground(colors[0])
rl.EndTextureMode()
rl.SetTargetFPS(120)
// Main game loop
for !rl.WindowShouldClose() {
mousePos := rl.GetMousePosition()
// Move between colors with keys
if rl.IsKeyPressed(rl.KeyRight) {
colorSelected++
} else if rl.IsKeyPressed(rl.KeyLeft) {
colorSelected--
}
if colorSelected >= colorCount {
colorSelected = colorCount - 1
} else if colorSelected < 0 {
colorSelected = 0
}
// Choose color with mouse
for i := 0; i < colorCount; i++ {
if rl.CheckCollisionPointRec(mousePos, colorRecs[i]) {
colorMouseHover = i
break
} else {
colorMouseHover = -1
}
}
if colorMouseHover >= 0 && rl.IsMouseButtonPressed(rl.MouseLeftButton) {
colorSelected = colorMouseHover
colorSelectedPrev = colorSelected
}
// Change brush size
brushSize += int(rl.GetMouseWheelMove() * 5)
if brushSize < 2 {
brushSize = 2
}
if brushSize > 50 {
brushSize = 50
}
if rl.IsKeyPressed(rl.KeyC) {
// Clear render texture to clear color
rl.BeginTextureMode(target)
rl.ClearBackground(colors[0])
rl.EndTextureMode()
}
if rl.IsMouseButtonDown(rl.MouseLeftButton) || rl.GetGestureDetected() == rl.GestureDrag {
// Clear render texture to clear color
rl.BeginTextureMode(target)
if mousePos.Y > 50 {
rl.DrawCircle(int32(mousePos.X), int32(mousePos.Y), float32(brushSize), colors[colorSelected])
}
rl.EndTextureMode()
}
if rl.IsMouseButtonDown(rl.MouseRightButton) {
colorSelected = 0
// Erase circle from render texture
rl.BeginTextureMode(target)
if mousePos.Y > 50 {
rl.DrawCircle(int32(mousePos.X), int32(mousePos.Y), float32(brushSize), colors[0])
}
rl.EndTextureMode()
} else {
colorSelected = colorSelectedPrev
}
if rl.CheckCollisionPointRec(mousePos, btnSaveRec) {
btnSaveMouseHover = true
} else {
btnSaveMouseHover = false
}
if btnSaveMouseHover && rl.IsMouseButtonReleased(rl.MouseLeftButton) || rl.IsKeyPressed(rl.KeyS) {
image := rl.GetTextureData(target.Texture)
rl.ImageFlipVertical(*&image)
rl.ExportImage(*image, "export.png")
rl.UnloadImage(image)
showSaveMessage = true
}
if showSaveMessage {
// On saving, show a full screen message for 2 seconds
saveMessageCounter++
if saveMessageCounter > 240 {
showSaveMessage = false
saveMessageCounter = 0
}
}
// Draw
//----------------------------------------------------------------------------------
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
// NOTE: Render texture must be y-flipped due to default OpenGL coordinates (left-bottom)
rl.DrawTextureRec(target.Texture, rl.Rectangle{0, 0, float32(target.Texture.Width), float32(-target.Texture.Height)}, rl.Vector2{0, 0}, rl.White)
if mousePos.Y > 50 {
if rl.IsMouseButtonDown(rl.MouseRightButton) {
rl.DrawCircleLines(int32(mousePos.X), int32(mousePos.Y), float32(brushSize), rl.Gray)
} else {
rl.DrawCircle(rl.GetMouseX(), rl.GetMouseY(), float32(brushSize), colors[colorSelected])
}
}
// Draw top panel
rl.DrawRectangle(0, 0, int32(rl.GetScreenWidth()), 50, rl.RayWhite)
rl.DrawLine(0, 50, int32(rl.GetScreenWidth()), 50, rl.LightGray)
// Draw color selection rectangles
for i := 0; i < colorCount; i++ {
rl.DrawRectangleRec(colorRecs[i], colors[i])
}
rl.DrawRectangleLines(10, 10, 30, 30, rl.LightGray)
if colorMouseHover >= 0 {
rl.DrawRectangleRec(colorRecs[colorMouseHover], rl.Fade(rl.White, 0.0))
}
rl.DrawRectangleLinesEx(rl.Rectangle{
colorRecs[colorSelected].X - 2, colorRecs[colorSelected].Y - 2, colorRecs[colorSelected].Width + 4, colorRecs[colorSelected].Height + 4,
}, 2, rl.Black)
// Draw save image button
rl.DrawRectangleLinesEx(btnSaveRec, 2, checkSaveHover())
rl.DrawText("SAVE!", 755, 20, 10, checkSaveHover())
if showSaveMessage {
rl.DrawRectangle(0, 0, int32(rl.GetScreenWidth()), int32(rl.GetScreenHeight()), rl.Fade(rl.RayWhite, 0.8))
rl.DrawRectangle(0, 150, int32(rl.GetScreenWidth()), 80, rl.Black)
rl.DrawText("IMAGE SAVED: export.png", 150, 180, 20, rl.RayWhite)
}
rl.EndDrawing()
}
// De-Initialization
//--------------------------------------------------------------------------------------
rl.UnloadRenderTexture(target)
rl.CloseWindow()
os.Exit(0)
}