141 lines
2.7 KiB
Go
141 lines
2.7 KiB
Go
//go:build android
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// +build android
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package rl
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/*
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#include "raylib.h"
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#include <stdlib.h>
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#include <android/asset_manager.h>
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#include <android/native_activity.h>
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#include <android_native_app_glue.h>
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extern struct ANativeActivity *GetANativeActivity(void);
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static AAssetManager* getAssetManager(){
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return GetANativeActivity()->assetManager;
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}
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static const char* getInternalStoragePath(){
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return GetANativeActivity()->internalDataPath;
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}
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*/
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import "C"
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import (
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"fmt"
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"io"
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"unsafe"
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)
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var callbackHolder func()
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// InitWindow - Initialize Window and OpenGL Graphics
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func InitWindow(width int32, height int32, title string) {
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cwidth := (C.int)(width)
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cheight := (C.int)(height)
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ctitle := C.CString(title)
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defer C.free(unsafe.Pointer(ctitle))
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C.InitWindow(cwidth, cheight, ctitle)
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}
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// SetCallbackFunc - Sets callback function
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func SetCallbackFunc(callback func()) {
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callbackHolder = callback
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}
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//export android_run
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func android_run() {
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if callbackHolder != nil {
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callbackHolder()
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}
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}
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// ShowCursor - Shows cursor
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func ShowCursor() {
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return
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}
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// HideCursor - Hides cursor
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func HideCursor() {
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return
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}
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// IsCursorHidden - Returns true if cursor is not visible
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func IsCursorHidden() bool {
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return false
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}
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// IsCursorOnScreen - Check if cursor is on the current screen.
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func IsCursorOnScreen() bool {
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return false
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}
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// EnableCursor - Enables cursor
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func EnableCursor() {
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return
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}
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// DisableCursor - Disables cursor
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func DisableCursor() {
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return
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}
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// IsFileDropped - Check if a file have been dropped into window
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func IsFileDropped() bool {
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return false
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}
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// LoadDroppedFiles - Load dropped filepaths
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func LoadDroppedFiles() (files []string) {
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return
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}
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// UnloadDroppedFiles - Unload dropped filepaths
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func UnloadDroppedFiles() {
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return
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}
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// OpenAsset - Open asset
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func OpenAsset(name string) (Asset, error) {
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cname := C.CString(name)
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defer C.free(unsafe.Pointer(cname))
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a := &asset{C.AAssetManager_open(C.getAssetManager(), cname, C.AASSET_MODE_UNKNOWN)}
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if a.ptr == nil {
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return nil, fmt.Errorf("asset file could not be opened")
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}
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return a, nil
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}
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type asset struct {
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ptr *C.AAsset
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}
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func (a *asset) Read(p []byte) (n int, err error) {
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n = int(C.AAsset_read(a.ptr, unsafe.Pointer(&p[0]), C.size_t(len(p))))
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if n == 0 && len(p) > 0 {
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return 0, io.EOF
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}
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return n, nil
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}
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func (a *asset) Seek(offset int64, whence int) (int64, error) {
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off := C.AAsset_seek(a.ptr, C.off_t(offset), C.int(whence))
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if off == -1 {
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return 0, fmt.Errorf("bad result for offset=%d, whence=%d", offset, whence)
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}
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return int64(off), nil
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}
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func (a *asset) Close() error {
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C.AAsset_close(a.ptr)
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return nil
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}
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func getInternalStoragePath() string {
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return C.GoString(C.getInternalStoragePath())
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}
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