The original raylib C library's ExportImage function returns a boolean to indicate the success or failure of the export operation. This behavior was missing in the raylib-go implementation, which provided no return value, thereby limiting error handling capabilities. This commit updates the ExportImage function in raylib-go to return a boolean or an error, aligning it with its C counterpart and enabling idiomatic Go error handling. The change includes updates to the function and tests to reflect the new return type. This enhancement increases robustness and clarity in error handling for Go developers using raylib-go. The test suite has been updated and run to ensure the correct functioning of the modified ExportImage function, with results confirming the expected behavior in both successful and unsuccessful scenarios. - Daniel "ShellFu" Kendrick
829 lines
25 KiB
Go
829 lines
25 KiB
Go
package rl
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/*
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#include "raylib.h"
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#include <stdlib.h>
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*/
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import "C"
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import (
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"image"
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"image/color"
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"unsafe"
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)
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// newImageFromPointer - Returns new Image from pointer
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func newImageFromPointer(ptr unsafe.Pointer) *Image {
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return (*Image)(ptr)
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}
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// cptr returns C pointer
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func (i *Image) cptr() *C.Image {
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return (*C.Image)(unsafe.Pointer(i))
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}
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// ToImage converts a Image to Go image.Image
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func (i *Image) ToImage() image.Image {
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img := image.NewRGBA(image.Rect(0, 0, int(i.Width), int(i.Height)))
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// Get pixel data from image (RGBA 32bit)
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cimg := i.cptr()
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ret := C.LoadImageColors(*cimg)
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pixels := (*[1 << 24]uint8)(unsafe.Pointer(ret))[0 : i.Width*i.Height*4]
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img.Pix = pixels
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return img
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}
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// newTexture2DFromPointer - Returns new Texture2D from pointer
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func newTexture2DFromPointer(ptr unsafe.Pointer) Texture2D {
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return *(*Texture2D)(ptr)
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}
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// cptr returns C pointer
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func (t *Texture2D) cptr() *C.Texture2D {
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return (*C.Texture2D)(unsafe.Pointer(t))
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}
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// newRenderTexture2DFromPointer - Returns new RenderTexture2D from pointer
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func newRenderTexture2DFromPointer(ptr unsafe.Pointer) RenderTexture2D {
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return *(*RenderTexture2D)(ptr)
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}
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// cptr returns C pointer
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func (r *RenderTexture2D) cptr() *C.RenderTexture2D {
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return (*C.RenderTexture2D)(unsafe.Pointer(r))
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}
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// NewImageFromImage - Returns new Image from Go image.Image
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func NewImageFromImage(img image.Image) *Image {
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size := img.Bounds().Size()
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cx := (C.int)(size.X)
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cy := (C.int)(size.Y)
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ccolor := colorCptr(White)
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ret := C.GenImageColor(cx, cy, *ccolor)
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for y := 0; y < size.Y; y++ {
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for x := 0; x < size.X; x++ {
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color := img.At(x, y)
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r, g, b, a := color.RGBA()
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rcolor := NewColor(uint8(r), uint8(g), uint8(b), uint8(a))
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ccolor = colorCptr(rcolor)
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cx = (C.int)(x)
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cy = (C.int)(y)
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C.ImageDrawPixel(&ret, cx, cy, *ccolor)
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}
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}
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadImage - Load an image into CPU memory (RAM)
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func LoadImage(fileName string) *Image {
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cfileName := C.CString(fileName)
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defer C.free(unsafe.Pointer(cfileName))
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ret := C.LoadImage(cfileName)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadImageRaw - Load image data from RAW file
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func LoadImageRaw(fileName string, width, height int32, format PixelFormat, headerSize int32) *Image {
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cfileName := C.CString(fileName)
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defer C.free(unsafe.Pointer(cfileName))
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cwidth := (C.int)(width)
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cheight := (C.int)(height)
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cformat := (C.int)(format)
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cheaderSize := (C.int)(headerSize)
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ret := C.LoadImageRaw(cfileName, cwidth, cheight, cformat, cheaderSize)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadImageSvg - Load image from SVG file data or string with specified size
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func LoadImageSvg(fileNameOrString string, width, height int32) *Image {
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cfileNameOrString := C.CString(fileNameOrString)
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defer C.free(unsafe.Pointer(cfileNameOrString))
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cwidth := (C.int)(width)
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cheight := (C.int)(height)
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ret := C.LoadImageSvg(cfileNameOrString, cwidth, cheight)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadImageAnim - Load image sequence from file (frames appended to image.data)
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func LoadImageAnim(fileName string, frames *int32) *Image {
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cfileName := C.CString(fileName)
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defer C.free(unsafe.Pointer(cfileName))
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cframes := (*C.int)(frames)
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ret := C.LoadImageAnim(cfileName, cframes)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadImageFromMemory - Load image from memory buffer, fileType refers to extension: i.e. ".png"
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func LoadImageFromMemory(fileType string, fileData []byte, dataSize int32) *Image {
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cfileType := C.CString(fileType)
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defer C.free(unsafe.Pointer(cfileType))
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cfileData := (*C.uchar)(unsafe.Pointer(&fileData[0]))
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cdataSize := (C.int)(dataSize)
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ret := C.LoadImageFromMemory(cfileType, cfileData, cdataSize)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadImageFromTexture - Get pixel data from GPU texture and return an Image
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func LoadImageFromTexture(texture Texture2D) *Image {
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ctexture := texture.cptr()
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ret := C.LoadImageFromTexture(*ctexture)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadImageFromScreen - Load image from screen buffer (screenshot)
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func LoadImageFromScreen() *Image {
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ret := C.LoadImageFromScreen()
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// IsImageReady - Check if an image is ready
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func IsImageReady(image *Image) bool {
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cimage := image.cptr()
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ret := C.IsImageReady(*cimage)
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v := bool(ret)
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return v
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}
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// LoadTexture - Load an image as texture into GPU memory
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func LoadTexture(fileName string) Texture2D {
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cfileName := C.CString(fileName)
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defer C.free(unsafe.Pointer(cfileName))
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ret := C.LoadTexture(cfileName)
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v := newTexture2DFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadTextureFromImage - Load a texture from image data
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func LoadTextureFromImage(image *Image) Texture2D {
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cimage := image.cptr()
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ret := C.LoadTextureFromImage(*cimage)
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v := newTexture2DFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// LoadRenderTexture - Load a texture to be used for rendering
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func LoadRenderTexture(width, height int32) RenderTexture2D {
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cwidth := (C.int)(width)
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cheight := (C.int)(height)
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ret := C.LoadRenderTexture(cwidth, cheight)
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v := newRenderTexture2DFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// UnloadImage - Unload image from CPU memory (RAM)
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func UnloadImage(image *Image) {
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cimage := image.cptr()
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C.UnloadImage(*cimage)
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}
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// IsTextureReady - Check if a texture is ready
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func IsTextureReady(texture Texture2D) bool {
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ctexture := texture.cptr()
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ret := C.IsTextureReady(*ctexture)
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v := bool(ret)
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return v
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}
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// UnloadTexture - Unload texture from GPU memory
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func UnloadTexture(texture Texture2D) {
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ctexture := texture.cptr()
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C.UnloadTexture(*ctexture)
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}
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// IsRenderTextureReady - Check if a render texture is ready
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func IsRenderTextureReady(target RenderTexture2D) bool {
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ctarget := target.cptr()
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ret := C.IsRenderTextureReady(*ctarget)
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v := bool(ret)
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return v
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}
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// UnloadRenderTexture - Unload render texture from GPU memory
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func UnloadRenderTexture(target RenderTexture2D) {
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ctarget := target.cptr()
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C.UnloadRenderTexture(*ctarget)
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}
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// LoadImageColors - Get pixel data from image as a Color slice
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func LoadImageColors(img *Image) []color.RGBA {
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cimg := img.cptr()
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ret := C.LoadImageColors(*cimg)
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return (*[1 << 24]color.RGBA)(unsafe.Pointer(ret))[0 : img.Width*img.Height]
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}
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// UnloadImageColors - Unload color data loaded with LoadImageColors()
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func UnloadImageColors(cols []color.RGBA) {
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C.UnloadImageColors((*C.Color)(unsafe.Pointer(&cols[0])))
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}
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// UpdateTexture - Update GPU texture with new data
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func UpdateTexture(texture Texture2D, pixels []color.RGBA) {
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ctexture := texture.cptr()
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cpixels := unsafe.Pointer(&pixels[0])
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C.UpdateTexture(*ctexture, cpixels)
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}
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// UpdateTextureRec - Update GPU texture rectangle with new data
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func UpdateTextureRec(texture Texture2D, rec Rectangle, pixels []color.RGBA) {
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ctexture := texture.cptr()
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cpixels := unsafe.Pointer(&pixels[0])
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crec := rec.cptr()
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C.UpdateTextureRec(*ctexture, *crec, cpixels)
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}
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// ExportImage - Export image as a PNG file
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func ExportImage(image Image, fileName string) bool {
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cfileName := C.CString(fileName)
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defer C.free(unsafe.Pointer(cfileName))
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cimage := image.cptr()
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return bool(C.ExportImage(*cimage, cfileName))
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}
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// ExportImageToMemory - Export image to memory buffer
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func ExportImageToMemory(image Image, fileType string) []byte {
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cfileType := C.CString(fileType)
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defer C.free(unsafe.Pointer(cfileType))
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cimage := image.cptr()
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var size C.int
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ret := C.ExportImageToMemory(*cimage, cfileType, &size)
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v := unsafe.Slice((*byte)(unsafe.Pointer(ret)), size)
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return v
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}
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// ImageCopy - Create an image duplicate (useful for transformations)
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func ImageCopy(image *Image) *Image {
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cimage := image.cptr()
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ret := C.ImageCopy(*cimage)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// ImageText - Create an image from text (default font)
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func ImageText(text string, fontSize int32, col color.RGBA) *Image {
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ctext := C.CString(text)
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defer C.free(unsafe.Pointer(ctext))
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cfontSize := (C.int)(fontSize)
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ccolor := colorCptr(col)
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ret := C.ImageText(ctext, cfontSize, *ccolor)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// ImageTextEx - Create an image from text (custom sprite font)
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func ImageTextEx(font Font, text string, fontSize, spacing float32, tint color.RGBA) *Image {
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cfont := font.cptr()
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ctext := C.CString(text)
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defer C.free(unsafe.Pointer(ctext))
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cfontSize := (C.float)(fontSize)
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cspacing := (C.float)(spacing)
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ctint := colorCptr(tint)
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ret := C.ImageTextEx(*cfont, ctext, cfontSize, cspacing, *ctint)
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v := newImageFromPointer(unsafe.Pointer(&ret))
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return v
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}
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// ImageFormat - Convert image data to desired format
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func ImageFormat(image *Image, newFormat PixelFormat) {
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cimage := image.cptr()
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cnewFormat := (C.int)(newFormat)
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C.ImageFormat(cimage, cnewFormat)
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}
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// ImageToPOT - Convert image to POT (power-of-two)
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func ImageToPOT(image *Image, fillColor color.RGBA) {
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cimage := image.cptr()
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cfillColor := colorCptr(fillColor)
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C.ImageToPOT(cimage, *cfillColor)
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}
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// ImageCrop - Crop an image to a defined rectangle
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func ImageCrop(image *Image, crop Rectangle) {
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cimage := image.cptr()
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ccrop := crop.cptr()
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C.ImageCrop(cimage, *ccrop)
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}
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// ImageAlphaCrop - Crop image depending on alpha value
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func ImageAlphaCrop(image *Image, threshold float32) {
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cimage := image.cptr()
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cthreshold := (C.float)(threshold)
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C.ImageAlphaCrop(cimage, cthreshold)
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}
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// ImageAlphaClear - Apply alpha mask to image
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func ImageAlphaClear(image *Image, col color.RGBA, threshold float32) {
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cimage := image.cptr()
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ccolor := colorCptr(col)
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cthreshold := (C.float)(threshold)
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C.ImageAlphaClear(cimage, *ccolor, cthreshold)
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}
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// ImageAlphaMask - Apply alpha mask to image
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func ImageAlphaMask(image, alphaMask *Image) {
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cimage := image.cptr()
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calphaMask := alphaMask.cptr()
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C.ImageAlphaMask(cimage, *calphaMask)
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}
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// ImageAlphaPremultiply - Premultiply alpha channel
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func ImageAlphaPremultiply(image *Image) {
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cimage := image.cptr()
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C.ImageAlphaPremultiply(cimage)
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}
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// ImageBlurGaussian - Apply box blur
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func ImageBlurGaussian(image *Image, blurSize int32) {
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cimage := image.cptr()
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cblurSize := C.int(blurSize)
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C.ImageBlurGaussian(cimage, cblurSize)
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}
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// ImageResize - Resize an image (bilinear filtering)
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func ImageResize(image *Image, newWidth, newHeight int32) {
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cimage := image.cptr()
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cnewWidth := (C.int)(newWidth)
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cnewHeight := (C.int)(newHeight)
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C.ImageResize(cimage, cnewWidth, cnewHeight)
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}
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// ImageResizeNN - Resize an image (Nearest-Neighbor scaling algorithm)
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func ImageResizeNN(image *Image, newWidth, newHeight int32) {
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cimage := image.cptr()
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cnewWidth := (C.int)(newWidth)
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cnewHeight := (C.int)(newHeight)
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C.ImageResizeNN(cimage, cnewWidth, cnewHeight)
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}
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// ImageResizeCanvas - Resize canvas and fill with color
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func ImageResizeCanvas(image *Image, newWidth, newHeight, offsetX, offsetY int32, col color.RGBA) {
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cimage := image.cptr()
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cnewWidth := (C.int)(newWidth)
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cnewHeight := (C.int)(newHeight)
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coffsetX := (C.int)(offsetX)
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coffsetY := (C.int)(offsetY)
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ccolor := colorCptr(col)
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C.ImageResizeCanvas(cimage, cnewWidth, cnewHeight, coffsetX, coffsetY, *ccolor)
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}
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// ImageMipmaps - Generate all mipmap levels for a provided image
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func ImageMipmaps(image *Image) {
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cimage := image.cptr()
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C.ImageMipmaps(cimage)
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}
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// ImageDither - Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
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func ImageDither(image *Image, rBpp, gBpp, bBpp, aBpp int32) {
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cimage := image.cptr()
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crBpp := (C.int)(rBpp)
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cgBpp := (C.int)(gBpp)
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cbBpp := (C.int)(bBpp)
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caBpp := (C.int)(aBpp)
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C.ImageDither(cimage, crBpp, cgBpp, cbBpp, caBpp)
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}
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// ImageFlipVertical - Flip image vertically
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func ImageFlipVertical(image *Image) {
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cimage := image.cptr()
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C.ImageFlipVertical(cimage)
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}
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// ImageFlipHorizontal - Flip image horizontally
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func ImageFlipHorizontal(image *Image) {
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cimage := image.cptr()
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C.ImageFlipHorizontal(cimage)
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}
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// ImageRotate - Rotate image by input angle in degrees (-359 to 359)
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func ImageRotate(image *Image, degrees int32) {
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cimage := image.cptr()
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cdegrees := (C.int)(degrees)
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C.ImageRotate(cimage, cdegrees)
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}
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// ImageRotateCW - Rotate image clockwise 90deg
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func ImageRotateCW(image *Image) {
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cimage := image.cptr()
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C.ImageRotateCW(cimage)
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}
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// ImageRotateCCW - Rotate image counter-clockwise 90deg
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func ImageRotateCCW(image *Image) {
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cimage := image.cptr()
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C.ImageRotateCCW(cimage)
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}
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// ImageColorTint - Modify image color: tint
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func ImageColorTint(image *Image, col color.RGBA) {
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cimage := image.cptr()
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ccolor := colorCptr(col)
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C.ImageColorTint(cimage, *ccolor)
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}
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// ImageColorInvert - Modify image color: invert
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func ImageColorInvert(image *Image) {
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cimage := image.cptr()
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C.ImageColorInvert(cimage)
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}
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// ImageColorGrayscale - Modify image color: grayscale
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func ImageColorGrayscale(image *Image) {
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cimage := image.cptr()
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C.ImageColorGrayscale(cimage)
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}
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// ImageColorContrast - Modify image color: contrast (-100 to 100)
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func ImageColorContrast(image *Image, contrast float32) {
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cimage := image.cptr()
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ccontrast := (C.float)(contrast)
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C.ImageColorContrast(cimage, ccontrast)
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}
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// ImageColorBrightness - Modify image color: brightness (-255 to 255)
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func ImageColorBrightness(image *Image, brightness int32) {
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cimage := image.cptr()
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cbrightness := (C.int)(brightness)
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C.ImageColorBrightness(cimage, cbrightness)
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}
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// ImageColorReplace - Modify image color: replace color
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func ImageColorReplace(image *Image, col, replace color.RGBA) {
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cimage := image.cptr()
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ccolor := colorCptr(col)
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creplace := colorCptr(replace)
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C.ImageColorReplace(cimage, *ccolor, *creplace)
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}
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// GetImageColor - Get image pixel color at (x, y) position
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func GetImageColor(image Image, x, y int32) color.RGBA {
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cimage := image.cptr()
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cx := (C.int)(x)
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cy := (C.int)(y)
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ret := C.GetImageColor(*cimage, cx, cy)
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v := newColorFromPointer(unsafe.Pointer(&ret))
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return v
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}
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|
|
|
// ImageClearBackground - Clear image background with given color
|
|
func ImageClearBackground(dst *Image, col color.RGBA) {
|
|
cdst := dst.cptr()
|
|
ccolor := colorCptr(col)
|
|
C.ImageClearBackground(cdst, *ccolor)
|
|
}
|
|
|
|
// ImageDraw - Draw a source image within a destination image
|
|
func ImageDraw(dst, src *Image, srcRec, dstRec Rectangle, tint color.RGBA) {
|
|
cdst := dst.cptr()
|
|
csrc := src.cptr()
|
|
csrcRec := srcRec.cptr()
|
|
cdstRec := dstRec.cptr()
|
|
ctint := colorCptr(tint)
|
|
C.ImageDraw(cdst, *csrc, *csrcRec, *cdstRec, *ctint)
|
|
}
|
|
|
|
// ImageDrawLine - Draw line within an image
|
|
func ImageDrawLine(dst *Image, startPosX, startPosY, endPosX, endPosY int32, col color.RGBA) {
|
|
cdst := dst.cptr()
|
|
cstartPosX := (C.int)(startPosX)
|
|
cstartPosY := (C.int)(startPosY)
|
|
cendPosX := (C.int)(endPosX)
|
|
cendPosY := (C.int)(endPosY)
|
|
ccolor := colorCptr(col)
|
|
C.ImageDrawLine(cdst, cstartPosX, cstartPosY, cendPosX, cendPosY, *ccolor)
|
|
}
|
|
|
|
// ImageDrawLineV - Draw line within an image, vector version
|
|
func ImageDrawLineV(dst *Image, start, end Vector2, col color.RGBA) {
|
|
cdst := dst.cptr()
|
|
cstart := start.cptr()
|
|
cend := end.cptr()
|
|
ccolor := colorCptr(col)
|
|
C.ImageDrawLineV(cdst, *cstart, *cend, *ccolor)
|
|
}
|
|
|
|
// ImageDrawCircle - Draw a filled circle within an image
|
|
func ImageDrawCircle(dst *Image, centerX, centerY, radius int32, col color.RGBA) {
|
|
cdst := dst.cptr()
|
|
ccenterX := (C.int)(centerX)
|
|
ccenterY := (C.int)(centerY)
|
|
cradius := (C.int)(radius)
|
|
ccolor := colorCptr(col)
|
|
C.ImageDrawCircle(cdst, ccenterX, ccenterY, cradius, *ccolor)
|
|
}
|
|
|
|
// ImageDrawCircleV - Draw a filled circle within an image (Vector version)
|
|
func ImageDrawCircleV(dst *Image, center Vector2, radius int32, col color.RGBA) {
|
|
cdst := dst.cptr()
|
|
ccenter := center.cptr()
|
|
cradius := (C.int)(radius)
|
|
ccolor := colorCptr(col)
|
|
C.ImageDrawCircleV(cdst, *ccenter, cradius, *ccolor)
|
|
}
|
|
|
|
// ImageDrawCircleLines - Draw circle outline within an image
|
|
func ImageDrawCircleLines(dst *Image, centerX, centerY, radius int32, col color.RGBA) {
|
|
cdst := dst.cptr()
|
|
ccenterX := (C.int)(centerX)
|
|
ccenterY := (C.int)(centerY)
|
|
cradius := (C.int)(radius)
|
|
ccolor := colorCptr(col)
|
|
C.ImageDrawCircleLines(cdst, ccenterX, ccenterY, cradius, *ccolor)
|
|
}
|
|
|
|
// ImageDrawCircleLinesV - Draw circle outline within an image (Vector version)
|
|
func ImageDrawCircleLinesV(dst *Image, center Vector2, radius int32, col color.RGBA) {
|
|
cdst := dst.cptr()
|
|
ccenter := center.cptr()
|
|
cradius := (C.int)(radius)
|
|
ccolor := colorCptr(col)
|
|
C.ImageDrawCircleLinesV(cdst, *ccenter, cradius, *ccolor)
|
|
}
|
|
|
|
// ImageDrawPixel - Draw pixel within an image
|
|
func ImageDrawPixel(dst *Image, posX, posY int32, col color.RGBA) {
|
|
cdst := dst.cptr()
|
|
cposX := (C.int)(posX)
|
|
cposY := (C.int)(posY)
|
|
ccolor := colorCptr(col)
|
|
C.ImageDrawPixel(cdst, cposX, cposY, *ccolor)
|
|
}
|
|
|
|
// ImageDrawPixelV - Draw pixel within an image (Vector version)
|
|
func ImageDrawPixelV(dst *Image, position Vector2, col color.RGBA) {
|
|
cdst := dst.cptr()
|
|
cposition := position.cptr()
|
|
ccolor := colorCptr(col)
|
|
C.ImageDrawPixelV(cdst, *cposition, *ccolor)
|
|
}
|
|
|
|
// ImageDrawRectangle - Draw rectangle within an image
|
|
func ImageDrawRectangle(dst *Image, x, y, width, height int32, col color.RGBA) {
|
|
cdst := dst.cptr()
|
|
cx := (C.int)(x)
|
|
cy := (C.int)(y)
|
|
cwidth := (C.int)(width)
|
|
cheight := (C.int)(height)
|
|
ccolor := colorCptr(col)
|
|
C.ImageDrawRectangle(cdst, cx, cy, cwidth, cheight, *ccolor)
|
|
}
|
|
|
|
// ImageDrawRectangleV - Draw rectangle within an image (Vector version)
|
|
func ImageDrawRectangleV(dst *Image, position, size Vector2, col color.RGBA) {
|
|
cdst := dst.cptr()
|
|
cposition := position.cptr()
|
|
csize := size.cptr()
|
|
ccolor := colorCptr(col)
|
|
C.ImageDrawRectangleV(cdst, *cposition, *csize, *ccolor)
|
|
}
|
|
|
|
// ImageDrawRectangleLines - Draw rectangle lines within an image
|
|
func ImageDrawRectangleLines(dst *Image, rec Rectangle, thick int, col color.RGBA) {
|
|
cdst := dst.cptr()
|
|
crec := rec.cptr()
|
|
cthick := (C.int)(thick)
|
|
ccolor := colorCptr(col)
|
|
C.ImageDrawRectangleLines(cdst, *crec, cthick, *ccolor)
|
|
}
|
|
|
|
// ImageDrawRectangleRec - Draw rectangle within an image
|
|
func ImageDrawRectangleRec(dst *Image, rec Rectangle, col color.RGBA) {
|
|
cdst := dst.cptr()
|
|
crec := rec.cptr()
|
|
ccolor := colorCptr(col)
|
|
C.ImageDrawRectangleRec(cdst, *crec, *ccolor)
|
|
}
|
|
|
|
// ImageDrawText - Draw text (default font) within an image (destination)
|
|
func ImageDrawText(dst *Image, posX, posY int32, text string, fontSize int32, col color.RGBA) {
|
|
cdst := dst.cptr()
|
|
posx := (C.int)(posX)
|
|
posy := (C.int)(posY)
|
|
ctext := C.CString(text)
|
|
defer C.free(unsafe.Pointer(ctext))
|
|
cfontSize := (C.int)(fontSize)
|
|
ccolor := colorCptr(col)
|
|
C.ImageDrawText(cdst, ctext, posx, posy, cfontSize, *ccolor)
|
|
}
|
|
|
|
// ImageDrawTextEx - Draw text (custom sprite font) within an image (destination)
|
|
func ImageDrawTextEx(dst *Image, position Vector2, font Font, text string, fontSize, spacing float32, col color.RGBA) {
|
|
cdst := dst.cptr()
|
|
cposition := position.cptr()
|
|
cfont := font.cptr()
|
|
ctext := C.CString(text)
|
|
defer C.free(unsafe.Pointer(ctext))
|
|
cfontSize := (C.float)(fontSize)
|
|
cspacing := (C.float)(spacing)
|
|
ccolor := colorCptr(col)
|
|
C.ImageDrawTextEx(cdst, *cfont, ctext, *cposition, cfontSize, cspacing, *ccolor)
|
|
}
|
|
|
|
// GenImageColor - Generate image: plain color
|
|
func GenImageColor(width, height int, col color.RGBA) *Image {
|
|
cwidth := (C.int)(width)
|
|
cheight := (C.int)(height)
|
|
ccolor := colorCptr(col)
|
|
|
|
ret := C.GenImageColor(cwidth, cheight, *ccolor)
|
|
v := newImageFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GenImageGradientLinear - Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
|
|
func GenImageGradientLinear(width, height, direction int, start, end color.RGBA) *Image {
|
|
cwidth := (C.int)(width)
|
|
cheight := (C.int)(height)
|
|
cdensity := (C.int)(direction)
|
|
cstart := colorCptr(start)
|
|
cend := colorCptr(end)
|
|
|
|
ret := C.GenImageGradientLinear(cwidth, cheight, cdensity, *cstart, *cend)
|
|
v := newImageFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GenImageGradientRadial - Generate image: radial gradient
|
|
func GenImageGradientRadial(width, height int, density float32, inner, outer color.RGBA) *Image {
|
|
cwidth := (C.int)(width)
|
|
cheight := (C.int)(height)
|
|
cdensity := (C.float)(density)
|
|
cinner := colorCptr(inner)
|
|
couter := colorCptr(outer)
|
|
|
|
ret := C.GenImageGradientRadial(cwidth, cheight, cdensity, *cinner, *couter)
|
|
v := newImageFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GenImageGradientSquare - Generate image: square gradient
|
|
func GenImageGradientSquare(width, height int, density float32, inner, outer color.RGBA) *Image {
|
|
cwidth := (C.int)(width)
|
|
cheight := (C.int)(height)
|
|
cdensity := (C.float)(density)
|
|
cinner := colorCptr(inner)
|
|
couter := colorCptr(outer)
|
|
|
|
ret := C.GenImageGradientSquare(cwidth, cheight, cdensity, *cinner, *couter)
|
|
v := newImageFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GenImageChecked - Generate image: checked
|
|
func GenImageChecked(width, height, checksX, checksY int, col1, col2 color.RGBA) *Image {
|
|
cwidth := (C.int)(width)
|
|
cheight := (C.int)(height)
|
|
cchecksX := (C.int)(checksX)
|
|
cchecksY := (C.int)(checksY)
|
|
ccol1 := colorCptr(col1)
|
|
ccol2 := colorCptr(col2)
|
|
|
|
ret := C.GenImageChecked(cwidth, cheight, cchecksX, cchecksY, *ccol1, *ccol2)
|
|
v := newImageFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GenImageWhiteNoise - Generate image: white noise
|
|
func GenImageWhiteNoise(width, height int, factor float32) *Image {
|
|
cwidth := (C.int)(width)
|
|
cheight := (C.int)(height)
|
|
cfactor := (C.float)(factor)
|
|
|
|
ret := C.GenImageWhiteNoise(cwidth, cheight, cfactor)
|
|
v := newImageFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GenImagePerlinNoise - Generate image: perlin noise
|
|
func GenImagePerlinNoise(width, height, offsetX, offsetY int, scale float32) *Image {
|
|
cwidth := (C.int)(width)
|
|
cheight := (C.int)(height)
|
|
coffsetX := (C.int)(offsetX)
|
|
coffsetY := (C.int)(offsetY)
|
|
cscale := (C.float)(scale)
|
|
|
|
ret := C.GenImagePerlinNoise(cwidth, cheight, coffsetX, coffsetY, cscale)
|
|
v := newImageFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GenImageCellular - Generate image: cellular algorithm. Bigger tileSize means bigger cells
|
|
func GenImageCellular(width, height, tileSize int) *Image {
|
|
cwidth := (C.int)(width)
|
|
cheight := (C.int)(height)
|
|
ctileSize := (C.int)(tileSize)
|
|
|
|
ret := C.GenImageCellular(cwidth, cheight, ctileSize)
|
|
v := newImageFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GenImageText - Generate image: grayscale image from text data
|
|
func GenImageText(width, height int, text string) *Image {
|
|
cwidth := (C.int)(width)
|
|
cheight := (C.int)(height)
|
|
ctext := C.CString(text)
|
|
defer C.free(unsafe.Pointer(ctext))
|
|
|
|
ret := C.GenImageText(cwidth, cheight, ctext)
|
|
v := newImageFromPointer(unsafe.Pointer(&ret))
|
|
return v
|
|
}
|
|
|
|
// GenTextureMipmaps - Generate GPU mipmaps for a texture
|
|
func GenTextureMipmaps(texture *Texture2D) {
|
|
ctexture := texture.cptr()
|
|
C.GenTextureMipmaps(ctexture)
|
|
}
|
|
|
|
// SetTextureFilter - Set texture scaling filter mode
|
|
func SetTextureFilter(texture Texture2D, filterMode TextureFilterMode) {
|
|
ctexture := texture.cptr()
|
|
cfilterMode := (C.int)(filterMode)
|
|
C.SetTextureFilter(*ctexture, cfilterMode)
|
|
}
|
|
|
|
// SetTextureWrap - Set texture wrapping mode
|
|
func SetTextureWrap(texture Texture2D, wrapMode TextureWrapMode) {
|
|
ctexture := texture.cptr()
|
|
cwrapMode := (C.int)(wrapMode)
|
|
C.SetTextureWrap(*ctexture, cwrapMode)
|
|
}
|
|
|
|
// DrawTexture - Draw a Texture2D
|
|
func DrawTexture(texture Texture2D, posX int32, posY int32, tint color.RGBA) {
|
|
ctexture := texture.cptr()
|
|
cposX := (C.int)(posX)
|
|
cposY := (C.int)(posY)
|
|
ctint := colorCptr(tint)
|
|
C.DrawTexture(*ctexture, cposX, cposY, *ctint)
|
|
}
|
|
|
|
// DrawTextureV - Draw a Texture2D with position defined as Vector2
|
|
func DrawTextureV(texture Texture2D, position Vector2, tint color.RGBA) {
|
|
ctexture := texture.cptr()
|
|
cposition := position.cptr()
|
|
ctint := colorCptr(tint)
|
|
C.DrawTextureV(*ctexture, *cposition, *ctint)
|
|
}
|
|
|
|
// DrawTextureEx - Draw a Texture2D with extended parameters
|
|
func DrawTextureEx(texture Texture2D, position Vector2, rotation, scale float32, tint color.RGBA) {
|
|
ctexture := texture.cptr()
|
|
cposition := position.cptr()
|
|
crotation := (C.float)(rotation)
|
|
cscale := (C.float)(scale)
|
|
ctint := colorCptr(tint)
|
|
C.DrawTextureEx(*ctexture, *cposition, crotation, cscale, *ctint)
|
|
}
|
|
|
|
// DrawTextureRec - Draw a part of a texture defined by a rectangle
|
|
func DrawTextureRec(texture Texture2D, sourceRec Rectangle, position Vector2, tint color.RGBA) {
|
|
ctexture := texture.cptr()
|
|
csourceRec := sourceRec.cptr()
|
|
cposition := position.cptr()
|
|
ctint := colorCptr(tint)
|
|
C.DrawTextureRec(*ctexture, *csourceRec, *cposition, *ctint)
|
|
}
|
|
|
|
// DrawTexturePro - Draw a part of a texture defined by a rectangle with 'pro' parameters
|
|
func DrawTexturePro(texture Texture2D, sourceRec, destRec Rectangle, origin Vector2, rotation float32, tint color.RGBA) {
|
|
ctexture := texture.cptr()
|
|
csourceRec := sourceRec.cptr()
|
|
cdestRec := destRec.cptr()
|
|
corigin := origin.cptr()
|
|
crotation := (C.float)(rotation)
|
|
ctint := colorCptr(tint)
|
|
C.DrawTexturePro(*ctexture, *csourceRec, *cdestRec, *corigin, crotation, *ctint)
|
|
}
|
|
|
|
// cptr returns C pointer
|
|
func (n *NPatchInfo) cptr() *C.NPatchInfo {
|
|
return (*C.NPatchInfo)(unsafe.Pointer(n))
|
|
}
|
|
|
|
// DrawTextureNPatch - Draws a texture (or part of it) that stretches or shrinks nicely using n-patch info
|
|
func DrawTextureNPatch(texture Texture2D, nPatchInfo NPatchInfo, dest Rectangle, origin Vector2, rotation float32, tint color.RGBA) {
|
|
ctexture := texture.cptr()
|
|
cnPatchInfo := nPatchInfo.cptr()
|
|
cdest := dest.cptr()
|
|
corigin := origin.cptr()
|
|
crotation := (C.float)(rotation)
|
|
ctint := colorCptr(tint)
|
|
C.DrawTextureNPatch(*ctexture, *cnPatchInfo, *cdest, *corigin, crotation, *ctint)
|
|
}
|