raylib-go/raylib/rtextures.go
Daniel 'ShellFu' Kendrick 509ad7da5c Align raylib-go ExportImage with C Library Behavior
The original raylib C library's ExportImage function returns a boolean to
indicate the success or failure of the export operation. This behavior was
missing in the raylib-go implementation, which provided no return value,
thereby limiting error handling capabilities.

This commit updates the ExportImage function in raylib-go to return a boolean
or an error, aligning it with its C counterpart and enabling idiomatic Go
error handling. The change includes updates to the function and tests to
reflect the new return type. This enhancement increases robustness and clarity
in error handling for Go developers using raylib-go.

The test suite has been updated and run to ensure the correct functioning of
the modified ExportImage function, with results confirming the expected
behavior in both successful and unsuccessful scenarios.

- Daniel "ShellFu" Kendrick
2024-01-15 12:20:40 -07:00

829 lines
25 KiB
Go

package rl
/*
#include "raylib.h"
#include <stdlib.h>
*/
import "C"
import (
"image"
"image/color"
"unsafe"
)
// newImageFromPointer - Returns new Image from pointer
func newImageFromPointer(ptr unsafe.Pointer) *Image {
return (*Image)(ptr)
}
// cptr returns C pointer
func (i *Image) cptr() *C.Image {
return (*C.Image)(unsafe.Pointer(i))
}
// ToImage converts a Image to Go image.Image
func (i *Image) ToImage() image.Image {
img := image.NewRGBA(image.Rect(0, 0, int(i.Width), int(i.Height)))
// Get pixel data from image (RGBA 32bit)
cimg := i.cptr()
ret := C.LoadImageColors(*cimg)
pixels := (*[1 << 24]uint8)(unsafe.Pointer(ret))[0 : i.Width*i.Height*4]
img.Pix = pixels
return img
}
// newTexture2DFromPointer - Returns new Texture2D from pointer
func newTexture2DFromPointer(ptr unsafe.Pointer) Texture2D {
return *(*Texture2D)(ptr)
}
// cptr returns C pointer
func (t *Texture2D) cptr() *C.Texture2D {
return (*C.Texture2D)(unsafe.Pointer(t))
}
// newRenderTexture2DFromPointer - Returns new RenderTexture2D from pointer
func newRenderTexture2DFromPointer(ptr unsafe.Pointer) RenderTexture2D {
return *(*RenderTexture2D)(ptr)
}
// cptr returns C pointer
func (r *RenderTexture2D) cptr() *C.RenderTexture2D {
return (*C.RenderTexture2D)(unsafe.Pointer(r))
}
// NewImageFromImage - Returns new Image from Go image.Image
func NewImageFromImage(img image.Image) *Image {
size := img.Bounds().Size()
cx := (C.int)(size.X)
cy := (C.int)(size.Y)
ccolor := colorCptr(White)
ret := C.GenImageColor(cx, cy, *ccolor)
for y := 0; y < size.Y; y++ {
for x := 0; x < size.X; x++ {
color := img.At(x, y)
r, g, b, a := color.RGBA()
rcolor := NewColor(uint8(r), uint8(g), uint8(b), uint8(a))
ccolor = colorCptr(rcolor)
cx = (C.int)(x)
cy = (C.int)(y)
C.ImageDrawPixel(&ret, cx, cy, *ccolor)
}
}
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// LoadImage - Load an image into CPU memory (RAM)
func LoadImage(fileName string) *Image {
cfileName := C.CString(fileName)
defer C.free(unsafe.Pointer(cfileName))
ret := C.LoadImage(cfileName)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// LoadImageRaw - Load image data from RAW file
func LoadImageRaw(fileName string, width, height int32, format PixelFormat, headerSize int32) *Image {
cfileName := C.CString(fileName)
defer C.free(unsafe.Pointer(cfileName))
cwidth := (C.int)(width)
cheight := (C.int)(height)
cformat := (C.int)(format)
cheaderSize := (C.int)(headerSize)
ret := C.LoadImageRaw(cfileName, cwidth, cheight, cformat, cheaderSize)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// LoadImageSvg - Load image from SVG file data or string with specified size
func LoadImageSvg(fileNameOrString string, width, height int32) *Image {
cfileNameOrString := C.CString(fileNameOrString)
defer C.free(unsafe.Pointer(cfileNameOrString))
cwidth := (C.int)(width)
cheight := (C.int)(height)
ret := C.LoadImageSvg(cfileNameOrString, cwidth, cheight)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// LoadImageAnim - Load image sequence from file (frames appended to image.data)
func LoadImageAnim(fileName string, frames *int32) *Image {
cfileName := C.CString(fileName)
defer C.free(unsafe.Pointer(cfileName))
cframes := (*C.int)(frames)
ret := C.LoadImageAnim(cfileName, cframes)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// LoadImageFromMemory - Load image from memory buffer, fileType refers to extension: i.e. ".png"
func LoadImageFromMemory(fileType string, fileData []byte, dataSize int32) *Image {
cfileType := C.CString(fileType)
defer C.free(unsafe.Pointer(cfileType))
cfileData := (*C.uchar)(unsafe.Pointer(&fileData[0]))
cdataSize := (C.int)(dataSize)
ret := C.LoadImageFromMemory(cfileType, cfileData, cdataSize)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// LoadImageFromTexture - Get pixel data from GPU texture and return an Image
func LoadImageFromTexture(texture Texture2D) *Image {
ctexture := texture.cptr()
ret := C.LoadImageFromTexture(*ctexture)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// LoadImageFromScreen - Load image from screen buffer (screenshot)
func LoadImageFromScreen() *Image {
ret := C.LoadImageFromScreen()
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// IsImageReady - Check if an image is ready
func IsImageReady(image *Image) bool {
cimage := image.cptr()
ret := C.IsImageReady(*cimage)
v := bool(ret)
return v
}
// LoadTexture - Load an image as texture into GPU memory
func LoadTexture(fileName string) Texture2D {
cfileName := C.CString(fileName)
defer C.free(unsafe.Pointer(cfileName))
ret := C.LoadTexture(cfileName)
v := newTexture2DFromPointer(unsafe.Pointer(&ret))
return v
}
// LoadTextureFromImage - Load a texture from image data
func LoadTextureFromImage(image *Image) Texture2D {
cimage := image.cptr()
ret := C.LoadTextureFromImage(*cimage)
v := newTexture2DFromPointer(unsafe.Pointer(&ret))
return v
}
// LoadRenderTexture - Load a texture to be used for rendering
func LoadRenderTexture(width, height int32) RenderTexture2D {
cwidth := (C.int)(width)
cheight := (C.int)(height)
ret := C.LoadRenderTexture(cwidth, cheight)
v := newRenderTexture2DFromPointer(unsafe.Pointer(&ret))
return v
}
// UnloadImage - Unload image from CPU memory (RAM)
func UnloadImage(image *Image) {
cimage := image.cptr()
C.UnloadImage(*cimage)
}
// IsTextureReady - Check if a texture is ready
func IsTextureReady(texture Texture2D) bool {
ctexture := texture.cptr()
ret := C.IsTextureReady(*ctexture)
v := bool(ret)
return v
}
// UnloadTexture - Unload texture from GPU memory
func UnloadTexture(texture Texture2D) {
ctexture := texture.cptr()
C.UnloadTexture(*ctexture)
}
// IsRenderTextureReady - Check if a render texture is ready
func IsRenderTextureReady(target RenderTexture2D) bool {
ctarget := target.cptr()
ret := C.IsRenderTextureReady(*ctarget)
v := bool(ret)
return v
}
// UnloadRenderTexture - Unload render texture from GPU memory
func UnloadRenderTexture(target RenderTexture2D) {
ctarget := target.cptr()
C.UnloadRenderTexture(*ctarget)
}
// LoadImageColors - Get pixel data from image as a Color slice
func LoadImageColors(img *Image) []color.RGBA {
cimg := img.cptr()
ret := C.LoadImageColors(*cimg)
return (*[1 << 24]color.RGBA)(unsafe.Pointer(ret))[0 : img.Width*img.Height]
}
// UnloadImageColors - Unload color data loaded with LoadImageColors()
func UnloadImageColors(cols []color.RGBA) {
C.UnloadImageColors((*C.Color)(unsafe.Pointer(&cols[0])))
}
// UpdateTexture - Update GPU texture with new data
func UpdateTexture(texture Texture2D, pixels []color.RGBA) {
ctexture := texture.cptr()
cpixels := unsafe.Pointer(&pixels[0])
C.UpdateTexture(*ctexture, cpixels)
}
// UpdateTextureRec - Update GPU texture rectangle with new data
func UpdateTextureRec(texture Texture2D, rec Rectangle, pixels []color.RGBA) {
ctexture := texture.cptr()
cpixels := unsafe.Pointer(&pixels[0])
crec := rec.cptr()
C.UpdateTextureRec(*ctexture, *crec, cpixels)
}
// ExportImage - Export image as a PNG file
func ExportImage(image Image, fileName string) bool {
cfileName := C.CString(fileName)
defer C.free(unsafe.Pointer(cfileName))
cimage := image.cptr()
return bool(C.ExportImage(*cimage, cfileName))
}
// ExportImageToMemory - Export image to memory buffer
func ExportImageToMemory(image Image, fileType string) []byte {
cfileType := C.CString(fileType)
defer C.free(unsafe.Pointer(cfileType))
cimage := image.cptr()
var size C.int
ret := C.ExportImageToMemory(*cimage, cfileType, &size)
v := unsafe.Slice((*byte)(unsafe.Pointer(ret)), size)
return v
}
// ImageCopy - Create an image duplicate (useful for transformations)
func ImageCopy(image *Image) *Image {
cimage := image.cptr()
ret := C.ImageCopy(*cimage)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// ImageText - Create an image from text (default font)
func ImageText(text string, fontSize int32, col color.RGBA) *Image {
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cfontSize := (C.int)(fontSize)
ccolor := colorCptr(col)
ret := C.ImageText(ctext, cfontSize, *ccolor)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// ImageTextEx - Create an image from text (custom sprite font)
func ImageTextEx(font Font, text string, fontSize, spacing float32, tint color.RGBA) *Image {
cfont := font.cptr()
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cfontSize := (C.float)(fontSize)
cspacing := (C.float)(spacing)
ctint := colorCptr(tint)
ret := C.ImageTextEx(*cfont, ctext, cfontSize, cspacing, *ctint)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// ImageFormat - Convert image data to desired format
func ImageFormat(image *Image, newFormat PixelFormat) {
cimage := image.cptr()
cnewFormat := (C.int)(newFormat)
C.ImageFormat(cimage, cnewFormat)
}
// ImageToPOT - Convert image to POT (power-of-two)
func ImageToPOT(image *Image, fillColor color.RGBA) {
cimage := image.cptr()
cfillColor := colorCptr(fillColor)
C.ImageToPOT(cimage, *cfillColor)
}
// ImageCrop - Crop an image to a defined rectangle
func ImageCrop(image *Image, crop Rectangle) {
cimage := image.cptr()
ccrop := crop.cptr()
C.ImageCrop(cimage, *ccrop)
}
// ImageAlphaCrop - Crop image depending on alpha value
func ImageAlphaCrop(image *Image, threshold float32) {
cimage := image.cptr()
cthreshold := (C.float)(threshold)
C.ImageAlphaCrop(cimage, cthreshold)
}
// ImageAlphaClear - Apply alpha mask to image
func ImageAlphaClear(image *Image, col color.RGBA, threshold float32) {
cimage := image.cptr()
ccolor := colorCptr(col)
cthreshold := (C.float)(threshold)
C.ImageAlphaClear(cimage, *ccolor, cthreshold)
}
// ImageAlphaMask - Apply alpha mask to image
func ImageAlphaMask(image, alphaMask *Image) {
cimage := image.cptr()
calphaMask := alphaMask.cptr()
C.ImageAlphaMask(cimage, *calphaMask)
}
// ImageAlphaPremultiply - Premultiply alpha channel
func ImageAlphaPremultiply(image *Image) {
cimage := image.cptr()
C.ImageAlphaPremultiply(cimage)
}
// ImageBlurGaussian - Apply box blur
func ImageBlurGaussian(image *Image, blurSize int32) {
cimage := image.cptr()
cblurSize := C.int(blurSize)
C.ImageBlurGaussian(cimage, cblurSize)
}
// ImageResize - Resize an image (bilinear filtering)
func ImageResize(image *Image, newWidth, newHeight int32) {
cimage := image.cptr()
cnewWidth := (C.int)(newWidth)
cnewHeight := (C.int)(newHeight)
C.ImageResize(cimage, cnewWidth, cnewHeight)
}
// ImageResizeNN - Resize an image (Nearest-Neighbor scaling algorithm)
func ImageResizeNN(image *Image, newWidth, newHeight int32) {
cimage := image.cptr()
cnewWidth := (C.int)(newWidth)
cnewHeight := (C.int)(newHeight)
C.ImageResizeNN(cimage, cnewWidth, cnewHeight)
}
// ImageResizeCanvas - Resize canvas and fill with color
func ImageResizeCanvas(image *Image, newWidth, newHeight, offsetX, offsetY int32, col color.RGBA) {
cimage := image.cptr()
cnewWidth := (C.int)(newWidth)
cnewHeight := (C.int)(newHeight)
coffsetX := (C.int)(offsetX)
coffsetY := (C.int)(offsetY)
ccolor := colorCptr(col)
C.ImageResizeCanvas(cimage, cnewWidth, cnewHeight, coffsetX, coffsetY, *ccolor)
}
// ImageMipmaps - Generate all mipmap levels for a provided image
func ImageMipmaps(image *Image) {
cimage := image.cptr()
C.ImageMipmaps(cimage)
}
// ImageDither - Dither image data to 16bpp or lower (Floyd-Steinberg dithering)
func ImageDither(image *Image, rBpp, gBpp, bBpp, aBpp int32) {
cimage := image.cptr()
crBpp := (C.int)(rBpp)
cgBpp := (C.int)(gBpp)
cbBpp := (C.int)(bBpp)
caBpp := (C.int)(aBpp)
C.ImageDither(cimage, crBpp, cgBpp, cbBpp, caBpp)
}
// ImageFlipVertical - Flip image vertically
func ImageFlipVertical(image *Image) {
cimage := image.cptr()
C.ImageFlipVertical(cimage)
}
// ImageFlipHorizontal - Flip image horizontally
func ImageFlipHorizontal(image *Image) {
cimage := image.cptr()
C.ImageFlipHorizontal(cimage)
}
// ImageRotate - Rotate image by input angle in degrees (-359 to 359)
func ImageRotate(image *Image, degrees int32) {
cimage := image.cptr()
cdegrees := (C.int)(degrees)
C.ImageRotate(cimage, cdegrees)
}
// ImageRotateCW - Rotate image clockwise 90deg
func ImageRotateCW(image *Image) {
cimage := image.cptr()
C.ImageRotateCW(cimage)
}
// ImageRotateCCW - Rotate image counter-clockwise 90deg
func ImageRotateCCW(image *Image) {
cimage := image.cptr()
C.ImageRotateCCW(cimage)
}
// ImageColorTint - Modify image color: tint
func ImageColorTint(image *Image, col color.RGBA) {
cimage := image.cptr()
ccolor := colorCptr(col)
C.ImageColorTint(cimage, *ccolor)
}
// ImageColorInvert - Modify image color: invert
func ImageColorInvert(image *Image) {
cimage := image.cptr()
C.ImageColorInvert(cimage)
}
// ImageColorGrayscale - Modify image color: grayscale
func ImageColorGrayscale(image *Image) {
cimage := image.cptr()
C.ImageColorGrayscale(cimage)
}
// ImageColorContrast - Modify image color: contrast (-100 to 100)
func ImageColorContrast(image *Image, contrast float32) {
cimage := image.cptr()
ccontrast := (C.float)(contrast)
C.ImageColorContrast(cimage, ccontrast)
}
// ImageColorBrightness - Modify image color: brightness (-255 to 255)
func ImageColorBrightness(image *Image, brightness int32) {
cimage := image.cptr()
cbrightness := (C.int)(brightness)
C.ImageColorBrightness(cimage, cbrightness)
}
// ImageColorReplace - Modify image color: replace color
func ImageColorReplace(image *Image, col, replace color.RGBA) {
cimage := image.cptr()
ccolor := colorCptr(col)
creplace := colorCptr(replace)
C.ImageColorReplace(cimage, *ccolor, *creplace)
}
// GetImageColor - Get image pixel color at (x, y) position
func GetImageColor(image Image, x, y int32) color.RGBA {
cimage := image.cptr()
cx := (C.int)(x)
cy := (C.int)(y)
ret := C.GetImageColor(*cimage, cx, cy)
v := newColorFromPointer(unsafe.Pointer(&ret))
return v
}
// ImageClearBackground - Clear image background with given color
func ImageClearBackground(dst *Image, col color.RGBA) {
cdst := dst.cptr()
ccolor := colorCptr(col)
C.ImageClearBackground(cdst, *ccolor)
}
// ImageDraw - Draw a source image within a destination image
func ImageDraw(dst, src *Image, srcRec, dstRec Rectangle, tint color.RGBA) {
cdst := dst.cptr()
csrc := src.cptr()
csrcRec := srcRec.cptr()
cdstRec := dstRec.cptr()
ctint := colorCptr(tint)
C.ImageDraw(cdst, *csrc, *csrcRec, *cdstRec, *ctint)
}
// ImageDrawLine - Draw line within an image
func ImageDrawLine(dst *Image, startPosX, startPosY, endPosX, endPosY int32, col color.RGBA) {
cdst := dst.cptr()
cstartPosX := (C.int)(startPosX)
cstartPosY := (C.int)(startPosY)
cendPosX := (C.int)(endPosX)
cendPosY := (C.int)(endPosY)
ccolor := colorCptr(col)
C.ImageDrawLine(cdst, cstartPosX, cstartPosY, cendPosX, cendPosY, *ccolor)
}
// ImageDrawLineV - Draw line within an image, vector version
func ImageDrawLineV(dst *Image, start, end Vector2, col color.RGBA) {
cdst := dst.cptr()
cstart := start.cptr()
cend := end.cptr()
ccolor := colorCptr(col)
C.ImageDrawLineV(cdst, *cstart, *cend, *ccolor)
}
// ImageDrawCircle - Draw a filled circle within an image
func ImageDrawCircle(dst *Image, centerX, centerY, radius int32, col color.RGBA) {
cdst := dst.cptr()
ccenterX := (C.int)(centerX)
ccenterY := (C.int)(centerY)
cradius := (C.int)(radius)
ccolor := colorCptr(col)
C.ImageDrawCircle(cdst, ccenterX, ccenterY, cradius, *ccolor)
}
// ImageDrawCircleV - Draw a filled circle within an image (Vector version)
func ImageDrawCircleV(dst *Image, center Vector2, radius int32, col color.RGBA) {
cdst := dst.cptr()
ccenter := center.cptr()
cradius := (C.int)(radius)
ccolor := colorCptr(col)
C.ImageDrawCircleV(cdst, *ccenter, cradius, *ccolor)
}
// ImageDrawCircleLines - Draw circle outline within an image
func ImageDrawCircleLines(dst *Image, centerX, centerY, radius int32, col color.RGBA) {
cdst := dst.cptr()
ccenterX := (C.int)(centerX)
ccenterY := (C.int)(centerY)
cradius := (C.int)(radius)
ccolor := colorCptr(col)
C.ImageDrawCircleLines(cdst, ccenterX, ccenterY, cradius, *ccolor)
}
// ImageDrawCircleLinesV - Draw circle outline within an image (Vector version)
func ImageDrawCircleLinesV(dst *Image, center Vector2, radius int32, col color.RGBA) {
cdst := dst.cptr()
ccenter := center.cptr()
cradius := (C.int)(radius)
ccolor := colorCptr(col)
C.ImageDrawCircleLinesV(cdst, *ccenter, cradius, *ccolor)
}
// ImageDrawPixel - Draw pixel within an image
func ImageDrawPixel(dst *Image, posX, posY int32, col color.RGBA) {
cdst := dst.cptr()
cposX := (C.int)(posX)
cposY := (C.int)(posY)
ccolor := colorCptr(col)
C.ImageDrawPixel(cdst, cposX, cposY, *ccolor)
}
// ImageDrawPixelV - Draw pixel within an image (Vector version)
func ImageDrawPixelV(dst *Image, position Vector2, col color.RGBA) {
cdst := dst.cptr()
cposition := position.cptr()
ccolor := colorCptr(col)
C.ImageDrawPixelV(cdst, *cposition, *ccolor)
}
// ImageDrawRectangle - Draw rectangle within an image
func ImageDrawRectangle(dst *Image, x, y, width, height int32, col color.RGBA) {
cdst := dst.cptr()
cx := (C.int)(x)
cy := (C.int)(y)
cwidth := (C.int)(width)
cheight := (C.int)(height)
ccolor := colorCptr(col)
C.ImageDrawRectangle(cdst, cx, cy, cwidth, cheight, *ccolor)
}
// ImageDrawRectangleV - Draw rectangle within an image (Vector version)
func ImageDrawRectangleV(dst *Image, position, size Vector2, col color.RGBA) {
cdst := dst.cptr()
cposition := position.cptr()
csize := size.cptr()
ccolor := colorCptr(col)
C.ImageDrawRectangleV(cdst, *cposition, *csize, *ccolor)
}
// ImageDrawRectangleLines - Draw rectangle lines within an image
func ImageDrawRectangleLines(dst *Image, rec Rectangle, thick int, col color.RGBA) {
cdst := dst.cptr()
crec := rec.cptr()
cthick := (C.int)(thick)
ccolor := colorCptr(col)
C.ImageDrawRectangleLines(cdst, *crec, cthick, *ccolor)
}
// ImageDrawRectangleRec - Draw rectangle within an image
func ImageDrawRectangleRec(dst *Image, rec Rectangle, col color.RGBA) {
cdst := dst.cptr()
crec := rec.cptr()
ccolor := colorCptr(col)
C.ImageDrawRectangleRec(cdst, *crec, *ccolor)
}
// ImageDrawText - Draw text (default font) within an image (destination)
func ImageDrawText(dst *Image, posX, posY int32, text string, fontSize int32, col color.RGBA) {
cdst := dst.cptr()
posx := (C.int)(posX)
posy := (C.int)(posY)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cfontSize := (C.int)(fontSize)
ccolor := colorCptr(col)
C.ImageDrawText(cdst, ctext, posx, posy, cfontSize, *ccolor)
}
// ImageDrawTextEx - Draw text (custom sprite font) within an image (destination)
func ImageDrawTextEx(dst *Image, position Vector2, font Font, text string, fontSize, spacing float32, col color.RGBA) {
cdst := dst.cptr()
cposition := position.cptr()
cfont := font.cptr()
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cfontSize := (C.float)(fontSize)
cspacing := (C.float)(spacing)
ccolor := colorCptr(col)
C.ImageDrawTextEx(cdst, *cfont, ctext, *cposition, cfontSize, cspacing, *ccolor)
}
// GenImageColor - Generate image: plain color
func GenImageColor(width, height int, col color.RGBA) *Image {
cwidth := (C.int)(width)
cheight := (C.int)(height)
ccolor := colorCptr(col)
ret := C.GenImageColor(cwidth, cheight, *ccolor)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// GenImageGradientLinear - Generate image: linear gradient, direction in degrees [0..360], 0=Vertical gradient
func GenImageGradientLinear(width, height, direction int, start, end color.RGBA) *Image {
cwidth := (C.int)(width)
cheight := (C.int)(height)
cdensity := (C.int)(direction)
cstart := colorCptr(start)
cend := colorCptr(end)
ret := C.GenImageGradientLinear(cwidth, cheight, cdensity, *cstart, *cend)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// GenImageGradientRadial - Generate image: radial gradient
func GenImageGradientRadial(width, height int, density float32, inner, outer color.RGBA) *Image {
cwidth := (C.int)(width)
cheight := (C.int)(height)
cdensity := (C.float)(density)
cinner := colorCptr(inner)
couter := colorCptr(outer)
ret := C.GenImageGradientRadial(cwidth, cheight, cdensity, *cinner, *couter)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// GenImageGradientSquare - Generate image: square gradient
func GenImageGradientSquare(width, height int, density float32, inner, outer color.RGBA) *Image {
cwidth := (C.int)(width)
cheight := (C.int)(height)
cdensity := (C.float)(density)
cinner := colorCptr(inner)
couter := colorCptr(outer)
ret := C.GenImageGradientSquare(cwidth, cheight, cdensity, *cinner, *couter)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// GenImageChecked - Generate image: checked
func GenImageChecked(width, height, checksX, checksY int, col1, col2 color.RGBA) *Image {
cwidth := (C.int)(width)
cheight := (C.int)(height)
cchecksX := (C.int)(checksX)
cchecksY := (C.int)(checksY)
ccol1 := colorCptr(col1)
ccol2 := colorCptr(col2)
ret := C.GenImageChecked(cwidth, cheight, cchecksX, cchecksY, *ccol1, *ccol2)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// GenImageWhiteNoise - Generate image: white noise
func GenImageWhiteNoise(width, height int, factor float32) *Image {
cwidth := (C.int)(width)
cheight := (C.int)(height)
cfactor := (C.float)(factor)
ret := C.GenImageWhiteNoise(cwidth, cheight, cfactor)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// GenImagePerlinNoise - Generate image: perlin noise
func GenImagePerlinNoise(width, height, offsetX, offsetY int, scale float32) *Image {
cwidth := (C.int)(width)
cheight := (C.int)(height)
coffsetX := (C.int)(offsetX)
coffsetY := (C.int)(offsetY)
cscale := (C.float)(scale)
ret := C.GenImagePerlinNoise(cwidth, cheight, coffsetX, coffsetY, cscale)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// GenImageCellular - Generate image: cellular algorithm. Bigger tileSize means bigger cells
func GenImageCellular(width, height, tileSize int) *Image {
cwidth := (C.int)(width)
cheight := (C.int)(height)
ctileSize := (C.int)(tileSize)
ret := C.GenImageCellular(cwidth, cheight, ctileSize)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// GenImageText - Generate image: grayscale image from text data
func GenImageText(width, height int, text string) *Image {
cwidth := (C.int)(width)
cheight := (C.int)(height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
ret := C.GenImageText(cwidth, cheight, ctext)
v := newImageFromPointer(unsafe.Pointer(&ret))
return v
}
// GenTextureMipmaps - Generate GPU mipmaps for a texture
func GenTextureMipmaps(texture *Texture2D) {
ctexture := texture.cptr()
C.GenTextureMipmaps(ctexture)
}
// SetTextureFilter - Set texture scaling filter mode
func SetTextureFilter(texture Texture2D, filterMode TextureFilterMode) {
ctexture := texture.cptr()
cfilterMode := (C.int)(filterMode)
C.SetTextureFilter(*ctexture, cfilterMode)
}
// SetTextureWrap - Set texture wrapping mode
func SetTextureWrap(texture Texture2D, wrapMode TextureWrapMode) {
ctexture := texture.cptr()
cwrapMode := (C.int)(wrapMode)
C.SetTextureWrap(*ctexture, cwrapMode)
}
// DrawTexture - Draw a Texture2D
func DrawTexture(texture Texture2D, posX int32, posY int32, tint color.RGBA) {
ctexture := texture.cptr()
cposX := (C.int)(posX)
cposY := (C.int)(posY)
ctint := colorCptr(tint)
C.DrawTexture(*ctexture, cposX, cposY, *ctint)
}
// DrawTextureV - Draw a Texture2D with position defined as Vector2
func DrawTextureV(texture Texture2D, position Vector2, tint color.RGBA) {
ctexture := texture.cptr()
cposition := position.cptr()
ctint := colorCptr(tint)
C.DrawTextureV(*ctexture, *cposition, *ctint)
}
// DrawTextureEx - Draw a Texture2D with extended parameters
func DrawTextureEx(texture Texture2D, position Vector2, rotation, scale float32, tint color.RGBA) {
ctexture := texture.cptr()
cposition := position.cptr()
crotation := (C.float)(rotation)
cscale := (C.float)(scale)
ctint := colorCptr(tint)
C.DrawTextureEx(*ctexture, *cposition, crotation, cscale, *ctint)
}
// DrawTextureRec - Draw a part of a texture defined by a rectangle
func DrawTextureRec(texture Texture2D, sourceRec Rectangle, position Vector2, tint color.RGBA) {
ctexture := texture.cptr()
csourceRec := sourceRec.cptr()
cposition := position.cptr()
ctint := colorCptr(tint)
C.DrawTextureRec(*ctexture, *csourceRec, *cposition, *ctint)
}
// DrawTexturePro - Draw a part of a texture defined by a rectangle with 'pro' parameters
func DrawTexturePro(texture Texture2D, sourceRec, destRec Rectangle, origin Vector2, rotation float32, tint color.RGBA) {
ctexture := texture.cptr()
csourceRec := sourceRec.cptr()
cdestRec := destRec.cptr()
corigin := origin.cptr()
crotation := (C.float)(rotation)
ctint := colorCptr(tint)
C.DrawTexturePro(*ctexture, *csourceRec, *cdestRec, *corigin, crotation, *ctint)
}
// cptr returns C pointer
func (n *NPatchInfo) cptr() *C.NPatchInfo {
return (*C.NPatchInfo)(unsafe.Pointer(n))
}
// DrawTextureNPatch - Draws a texture (or part of it) that stretches or shrinks nicely using n-patch info
func DrawTextureNPatch(texture Texture2D, nPatchInfo NPatchInfo, dest Rectangle, origin Vector2, rotation float32, tint color.RGBA) {
ctexture := texture.cptr()
cnPatchInfo := nPatchInfo.cptr()
cdest := dest.cptr()
corigin := origin.cptr()
crotation := (C.float)(rotation)
ctint := colorCptr(tint)
C.DrawTextureNPatch(*ctexture, *cnPatchInfo, *cdest, *corigin, crotation, *ctint)
}