raylib-go/examples/textures/image_text/main.go
2017-11-14 04:39:02 +01:00

62 lines
1.8 KiB
Go

package main
import (
"github.com/gen2brain/raylib-go/raylib"
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
raylib.InitWindow(screenWidth, screenHeight, "raylib [textures] example - image text drawing")
// TTF SpriteFont loading with custom generation parameters
var fontChars int32
font := raylib.LoadSpriteFontEx("fonts/KAISG.ttf", 64, 0, &fontChars)
parrots := raylib.LoadImage("parrots.png") // Load image in CPU memory (RAM)
// Draw over image using custom font
raylib.ImageDrawTextEx(parrots, raylib.NewVector2(20, 20), font, "[Parrots font drawing]", float32(font.BaseSize), 0, raylib.White)
texture := raylib.LoadTextureFromImage(parrots) // Image converted to texture, uploaded to GPU memory (VRAM)
raylib.UnloadImage(parrots) // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
position := raylib.NewVector2(float32(screenWidth)/2-float32(texture.Width)/2, float32(screenHeight)/2-float32(texture.Height)/2-20)
showFont := false
raylib.SetTargetFPS(60)
for !raylib.WindowShouldClose() {
if raylib.IsKeyDown(raylib.KeySpace) {
showFont = true
} else {
showFont = false
}
raylib.BeginDrawing()
raylib.ClearBackground(raylib.RayWhite)
if !showFont {
// Draw texture with text already drawn inside
raylib.DrawTextureV(texture, position, raylib.White)
// Draw text directly using sprite font
raylib.DrawTextEx(font, "[Parrots font drawing]", raylib.NewVector2(position.X+20, position.Y+20+280), float32(font.BaseSize), 0, raylib.White)
} else {
raylib.DrawTexture(font.Texture, screenWidth/2-font.Texture.Width/2, 50, raylib.Black)
}
raylib.DrawText("PRESS SPACE to SEE USED SPRITEFONT ", 290, 420, 10, raylib.DarkGray)
raylib.EndDrawing()
}
raylib.UnloadTexture(texture)
raylib.UnloadSpriteFont(font)
raylib.CloseWindow()
}