raylib-go/raygui/raygui.go
2022-11-25 14:28:20 +03:00

1509 lines
54 KiB
Go

package raygui
/*
#cgo CFLAGS: -DRAYGUI_IMPLEMENTATION -I../raylib/
#include "raygui.h"
#include <stdlib.h>
*/
import "C"
import (
"strings"
"unsafe"
rl "github.com/gen2brain/raylib-go/raylib"
)
const (
SCROLLBAR_LEFT_SIDE = 0
SCROLLBAR_RIGHT_SIDE = 1
)
// GuiStyleProp - transpiled function from C4GO/tests/raylib/raygui.h:332
//
//*
//* raygui v3.5-dev - A simple and easy-to-use immediate-mode gui library
//*
//* DESCRIPTION:
//*
//* raygui is a tools-dev-focused immediate-mode-gui library based on raylib but also
//* available as a standalone library, as long as input and drawing functions are provided.
//*
//* Controls provided:
//*
//* # Container/separators Controls
//* - WindowBox --> StatusBar, Panel
//* - GroupBox --> Line
//* - Line
//* - Panel --> StatusBar
//* - ScrollPanel --> StatusBar
//*
//* # Basic Controls
//* - Label
//* - Button
//* - LabelButton --> Label
//* - Toggle
//* - ToggleGroup --> Toggle
//* - CheckBox
//* - ComboBox
//* - DropdownBox
//* - TextBox
//* - TextBoxMulti
//* - ValueBox --> TextBox
//* - Spinner --> Button, ValueBox
//* - Slider
//* - SliderBar --> Slider
//* - ProgressBar
//* - StatusBar
//* - DummyRec
//* - Grid
//*
//* # Advance Controls
//* - ListView
//* - rl.ColorPicker --> rl.ColorPanel, rl.ColorBarHue
//* - MessageBox --> Window, Label, Button
//* - TextInputBox --> Window, Label, TextBox, Button
//*
//* It also provides a set of functions for styling the controls based on its properties (size, color).
//*
//*
//* RAYGUI STYLE (guiStyle):
//*
//* raygui uses a global data array for all gui style properties (allocated on data segment by default),
//* when a new style is loaded, it is loaded over the global style... but a default gui style could always be
//* recovered with GuiLoadStyleDefault() function, that overwrites the current style to the default one
//*
//* The global style array size is fixed and depends on the number of controls and properties:
//*
//* static unsigned int guiStyle[RAYGUI_MAX_CONTROLS*(RAYGUI_MAX_PROPS_BASE + RAYGUI_MAX_PROPS_EXTENDED)];
//*
//* guiStyle size is by default: 16*(16 + 8) = 384*4 = 1536 bytes = 1.5 KB
//*
//* Note that the first set of BASE properties (by default guiStyle[0..15]) belong to the generic style
//* used for all controls, when any of those base values is set, it is automatically populated to all
//* controls, so, specific control values overwriting generic style should be set after base values.
//*
//* After the first BASE set we have the EXTENDED properties (by default guiStyle[16..23]), those
//* properties are actually common to all controls and can not be overwritten individually (like BASE ones)
//* Some of those properties are: TEXT_SIZE, TEXT_SPACING, LINE_COLOR, BACKGROUND_COLOR
//*
//* Custom control properties can be defined using the EXTENDED properties for each independent control.
//*
//* TOOL: rGuiStyler is a visual tool to customize raygui style.
//*
//*
//* RAYGUI ICONS (guiIcons):
//*
//* raygui could use a global array containing icons data (allocated on data segment by default),
//* a custom icons set could be loaded over this array using GuiLoadIcons(), but loaded icons set
//* must be same RAYGUI_ICON_SIZE and no more than RAYGUI_ICON_MAX_ICONS will be loaded
//*
//* Every icon is codified in binary form, using 1 bit per pixel, so, every 16x16 icon
//* requires 8 integers (16*16/32) to be stored in memory.
//*
//* When the icon is draw, actually one quad per pixel is drawn if the bit for that pixel is set.
//*
//* The global icons array size is fixed and depends on the number of icons and size:
//*
//* static unsigned int guiIcons[RAYGUI_ICON_MAX_ICONS*RAYGUI_ICON_DATA_ELEMENTS];
//*
//* guiIcons size is by default: 256*(16*16/32) = 2048*4 = 8192 bytes = 8 KB
//*
//* TOOL: rGuiIcons is a visual tool to customize raygui icons and create new ones.
//*
//*
//* CONFIGURATION:
//*
//* #define RAYGUI_IMPLEMENTATION
//* Generates the implementation of the library into the included file.
//* If not defined, the library is in header only mode and can be included in other headers
//* or source files without problems. But only ONE file should hold the implementation.
//*
//* #define RAYGUI_STANDALONE
//* Avoid raylib.h header inclusion in this file. Data types defined on raylib are defined
//* internally in the library and input management and drawing functions must be provided by
//* the user (check library implementation for further details).
//*
//* #define RAYGUI_NO_ICONS
//* Avoid including embedded ricons data (256 icons, 16x16 pixels, 1-bit per pixel, 2KB)
//*
//* #define RAYGUI_CUSTOM_ICONS
//* Includes custom ricons.h header defining a set of custom icons,
//* this file can be generated using rGuiIcons tool
//*
//*
//* VERSIONS HISTORY:
//* 3.5 (xx-xxx-2022) ADDED: Multiple new icons, useful for code editing tools
//* ADDED: GuiTabBar(), based on GuiToggle()
//* REMOVED: Unneeded icon editing functions
//* REDESIGNED: GuiDrawText() to divide drawing by lines
//* REMOVED: MeasureTextEx() dependency, logic directly implemented
//* REMOVED: DrawTextEx() dependency, logic directly implemented
//* ADDED: Helper functions to split text in separate lines
//* 3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes
//* REMOVED: GuiScrollBar(), only internal
//* REDESIGNED: GuiPanel() to support text parameter
//* REDESIGNED: GuiScrollPanel() to support text parameter
//* REDESIGNED: GuiColorPicker() to support text parameter
//* REDESIGNED: GuiColorPanel() to support text parameter
//* REDESIGNED: GuiColorBarAlpha() to support text parameter
//* REDESIGNED: GuiColorBarHue() to support text parameter
//* REDESIGNED: GuiTextInputBox() to support password
//* 3.1 (12-Jan-2022) REVIEWED: Default style for consistency (aligned with rGuiLayout v2.5 tool)
//* REVIEWED: GuiLoadStyle() to support compressed font atlas image data and unload previous textures
//* REVIEWED: External icons usage logic
//* REVIEWED: GuiLine() for centered alignment when including text
//* RENAMED: Multiple controls properties definitions to prepend RAYGUI_
//* RENAMED: RICON_ references to RAYGUI_ICON_ for library consistency
//* Projects updated and multiple tweaks
//* 3.0 (04-Nov-2021) Integrated ricons data to avoid external file
//* REDESIGNED: GuiTextBoxMulti()
//* REMOVED: GuiImageButton*()
//* Multiple minor tweaks and bugs corrected
//* 2.9 (17-Mar-2021) REMOVED: Tooltip API
//* 2.8 (03-May-2020) Centralized rectangles drawing to GuiDrawRectangle()
//* 2.7 (20-Feb-2020) ADDED: Possible tooltips API
//* 2.6 (09-Sep-2019) ADDED: GuiTextInputBox()
//* REDESIGNED: GuiListView*(), GuiDropdownBox(), GuiSlider*(), GuiProgressBar(), GuiMessageBox()
//* REVIEWED: GuiTextBox(), GuiSpinner(), GuiValueBox(), GuiLoadStyle()
//* Replaced property INNER_PADDING by TEXT_PADDING, renamed some properties
//* ADDED: 8 new custom styles ready to use
//* Multiple minor tweaks and bugs corrected
//* 2.5 (28-May-2019) Implemented extended GuiTextBox(), GuiValueBox(), GuiSpinner()
//* 2.3 (29-Apr-2019) ADDED: rIcons auxiliar library and support for it, multiple controls reviewed
//* Refactor all controls drawing mechanism to use control state
//* 2.2 (05-Feb-2019) ADDED: GuiScrollBar(), GuiScrollPanel(), reviewed GuiListView(), removed Gui*Ex() controls
//* 2.1 (26-Dec-2018) REDESIGNED: GuiCheckBox(), GuiComboBox(), GuiDropdownBox(), GuiToggleGroup() > Use combined text string
//* REDESIGNED: Style system (breaking change)
//* 2.0 (08-Nov-2018) ADDED: Support controls guiLock and custom fonts
//* REVIEWED: GuiComboBox(), GuiListView()...
//* 1.9 (09-Oct-2018) REVIEWED: GuiGrid(), GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()...
//* 1.8 (01-May-2018) Lot of rework and redesign to align with rGuiStyler and rGuiLayout
//* 1.5 (21-Jun-2017) Working in an improved styles system
//* 1.4 (15-Jun-2017) Rewritten all GUI functions (removed useless ones)
//* 1.3 (12-Jun-2017) Complete redesign of style system
//* 1.1 (01-Jun-2017) Complete review of the library
//* 1.0 (07-Jun-2016) Converted to header-only by Ramon Santamaria.
//* 0.9 (07-Mar-2016) Reviewed and tested by Albert Martos, Ian Eito, Sergio Martinez and Ramon Santamaria.
//* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
//*
//*
//* CONTRIBUTORS:
//*
//* Ramon Santamaria: Supervision, review, redesign, update and maintenance
//* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019)
//* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018)
//* Adria Arranz: Testing and Implementation of additional controls (2018)
//* Jordi Jorba: Testing and Implementation of additional controls (2018)
//* Albert Martos: Review and testing of the library (2015)
//* Ian Eito: Review and testing of the library (2015)
//* Kevin Gato: Initial implementation of basic components (2014)
//* Daniel Nicolas: Initial implementation of basic components (2014)
//*
//*
//* LICENSE: zlib/libpng
//*
//* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
//*
//* This software is provided "as-is", without any express or implied warranty. In no event
//* will the authors be held liable for any damages arising from the use of this software.
//*
//* Permission is granted to anyone to use this software for any purpose, including commercial
//* applications, and to alter it and redistribute it freely, subject to the following restrictions:
//*
//* 1. The origin of this software must not be misrepresented; you must not claim that you
//* wrote the original software. If you use this software in a product, an acknowledgment
//* in the product documentation would be appreciated but is not required.
//*
//* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
//* as being the original software.
//*
//* 3. This notice may not be removed or altered from any source distribution.
//*
//
// Function specifiers in case library is build/used as a shared library (Windows)
// NOTE: Microsoft specifiers to tell compiler that symbols are imported/exported from a .dll
// Function specifiers definition
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
// Allow custom memory allocators
// Simple log system to avoid printf() calls if required
// NOTE: Avoiding those calls, also avoids const strings memory usage
//----------------------------------------------------------------------------------
// Types and Structures Definition
// NOTE: Some types are required for RAYGUI_STANDALONE usage
//----------------------------------------------------------------------------------
// Style property
type GuiStyleProp struct {
controlId uint16
propertyId uint16
propertyValue uint32
}
// STATE_NORMAL - transpiled function from C4GO/tests/raylib/raygui.h:339
// Gui control state
const (
STATE_NORMAL int32 = 0
STATE_FOCUSED = 1
STATE_PRESSED = 2
STATE_DISABLED = 3
)
// GuiState - transpiled function from C4GO/tests/raylib/raygui.h:339
type GuiState = int32
// TEXT_ALIGN_LEFT - transpiled function from C4GO/tests/raylib/raygui.h:347
// Gui control text alignment
const (
TEXT_ALIGN_LEFT int32 = 0
TEXT_ALIGN_CENTER = 1
TEXT_ALIGN_RIGHT = 2
)
// GuiTextAlignment - transpiled function from C4GO/tests/raylib/raygui.h:347
type GuiTextAlignment = int32
// DEFAULT - transpiled function from C4GO/tests/raylib/raygui.h:354
// Gui controls
const (
DEFAULT int32 = 0
LABEL = 1
BUTTON = 2
TOGGLE = 3
SLIDER = 4
PROGRESSBAR = 5
CHECKBOX = 6
COMBOBOX = 7
DROPDOWNBOX = 8
TEXTBOX = 9
VALUEBOX = 10
SPINNER = 11
LISTVIEW = 12
COLORPICKER = 13
SCROLLBAR = 14
STATUSBAR = 15
)
// GuiControl - transpiled function from C4GO/tests/raylib/raygui.h:354
type GuiControl = int32
// BORDER_COLOR_NORMAL - transpiled function from C4GO/tests/raylib/raygui.h:377
// Default -> populates to all controls when set
// Basic controls
// Used also for: LABELBUTTON
// Used also for: TOGGLEGROUP
// Used also for: SLIDERBAR
// Used also for: TEXTBOXMULTI
// Uses: BUTTON, VALUEBOX
// Gui base properties for every control
// NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties)
const (
BORDER_COLOR_NORMAL int32 = 0
BASE_COLOR_NORMAL = 1
TEXT_COLOR_NORMAL = 2
BORDER_COLOR_FOCUSED = 3
BASE_COLOR_FOCUSED = 4
TEXT_COLOR_FOCUSED = 5
BORDER_COLOR_PRESSED = 6
BASE_COLOR_PRESSED = 7
TEXT_COLOR_PRESSED = 8
BORDER_COLOR_DISABLED = 9
BASE_COLOR_DISABLED = 10
TEXT_COLOR_DISABLED = 11
BORDER_WIDTH = 12
TEXT_PADDING = 13
TEXT_ALIGNMENT = 14
RESERVED = 15
)
// GuiControlProperty - transpiled function from C4GO/tests/raylib/raygui.h:377
type GuiControlProperty = int32
// TEXT_SIZE - transpiled function from C4GO/tests/raylib/raygui.h:402
// Gui extended properties depend on control
// NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default 8 properties)
//----------------------------------------------------------------------------------
// DEFAULT extended properties
// NOTE: Those properties are common to all controls or global
const (
TEXT_SIZE int32 = 16
TEXT_SPACING = 17
LINE_COLOR = 18
BACKGROUND_COLOR = 19
)
// GuiDefaultProperty - transpiled function from C4GO/tests/raylib/raygui.h:402
type GuiDefaultProperty = int32
// GROUP_PADDING - transpiled function from C4GO/tests/raylib/raygui.h:416
// Text size (glyphs max height)
// Text spacing between glyphs
// Line control color
// Background color
// Label
//typedef enum { } GuiLabelProperty;
// Button/Spinner
//typedef enum { } GuiButtonProperty;
// Toggle/ToggleGroup
const (
GROUP_PADDING int32 = 16
)
// GuiToggleProperty - transpiled function from C4GO/tests/raylib/raygui.h:416
type GuiToggleProperty = int32
// SLIDER_WIDTH - transpiled function from C4GO/tests/raylib/raygui.h:421
// ToggleGroup separation between toggles
// Slider/SliderBar
const (
SLIDER_WIDTH int32 = 16
SLIDER_PADDING = 17
)
// GuiSliderProperty - transpiled function from C4GO/tests/raylib/raygui.h:421
type GuiSliderProperty = int32
// PROGRESS_PADDING - transpiled function from C4GO/tests/raylib/raygui.h:427
// Slider size of internal bar
// Slider/SliderBar internal bar padding
// ProgressBar
const (
PROGRESS_PADDING int32 = 16
)
// GuiProgressBarProperty - transpiled function from C4GO/tests/raylib/raygui.h:427
type GuiProgressBarProperty = int32
// ARROWS_SIZE - transpiled function from C4GO/tests/raylib/raygui.h:432
// ProgressBar internal padding
// ScrollBar
const (
ARROWS_SIZE int32 = 16
ARROWS_VISIBLE = 17
SCROLL_SLIDER_PADDING = 18
SCROLL_SLIDER_SIZE = 19
SCROLL_PADDING = 20
SCROLL_SPEED = 21
)
// GuiScrollBarProperty - transpiled function from C4GO/tests/raylib/raygui.h:432
type GuiScrollBarProperty = int32
// CHECK_PADDING - transpiled function from C4GO/tests/raylib/raygui.h:442
// (SLIDERBAR, SLIDER_PADDING)
// CheckBox
const (
CHECK_PADDING int32 = 16
)
// GuiCheckBoxProperty - transpiled function from C4GO/tests/raylib/raygui.h:442
type GuiCheckBoxProperty = int32
// COMBO_BUTTON_WIDTH - transpiled function from C4GO/tests/raylib/raygui.h:447
// CheckBox internal check padding
// ComboBox
const (
COMBO_BUTTON_WIDTH int32 = 16
COMBO_BUTTON_SPACING = 17
)
// GuiComboBoxProperty - transpiled function from C4GO/tests/raylib/raygui.h:447
type GuiComboBoxProperty = int32
// ARROW_PADDING - transpiled function from C4GO/tests/raylib/raygui.h:453
// ComboBox right button width
// ComboBox button separation
// DropdownBox
const (
ARROW_PADDING int32 = 16
DROPDOWN_ITEMS_SPACING = 17
)
// GuiDropdownBoxProperty - transpiled function from C4GO/tests/raylib/raygui.h:453
type GuiDropdownBoxProperty = int32
// TEXT_INNER_PADDING - transpiled function from C4GO/tests/raylib/raygui.h:459
// DropdownBox arrow separation from border and items
// DropdownBox items separation
// TextBox/TextBoxMulti/ValueBox/Spinner
const (
TEXT_INNER_PADDING int32 = 16
TEXT_LINES_SPACING = 17
)
// GuiTextBoxProperty - transpiled function from C4GO/tests/raylib/raygui.h:459
type GuiTextBoxProperty = int32
// SPIN_BUTTON_WIDTH - transpiled function from C4GO/tests/raylib/raygui.h:465
// TextBox/TextBoxMulti/ValueBox/Spinner inner text padding
// TextBoxMulti lines separation
// Spinner
const (
SPIN_BUTTON_WIDTH int32 = 16
SPIN_BUTTON_SPACING = 17
)
// GuiSpinnerProperty - transpiled function from C4GO/tests/raylib/raygui.h:465
type GuiSpinnerProperty = int32
// LIST_ITEMS_HEIGHT - transpiled function from C4GO/tests/raylib/raygui.h:471
// Spinner left/right buttons width
// Spinner buttons separation
// ListView
const (
LIST_ITEMS_HEIGHT int32 = 16
LIST_ITEMS_SPACING = 17
SCROLLBAR_WIDTH = 18
SCROLLBAR_SIDE = 19
)
// GuiListViewProperty - transpiled function from C4GO/tests/raylib/raygui.h:471
type GuiListViewProperty = int32
// COLOR_SELECTOR_SIZE - transpiled function from C4GO/tests/raylib/raygui.h:479
// ListView items height
// ListView items separation
// ListView scrollbar size (usually width)
// ListView scrollbar side (0-left, 1-right)
// rl.ColorPicker
const (
COLOR_SELECTOR_SIZE int32 = 16
HUEBAR_WIDTH = 17
HUEBAR_PADDING = 18
HUEBAR_SELECTOR_HEIGHT = 19
HUEBAR_SELECTOR_OVERFLOW = 20
)
// GuiColorPickerProperty - transpiled function from C4GO/tests/raylib/raygui.h:479
type GuiColorPickerProperty = int32
// GuiEnable - transpiled function from C4GO/tests/raylib/raygui.h:504
// rl.ColorPicker right hue bar width
// rl.ColorPicker right hue bar separation from panel
// rl.ColorPicker right hue bar selector height
// rl.ColorPicker right hue bar selector overflow
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
// ...
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
// Global gui state control functions
// Enable gui controls (global state)
func Enable() {
C.GuiEnable()
}
// GuiDisable - transpiled function from C4GO/tests/raylib/raygui.h:505
// Disable gui controls (global state)
func Disable() {
C.GuiDisable()
}
// GuiLock - transpiled function from C4GO/tests/raylib/raygui.h:506
// Lock gui controls (global state)
func Lock() {
C.GuiLock()
}
// GuiUnlock - transpiled function from C4GO/tests/raylib/raygui.h:507
// Unlock gui controls (global state)
func Unlock() {
C.GuiUnlock()
}
// GuiIsLocked - transpiled function from C4GO/tests/raylib/raygui.h:508
// Check if gui is locked (global state)
func IsLocked() bool {
return bool(C.GuiIsLocked())
}
// GuiFade - transpiled function from C4GO/tests/raylib/raygui.h:509
// Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
func Fade(alpha float32) {
calpha := C.float(alpha)
C.GuiFade(calpha)
}
// GuiSetState - transpiled function from C4GO/tests/raylib/raygui.h:510
// Set gui state (global state)
func SetState(state int32) {
cstate := C.int(state)
C.GuiSetState(cstate)
}
// GuiGetState - transpiled function from C4GO/tests/raylib/raygui.h:511
// Get gui state (global state)
func GetState() int32 {
return int32(C.GuiGetState())
}
// GuiSetStyle - transpiled function from C4GO/tests/raylib/raygui.h:518
func SetStyle(control int32, property int32, value int32) {
ccontrol := C.int(control)
cproperty := C.int(property)
cvalue := C.int(value)
C.GuiSetStyle(ccontrol, cproperty, cvalue)
}
// GuiGetStyle - transpiled function from C4GO/tests/raylib/raygui.h:519
// Get one style property
func GetStyle(control int32, property int32) int32 {
ccontrol := C.int(control)
cproperty := C.int(property)
return int32(C.GuiGetStyle(ccontrol, cproperty))
}
// GuiWindowBox - transpiled function from C4GO/tests/raylib/raygui.h:522
// Container/separator controls, useful for controls organization
// Window Box control, shows a window that can be closed
func WindowBox(bounds rl.Rectangle, title string) bool {
var cbounds C.struct_Rectangle
cbounds.height = C.float(bounds.Height)
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
ctitle := C.CString(title)
defer C.free(unsafe.Pointer(ctitle))
return bool(C.GuiWindowBox(cbounds, ctitle))
}
// GuiGroupBox - transpiled function from C4GO/tests/raylib/raygui.h:523
// Group Box control with text name
func GroupBox(bounds rl.Rectangle, text string) {
var cbounds C.struct_Rectangle
cbounds.height = C.float(bounds.Height)
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
C.GuiGroupBox(cbounds, ctext)
}
// GuiLine - transpiled function from C4GO/tests/raylib/raygui.h:524
// Line separator control, could contain text
func Line(bounds rl.Rectangle, text string) {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
C.GuiLine(cbounds, ctext)
}
// GuiPanel - transpiled function from C4GO/tests/raylib/raygui.h:525
// Panel control, useful to group controls
func Panel(bounds rl.Rectangle, text string) {
var cbounds C.struct_Rectangle
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
C.GuiPanel(cbounds, ctext)
}
// Scroll Panel control
func ScrollPanel(bounds rl.Rectangle, text string, content rl.Rectangle, scroll *rl.Vector2) rl.Rectangle {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
var ccontent C.struct_Rectangle
ccontent.x = C.float(content.X)
ccontent.y = C.float(content.Y)
ccontent.width = C.float(content.Width)
ccontent.height = C.float(content.Height)
var cscroll C.struct_Vector2
cscroll.x = C.float(scroll.X)
cscroll.y = C.float(scroll.Y)
defer func() {
scroll.X = float32(cscroll.x)
scroll.Y = float32(cscroll.y)
}()
var res C.struct_Rectangle
res = C.GuiScrollPanel(cbounds, ctext, ccontent, &cscroll)
var goRes rl.Rectangle
goRes.X = float32(res.x)
goRes.Y = float32(res.y)
goRes.Width = float32(res.width)
goRes.Height = float32(res.height)
return goRes
}
// Scroll bar control (used by GuiScrollPanel())
func ScrollBar(bounds rl.Rectangle, value, minValue, maxValue int32) int32 {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
cvalue := C.int(value)
cminValue := C.int(minValue)
cmaxValue := C.int(maxValue)
return int32(C.GuiScrollBar(cbounds, cvalue, cminValue, cmaxValue))
}
// Label control, shows text
func Label(bounds rl.Rectangle, text string) {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
C.GuiLabel(cbounds, ctext)
}
// GuiButton - transpiled function from C4GO/tests/raylib/raygui.h:531
// Button control, returns true when clicked
func Button(bounds rl.Rectangle, text string) bool {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
return bool(C.GuiButton(cbounds, ctext))
}
// GuiLabelButton - transpiled function from C4GO/tests/raylib/raygui.h:532
// Label button control, show true when clicked
func LabelButton(bounds rl.Rectangle, text string) bool {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
return bool(C.GuiLabelButton(cbounds, ctext))
}
// Toggle Button control, returns true when active
func Toggle(bounds rl.Rectangle, text string, active bool) bool {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cactive := C.bool(active)
return bool(C.GuiToggle(cbounds, ctext, cactive))
}
// GuiToggleGroup - transpiled function from C4GO/tests/raylib/raygui.h:534
// Toggle Group control, returns active toggle index
func ToggleGroup(bounds rl.Rectangle, text string, active int32) int32 {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cactive := C.int(active)
return int32(C.GuiToggleGroup(cbounds, ctext, cactive))
}
// Check Box control, returns true when active
func CheckBox(bounds rl.Rectangle, text string, checked bool) bool {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cchecked := C.bool(checked)
return bool(C.GuiCheckBox(cbounds, ctext, cchecked))
}
// GuiComboBox - transpiled function from C4GO/tests/raylib/raygui.h:536
// Combo Box control, returns selected item index
func ComboBox(bounds rl.Rectangle, text string, active int32) int32 {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cactive := C.int(active)
return int32(C.GuiComboBox(cbounds, ctext, cactive))
}
// GuiSlider - transpiled function from C4GO/tests/raylib/raygui.h:542
// Spinner control, returns selected value
func Spinner(bounds rl.Rectangle, text string, value *int32, minValue, maxValue int, editMode bool) bool {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
if value == nil {
value = new(int32)
}
cvalue := C.int(*value)
defer func() {
*value = int32(cvalue)
}()
cminValue := C.int(minValue)
cmaxValue := C.int(maxValue)
ceditMode := C.bool(editMode)
return bool(C.GuiSpinner(cbounds, ctext, &cvalue, cminValue, cmaxValue, ceditMode))
}
func Slider(bounds rl.Rectangle, textLeft string, textRight string, value float32, minValue float32, maxValue float32) float32 {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctextLeft := C.CString(textLeft)
defer C.free(unsafe.Pointer(ctextLeft))
ctextRight := C.CString(textRight)
defer C.free(unsafe.Pointer(ctextRight))
cvalue := C.float(value)
cminValue := C.float(minValue)
cmaxValue := C.float(maxValue)
return float32(C.GuiSlider(cbounds, ctextLeft, ctextRight, cvalue, cminValue, cmaxValue))
}
// GuiSliderBar - transpiled function from C4GO/tests/raylib/raygui.h:543
// Slider Bar control, returns selected value
func SliderBar(bounds rl.Rectangle, textLeft string, textRight string, value float32, minValue float32, maxValue float32) float32 {
var cbounds C.struct_Rectangle
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
ctextLeft := C.CString(textLeft)
defer C.free(unsafe.Pointer(ctextLeft))
ctextRight := C.CString(textRight)
defer C.free(unsafe.Pointer(ctextRight))
cvalue := C.float(value)
cminValue := C.float(minValue)
cmaxValue := C.float(maxValue)
return float32(C.GuiSliderBar(cbounds, ctextLeft, ctextRight, cvalue, cminValue, cmaxValue))
}
// GuiProgressBar - transpiled function from C4GO/tests/raylib/raygui.h:544
// Progress Bar control, shows current progress value
func ProgressBar(bounds rl.Rectangle, textLeft string, textRight string, value float32, minValue float32, maxValue float32) float32 {
var cbounds C.struct_Rectangle
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
ctextLeft := C.CString(textLeft)
defer C.free(unsafe.Pointer(ctextLeft))
ctextRight := C.CString(textRight)
defer C.free(unsafe.Pointer(ctextRight))
cvalue := C.float(value)
cminValue := C.float(minValue)
cmaxValue := C.float(maxValue)
return float32(C.GuiProgressBar(cbounds, ctextLeft, ctextRight, cvalue, cminValue, cmaxValue))
}
// GuiStatusBar - transpiled function from C4GO/tests/raylib/raygui.h:545
// Status Bar control, shows info text
func StatusBar(bounds rl.Rectangle, text string) {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
C.GuiStatusBar(cbounds, ctext)
}
// GuiDummyRec - transpiled function from C4GO/tests/raylib/raygui.h:546
// Dummy control for placeholders
func DummyRec(bounds rl.Rectangle, text string) {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
C.GuiDummyRec(cbounds, ctext)
}
// GuiGrid - transpiled function from C4GO/tests/raylib/raygui.h:547
// Grid control, returns mouse cell position
func Grid(bounds rl.Rectangle, text string, spacing float32, subdivs int32) rl.Vector2 {
var cbounds C.struct_Rectangle
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
cbounds.x = C.float(bounds.X)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cspacing := C.float(spacing)
csubdivs := C.int(subdivs)
cResult := C.GuiGrid(cbounds, ctext, cspacing, csubdivs)
var goRes rl.Vector2
goRes.Y = float32(cResult.y)
goRes.X = float32(cResult.x)
return goRes
}
// GuiMessageBox - transpiled function from C4GO/tests/raylib/raygui.h:552
// Advance controls set
// List View control, returns selected list item index
// List View control
func ListView(bounds rl.Rectangle, text string, scrollIndex *int32, active int32) int32 {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
if scrollIndex == nil {
scrollIndex = new(int32)
}
cscrollIndex := C.int(*scrollIndex)
defer func() {
*scrollIndex = int32(cscrollIndex)
}()
cactive := C.int(active)
return int32(C.GuiListView(cbounds, ctext, &cscrollIndex, cactive))
}
// Message Box control, displays a message
func MessageBox(bounds rl.Rectangle, title string, message string, buttons string) int32 {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctitle := C.CString(title)
defer C.free(unsafe.Pointer(ctitle))
cmessage := C.CString(message)
defer C.free(unsafe.Pointer(cmessage))
cbuttons := C.CString(buttons)
defer C.free(unsafe.Pointer(cbuttons))
return int32(C.GuiMessageBox(cbounds, ctitle, cmessage, cbuttons))
}
// GuiColorPicker - transpiled function from C4GO/tests/raylib/raygui.h:554
// rl.Color Picker control (multiple color controls)
func ColorPicker(bounds rl.Rectangle, text string, color rl.Color) rl.Color {
var cbounds C.struct_Rectangle
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
var ccolor C.struct_Color
ccolor.r = C.uchar(color.R)
ccolor.g = C.uchar(color.G)
ccolor.b = C.uchar(color.B)
ccolor.a = C.uchar(color.A)
cResult := C.GuiColorPicker(cbounds, ctext, ccolor)
var goRes rl.Color
goRes.A = byte(cResult.a)
goRes.R = byte(cResult.r)
goRes.G = byte(cResult.g)
goRes.B = byte(cResult.b)
return goRes
}
// GuiColorPanel - transpiled function from C4GO/tests/raylib/raygui.h:555
// Color Panel control
func ColorPanel(bounds rl.Rectangle, text string, color rl.Color) rl.Color {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
var ccolor C.struct_Color
ccolor.b = C.uchar(color.B)
ccolor.a = C.uchar(color.A)
ccolor.r = C.uchar(color.R)
ccolor.g = C.uchar(color.G)
cResult := C.GuiColorPanel(cbounds, ctext, ccolor)
var goRes rl.Color
goRes.A = byte(cResult.a)
goRes.R = byte(cResult.r)
goRes.G = byte(cResult.g)
goRes.B = byte(cResult.b)
return goRes
}
// GuiColorBarAlpha - transpiled function from C4GO/tests/raylib/raygui.h:556
// Color Bar Alpha control
func ColorBarAlpha(bounds rl.Rectangle, text string, alpha float32) float32 {
var cbounds C.struct_Rectangle
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
calpha := C.float(alpha)
return float32(C.GuiColorBarAlpha(cbounds, ctext, calpha))
}
// GuiColorBarHue - transpiled function from C4GO/tests/raylib/raygui.h:557
// Color Bar Hue control
func ColorBarHue(bounds rl.Rectangle, text string, value float32) float32 {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cvalue := C.float(value)
return float32(C.GuiColorBarHue(cbounds, ctext, cvalue))
}
// Dropdown Box control
// NOTE: Returns mouse click
func DropdownBox(bounds rl.Rectangle, text string, active *int32, editMode bool) bool {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
if active == nil {
active = new(int32)
}
cactive := C.int(*active)
defer func() {
*active = int32(cactive)
}()
ceditMode := C.bool(editMode)
return bool(C.GuiDropdownBox(cbounds, ctext, &cactive, ceditMode))
}
// Value Box control, updates input text with numbers
// NOTE: Requires static variables: frameCounter
func ValueBox(bounds rl.Rectangle, text string, value *int32, minValue, maxValue int, editMode bool) bool {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
if value == nil {
value = new(int32)
}
cvalue := C.int(*value)
defer func() {
*value = int32(cvalue)
}()
cminValue := C.int(minValue)
cmaxValue := C.int(maxValue)
ceditMode := C.bool(editMode)
return bool(C.GuiValueBox(cbounds, ctext, &cvalue, cminValue, cmaxValue, ceditMode))
}
// Text Box control, updates input text
// NOTE 2: Returns if KEY_ENTER pressed (useful for data validation)
func TextBox(bounds rl.Rectangle, text *string, textSize int, editMode bool) bool {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
bs := []byte(*text)
if len(bs) == 0 {
bs = []byte{byte(0)}
}
//if 0 < len(bs) && bs[len(bs)-1] != byte(0) { // minimalize allocation
bs = append(bs, byte(0)) // for next input symbols
//}
ctext := (*C.char)(unsafe.Pointer(&bs[0]))
defer func() {
*text = strings.TrimSpace(string(bs))
// no need : C.free(unsafe.Pointer(ctext))
}()
ctextSize := C.int(textSize)
ceditMode := C.bool(editMode)
return bool(C.GuiTextBox(cbounds, ctext, ctextSize, ceditMode))
}
// GuiLoadStyle - transpiled function from C4GO/tests/raylib/raygui.h:560
// Styles loading functions
// Load style file over global style variable (.rgs)
func LoadStyle(fileName string) {
cfileName := C.CString(fileName)
defer C.free(unsafe.Pointer(cfileName))
C.GuiLoadStyle(cfileName)
}
// TODO
// GuiLoadStyleDefault - transpiled function from C4GO/tests/raylib/raygui.h:561
// Load style default over global style
func LoadStyleDefault() {
C.GuiLoadStyleDefault()
}
// GuiIconText - transpiled function from C4GO/tests/raylib/raygui.h:564
// Icons functionality
// Get text with icon id prepended (if supported)
func IconText(iconId int32, text string) string {
ciconId := C.int(iconId)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
return C.GoString(C.GuiIconText(ciconId, ctext))
}
// TODO
// GuiGetIcons - transpiled function from C4GO/tests/raylib/raygui.h:567
// Get raygui icons data pointer
// func GetIcons() []uint32 {
// return C.GuiGetIcons()
// }
// ICON_NONE - transpiled function from C4GO/tests/raylib/raygui.h:575
//----------------------------------------------------------------------------------
// Icons enumeration
//----------------------------------------------------------------------------------
const (
ICON_NONE int32 = 0
ICON_FOLDER_FILE_OPEN = 1
ICON_FILE_SAVE_CLASSIC = 2
ICON_FOLDER_OPEN = 3
ICON_FOLDER_SAVE = 4
ICON_FILE_OPEN = 5
ICON_FILE_SAVE = 6
ICON_FILE_EXPORT = 7
ICON_FILE_ADD = 8
ICON_FILE_DELETE = 9
ICON_FILETYPE_TEXT = 10
ICON_FILETYPE_AUDIO = 11
ICON_FILETYPE_IMAGE = 12
ICON_FILETYPE_PLAY = 13
ICON_FILETYPE_VIDEO = 14
ICON_FILETYPE_INFO = 15
ICON_FILE_COPY = 16
ICON_FILE_CUT = 17
ICON_FILE_PASTE = 18
ICON_CURSOR_HAND = 19
ICON_CURSOR_POINTER = 20
ICON_CURSOR_CLASSIC = 21
ICON_PENCIL = 22
ICON_PENCIL_BIG = 23
ICON_BRUSH_CLASSIC = 24
ICON_BRUSH_PAINTER = 25
ICON_WATER_DROP = 26
ICON_COLOR_PICKER = 27
ICON_RUBBER = 28
ICON_COLOR_BUCKET = 29
ICON_TEXT_T = 30
ICON_TEXT_A = 31
ICON_SCALE = 32
ICON_RESIZE = 33
ICON_FILTER_POINT = 34
ICON_FILTER_BILINEAR = 35
ICON_CROP = 36
ICON_CROP_ALPHA = 37
ICON_SQUARE_TOGGLE = 38
ICON_SYMMETRY = 39
ICON_SYMMETRY_HORIZONTAL = 40
ICON_SYMMETRY_VERTICAL = 41
ICON_LENS = 42
ICON_LENS_BIG = 43
ICON_EYE_ON = 44
ICON_EYE_OFF = 45
ICON_FILTER_TOP = 46
ICON_FILTER = 47
ICON_TARGET_POINT = 48
ICON_TARGET_SMALL = 49
ICON_TARGET_BIG = 50
ICON_TARGET_MOVE = 51
ICON_CURSOR_MOVE = 52
ICON_CURSOR_SCALE = 53
ICON_CURSOR_SCALE_RIGHT = 54
ICON_CURSOR_SCALE_LEFT = 55
ICON_UNDO = 56
ICON_REDO = 57
ICON_REREDO = 58
ICON_MUTATE = 59
ICON_ROTATE = 60
ICON_REPEAT = 61
ICON_SHUFFLE = 62
ICON_EMPTYBOX = 63
ICON_TARGET = 64
ICON_TARGET_SMALL_FILL = 65
ICON_TARGET_BIG_FILL = 66
ICON_TARGET_MOVE_FILL = 67
ICON_CURSOR_MOVE_FILL = 68
ICON_CURSOR_SCALE_FILL = 69
ICON_CURSOR_SCALE_RIGHT_FILL = 70
ICON_CURSOR_SCALE_LEFT_FILL = 71
ICON_UNDO_FILL = 72
ICON_REDO_FILL = 73
ICON_REREDO_FILL = 74
ICON_MUTATE_FILL = 75
ICON_ROTATE_FILL = 76
ICON_REPEAT_FILL = 77
ICON_SHUFFLE_FILL = 78
ICON_EMPTYBOX_SMALL = 79
ICON_BOX = 80
ICON_BOX_TOP = 81
ICON_BOX_TOP_RIGHT = 82
ICON_BOX_RIGHT = 83
ICON_BOX_BOTTOM_RIGHT = 84
ICON_BOX_BOTTOM = 85
ICON_BOX_BOTTOM_LEFT = 86
ICON_BOX_LEFT = 87
ICON_BOX_TOP_LEFT = 88
ICON_BOX_CENTER = 89
ICON_BOX_CIRCLE_MASK = 90
ICON_POT = 91
ICON_ALPHA_MULTIPLY = 92
ICON_ALPHA_CLEAR = 93
ICON_DITHERING = 94
ICON_MIPMAPS = 95
ICON_BOX_GRID = 96
ICON_GRID = 97
ICON_BOX_CORNERS_SMALL = 98
ICON_BOX_CORNERS_BIG = 99
ICON_FOUR_BOXES = 100
ICON_GRID_FILL = 101
ICON_BOX_MULTISIZE = 102
ICON_ZOOM_SMALL = 103
ICON_ZOOM_MEDIUM = 104
ICON_ZOOM_BIG = 105
ICON_ZOOM_ALL = 106
ICON_ZOOM_CENTER = 107
ICON_BOX_DOTS_SMALL = 108
ICON_BOX_DOTS_BIG = 109
ICON_BOX_CONCENTRIC = 110
ICON_BOX_GRID_BIG = 111
ICON_OK_TICK = 112
ICON_CROSS = 113
ICON_ARROW_LEFT = 114
ICON_ARROW_RIGHT = 115
ICON_ARROW_DOWN = 116
ICON_ARROW_UP = 117
ICON_ARROW_LEFT_FILL = 118
ICON_ARROW_RIGHT_FILL = 119
ICON_ARROW_DOWN_FILL = 120
ICON_ARROW_UP_FILL = 121
ICON_AUDIO = 122
ICON_FX = 123
ICON_WAVE = 124
ICON_WAVE_SINUS = 125
ICON_WAVE_SQUARE = 126
ICON_WAVE_TRIANGULAR = 127
ICON_CROSS_SMALL = 128
ICON_PLAYER_PREVIOUS = 129
ICON_PLAYER_PLAY_BACK = 130
ICON_PLAYER_PLAY = 131
ICON_PLAYER_PAUSE = 132
ICON_PLAYER_STOP = 133
ICON_PLAYER_NEXT = 134
ICON_PLAYER_RECORD = 135
ICON_MAGNET = 136
ICON_LOCK_CLOSE = 137
ICON_LOCK_OPEN = 138
ICON_CLOCK = 139
ICON_TOOLS = 140
ICON_GEAR = 141
ICON_GEAR_BIG = 142
ICON_BIN = 143
ICON_HAND_POINTER = 144
ICON_LASER = 145
ICON_COIN = 146
ICON_EXPLOSION = 147
ICON_1UP = 148
ICON_PLAYER = 149
ICON_PLAYER_JUMP = 150
ICON_KEY = 151
ICON_DEMON = 152
ICON_TEXT_POPUP = 153
ICON_GEAR_EX = 154
ICON_CRACK = 155
ICON_CRACK_POINTS = 156
ICON_STAR = 157
ICON_DOOR = 158
ICON_EXIT = 159
ICON_MODE_2D = 160
ICON_MODE_3D = 161
ICON_CUBE = 162
ICON_CUBE_FACE_TOP = 163
ICON_CUBE_FACE_LEFT = 164
ICON_CUBE_FACE_FRONT = 165
ICON_CUBE_FACE_BOTTOM = 166
ICON_CUBE_FACE_RIGHT = 167
ICON_CUBE_FACE_BACK = 168
ICON_CAMERA = 169
ICON_SPECIAL = 170
ICON_LINK_NET = 171
ICON_LINK_BOXES = 172
ICON_LINK_MULTI = 173
ICON_LINK = 174
ICON_LINK_BROKE = 175
ICON_TEXT_NOTES = 176
ICON_NOTEBOOK = 177
ICON_SUITCASE = 178
ICON_SUITCASE_ZIP = 179
ICON_MAILBOX = 180
ICON_MONITOR = 181
ICON_PRINTER = 182
ICON_PHOTO_CAMERA = 183
ICON_PHOTO_CAMERA_FLASH = 184
ICON_HOUSE = 185
ICON_HEART = 186
ICON_CORNER = 187
ICON_VERTICAL_BARS = 188
ICON_VERTICAL_BARS_FILL = 189
ICON_LIFE_BARS = 190
ICON_INFO = 191
ICON_CROSSLINE = 192
ICON_HELP = 193
ICON_FILETYPE_ALPHA = 194
ICON_FILETYPE_HOME = 195
ICON_LAYERS_VISIBLE = 196
ICON_LAYERS = 197
ICON_WINDOW = 198
ICON_HIDPI = 199
ICON_FILETYPE_BINARY = 200
ICON_HEX = 201
ICON_SHIELD = 202
ICON_FILE_NEW = 203
ICON_FOLDER_ADD = 204
ICON_ALARM = 205
ICON_CPU = 206
ICON_ROM = 207
ICON_STEP_OVER = 208
ICON_STEP_INTO = 209
ICON_STEP_OUT = 210
ICON_RESTART = 211
ICON_BREAKPOINT_ON = 212
ICON_BREAKPOINT_OFF = 213
ICON_BURGER_MENU = 214
ICON_CASE_SENSITIVE = 215
ICON_REG_EXP = 216
ICON_FOLDER = 217
ICON_FILE = 218
ICON_219 = 219
ICON_220 = 220
ICON_221 = 221
ICON_222 = 222
ICON_223 = 223
ICON_224 = 224
ICON_225 = 225
ICON_226 = 226
ICON_227 = 227
ICON_228 = 228
ICON_229 = 229
ICON_230 = 230
ICON_231 = 231
ICON_232 = 232
ICON_233 = 233
ICON_234 = 234
ICON_235 = 235
ICON_236 = 236
ICON_237 = 237
ICON_238 = 238
ICON_239 = 239
ICON_240 = 240
ICON_241 = 241
ICON_242 = 242
ICON_243 = 243
ICON_244 = 244
ICON_245 = 245
ICON_246 = 246
ICON_247 = 247
ICON_248 = 248
ICON_249 = 249
ICON_250 = 250
ICON_251 = 251
ICON_252 = 252
ICON_253 = 253
ICON_254 = 254
ICON_255 = 255
)
// Text Input Box control, ask for text
func TextInputBox(bounds rl.Rectangle, title, message, buttons string, text *string, textMaxSize int32, secretViewActive *int32) int32 {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctitle := C.CString(title)
defer C.free(unsafe.Pointer(ctitle))
cmessage := C.CString(message)
defer C.free(unsafe.Pointer(cmessage))
cbuttons := C.CString(buttons)
defer C.free(unsafe.Pointer(cbuttons))
bs := []byte(*text)
if len(bs) == 0 {
bs = []byte{byte(0)}
}
if 0 < len(bs) && bs[len(bs)-1] != byte(0) { // minimalize allocation
bs = append(bs, byte(0)) // for next input symbols
}
ctext := (*C.char)(unsafe.Pointer(&bs[0]))
defer func() {
*text = string(bs)
// no need : C.free(unsafe.Pointer(ctext))
}()
ctextMaxSize := C.int(textMaxSize)
if secretViewActive == nil {
secretViewActive = new(int32)
}
csecretViewActive := C.int(*secretViewActive)
defer func() {
*secretViewActive = int32(csecretViewActive)
}()
return int32(C.GuiTextInputBox(cbounds, ctitle, cmessage, cbuttons, ctext, ctextMaxSize, &csecretViewActive))
}
// Text Box control with multiple lines
func TextBoxMulti(bounds rl.Rectangle, text *string, textSize int32, editMode bool) bool {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
bs := []byte(*text)
if len(bs) == 0 {
bs = []byte{byte(0)}
}
if 0 < len(bs) && bs[len(bs)-1] != byte(0) { // minimalize allocation
bs = append(bs, byte(0)) // for next input symbols
}
ctext := (*C.char)(unsafe.Pointer(&bs[0]))
defer func() {
*text = string(bs)
// no need : C.free(unsafe.Pointer(ctext))
}()
ctextSize := (C.int)(textSize)
ceditMode := (C.bool)(editMode)
return bool(C.GuiTextBoxMulti(cbounds, ctext, ctextSize, ceditMode))
}
// List View control with extended parameters
func ListViewEx(bounds rl.Rectangle, text []string, focus, scrollIndex *int32, active int32) int32 {
// int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active)
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := NewCStringArrayFromSlice(text)
defer ctext.Free()
count := C.int(len(text))
if focus == nil {
focus = new(int32)
}
cfocus := C.int(*focus)
defer func() {
*focus = int32(cfocus)
}()
if scrollIndex == nil {
scrollIndex = new(int32)
}
cscrollIndex := C.int(*scrollIndex)
defer func() {
*scrollIndex = int32(cscrollIndex)
}()
cactive := C.int(active)
return int32(C.GuiListViewEx(cbounds, (**C.char)(ctext.Pointer), count, &cfocus, &cscrollIndex, cactive))
}
// Tab Bar control
// NOTE: Using GuiToggle() for the TABS
func TabBar(bounds rl.Rectangle, text []string, active *int32) int32 {
// int GuiTabBar(Rectangle bounds, const char **text, int count, int *active)
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := NewCStringArrayFromSlice(text)
defer ctext.Free()
count := C.int(len(text))
if active == nil {
active = new(int32)
}
cactive := C.int(*active)
defer func() {
*active = int32(cactive)
}()
return int32(C.GuiTabBar(cbounds, (**C.char)(ctext.Pointer), count, &cactive))
}
// Warning (*ast.FunctionDecl): {prefix: n:SetAudioStreamCallback,t1:void (AudioStream, AudioCallback),t2:}. C4GO/tests/raylib/raylib.h:1567 :cannot transpileFunctionDecl. cannot bindingFunctionDecl func `SetAudioStreamCallback`. field type is pointer: `rAudioBuffer *`
// Warning (*ast.FunctionDecl): {prefix: n:AttachAudioStreamProcessor,t1:void (AudioStream, AudioCallback),t2:}. C4GO/tests/raylib/raylib.h:1569 :cannot transpileFunctionDecl. cannot bindingFunctionDecl func `AttachAudioStreamProcessor`. field type is pointer: `rAudioBuffer *`
// Warning (*ast.FunctionDecl): {prefix: n:DetachAudioStreamProcessor,t1:void (AudioStream, AudioCallback),t2:}. C4GO/tests/raylib/raylib.h:1570 :cannot transpileFunctionDecl. cannot bindingFunctionDecl func `DetachAudioStreamProcessor`. field type is pointer: `rAudioBuffer *`
// Warning (*ast.FunctionDecl): {prefix: n:GuiSetFont,t1:void (Font),t2:}. C4GO/tests/raylib/raygui.h:514 :cannot transpileFunctionDecl. cannot bindingFunctionDecl func `GuiSetFont`. field type is pointer: `Rectangle *`
// Warning (*ast.FunctionDecl): {prefix: n:GuiGetFont,t1:Font (void),t2:}. C4GO/tests/raylib/raygui.h:515 :cannot transpileFunctionDecl. cannot bindingFunctionDecl func `GuiGetFont`. field type is pointer: `Rectangle *`