raylib-go/examples/shaders/texture_tiling/tiling.fs
2023-11-15 22:44:54 +02:00

14 lines
221 B
GLSL

#version 330 core
uniform sampler2D diffuseMap;
uniform vec2 tiling;
in vec2 fragTexCoord;
out vec4 fragColor;
void main()
{
vec2 texCoord = fragTexCoord * tiling;
fragColor = texture(diffuseMap, texCoord);
}