37 lines
962 B
Go
37 lines
962 B
Go
package main
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import (
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"github.com/gen2brain/raylib-go/raylib"
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)
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func main() {
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screenWidth := int32(800)
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screenHeight := int32(450)
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rl.InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading")
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// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
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image := rl.LoadImage("raylib_logo.png") // Loaded in CPU memory (RAM)
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texture := rl.LoadTextureFromImage(image) // Image converted to texture, GPU memory (VRAM)
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rl.UnloadImage(image) // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.DrawTexture(texture, screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2, rl.White)
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rl.DrawText("this IS a texture loaded from an image!", 300, 370, 10, rl.Gray)
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rl.EndDrawing()
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}
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rl.UnloadTexture(texture)
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rl.CloseWindow()
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}
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