raylib-go/raylib/platform_arm.go
2017-11-14 04:10:20 +01:00

84 lines
1.5 KiB
Go

// +build !android,arm
package raylib
/*
#include "raylib.h"
#include <stdlib.h>
*/
import "C"
import (
"os"
"unsafe"
)
// InitWindow - Initialize Window and OpenGL Graphics
func InitWindow(width int32, height int32, t interface{}) {
cwidth := (C.int)(width)
cheight := (C.int)(height)
title, ok := t.(string)
if ok {
ctitle := C.CString(title)
cptitle := unsafe.Pointer(ctitle)
defer C.free(cptitle)
C.InitWindow(cwidth, cheight, cptitle)
}
}
// SetCallbackFunc - Sets callback function
func SetCallbackFunc(func(unsafe.Pointer)) {
return
}
// ShowCursor - Shows cursor
func ShowCursor() {
C.ShowCursor()
}
// HideCursor - Hides cursor
func HideCursor() {
C.HideCursor()
}
// IsCursorHidden - Returns true if cursor is not visible
func IsCursorHidden() bool {
ret := C.IsCursorHidden()
v := bool(int(ret) == 1)
return v
}
// EnableCursor - Enables cursor
func EnableCursor() {
C.EnableCursor()
}
// DisableCursor - Disables cursor
func DisableCursor() {
C.DisableCursor()
}
// IsFileDropped - Check if a file have been dropped into window
func IsFileDropped() bool {
return false
}
// GetDroppedFiles - Retrieve dropped files into window
func GetDroppedFiles(count *int32) (files []string) {
return
}
// ClearDroppedFiles - Clear dropped files paths buffer
func ClearDroppedFiles() {
return
}
// OpenAsset - Open asset
func OpenAsset(name string) (Asset, error) {
f, err := os.Open(name)
if err != nil {
return nil, err
}
return f, nil
}