1055 lines
24 KiB
Go
1055 lines
24 KiB
Go
/*
|
|
Package raylib - Go bindings for raylib, a simple and easy-to-use library to learn videogames programming.
|
|
|
|
raylib is highly inspired by Borland BGI graphics lib and by XNA framework.
|
|
|
|
raylib could be useful for prototyping, tools development, graphic applications, embedded systems and education.
|
|
|
|
NOTE for ADVENTURERS: raylib is a programming library to learn videogames programming; no fancy interface, no visual helpers, no auto-debugging... just coding in the most pure spartan-programmers way.
|
|
|
|
Example:
|
|
|
|
package main
|
|
|
|
import "github.com/gen2brain/raylib-go/raylib"
|
|
|
|
func main() {
|
|
raylib.InitWindow(800, 450, "raylib [core] example - basic window")
|
|
|
|
raylib.SetTargetFPS(60)
|
|
|
|
for !raylib.WindowShouldClose() {
|
|
raylib.BeginDrawing()
|
|
|
|
raylib.ClearBackground(raylib.RayWhite)
|
|
|
|
raylib.DrawText("Congrats! You created your first window!", 190, 200, 20, raylib.LightGray)
|
|
|
|
raylib.EndDrawing()
|
|
}
|
|
|
|
raylib.CloseWindow()
|
|
}
|
|
|
|
|
|
*/
|
|
package raylib
|
|
|
|
import (
|
|
"image"
|
|
"io"
|
|
"runtime"
|
|
"unsafe"
|
|
)
|
|
|
|
func init() {
|
|
// Make sure the main goroutine is bound to the main thread.
|
|
runtime.LockOSThread()
|
|
}
|
|
|
|
// Wave type, defines audio wave data
|
|
type Wave struct {
|
|
// Number of samples
|
|
SampleCount uint32
|
|
// Frequency (samples per second)
|
|
SampleRate uint32
|
|
// Bit depth (bits per sample): 8, 16, 32 (24 not supported)
|
|
SampleSize uint32
|
|
// Number of channels (1-mono, 2-stereo)
|
|
Channels uint32
|
|
// Buffer data pointer
|
|
data unsafe.Pointer
|
|
}
|
|
|
|
// NewWave - Returns new Wave
|
|
func NewWave(sampleCount, sampleRate, sampleSize, channels uint32, data []byte) Wave {
|
|
d := unsafe.Pointer(&data[0])
|
|
return Wave{sampleCount, sampleRate, sampleSize, channels, d}
|
|
}
|
|
|
|
// newWaveFromPointer - Returns new Wave from pointer
|
|
func newWaveFromPointer(ptr unsafe.Pointer) Wave {
|
|
return *(*Wave)(ptr)
|
|
}
|
|
|
|
// Sound source type
|
|
type Sound struct {
|
|
// Audio source id
|
|
Source uint32
|
|
// Audio buffer id
|
|
Buffer uint32
|
|
// Audio format specifier
|
|
Format int32
|
|
}
|
|
|
|
// NewSound - Returns new Sound
|
|
func NewSound(source, buffer uint32, format int32) Sound {
|
|
return Sound{source, buffer, format}
|
|
}
|
|
|
|
// newSoundFromPointer - Returns new Sound from pointer
|
|
func newSoundFromPointer(ptr unsafe.Pointer) Sound {
|
|
return *(*Sound)(ptr)
|
|
}
|
|
|
|
// Music type (file streaming from memory)
|
|
// NOTE: Anything longer than ~10 seconds should be streamed
|
|
type Music struct {
|
|
CtxType uint32
|
|
_ [4]byte
|
|
ctxOgg unsafe.Pointer
|
|
ctxFlac unsafe.Pointer
|
|
ctxXm unsafe.Pointer
|
|
ctxMod unsafe.Pointer
|
|
Stream AudioStream
|
|
LoopCount int32
|
|
TotalSamples uint32
|
|
SamplesLeft uint32
|
|
}
|
|
|
|
// newMusicFromPointer - Returns new Music from pointer
|
|
func newMusicFromPointer(ptr unsafe.Pointer) Music {
|
|
return *(*Music)(ptr)
|
|
}
|
|
|
|
// AudioStream type
|
|
// NOTE: Useful to create custom audio streams not bound to a specific file
|
|
type AudioStream struct {
|
|
// Frequency (samples per second)
|
|
SampleRate uint32
|
|
// Bit depth (bits per sample): 8, 16, 32 (24 not supported)
|
|
SampleSize uint32
|
|
// Number of channels (1-mono, 2-stereo)
|
|
Channels uint32
|
|
// Audio format specifier
|
|
Format int32
|
|
// Audio source id
|
|
Source uint32
|
|
// Audio buffers (double buffering)
|
|
Buffers [2]uint32
|
|
}
|
|
|
|
// NewAudioStream - Returns new AudioStream
|
|
func NewAudioStream(sampleRate, sampleSize, channels uint32, format int32, source uint32, buffers [2]uint32) AudioStream {
|
|
return AudioStream{sampleRate, sampleSize, channels, format, source, buffers}
|
|
}
|
|
|
|
// newAudioStreamFromPointer - Returns new AudioStream from pointer
|
|
func newAudioStreamFromPointer(ptr unsafe.Pointer) AudioStream {
|
|
return *(*AudioStream)(ptr)
|
|
}
|
|
|
|
// CameraMode type
|
|
type CameraMode int32
|
|
|
|
// Camera system modes
|
|
const (
|
|
CameraCustom CameraMode = iota
|
|
CameraFree
|
|
CameraOrbital
|
|
CameraFirstPerson
|
|
CameraThirdPerson
|
|
)
|
|
|
|
// Some basic Defines
|
|
const (
|
|
Pi = 3.1415927
|
|
Deg2rad = 0.017453292
|
|
Rad2deg = 57.295776
|
|
|
|
// Raylib Config Flags
|
|
|
|
// Set to show raylib logo at startup
|
|
FlagShowLogo = 1
|
|
// Set to run program in fullscreen
|
|
FlagFullscreenMode = 2
|
|
// Set to allow resizable window
|
|
FlagWindowResizable = 4
|
|
// Set to show window decoration (frame and buttons)
|
|
FlagWindowDecorated = 8
|
|
// Set to allow transparent window
|
|
FlagWindowTransparent = 16
|
|
// Set to try enabling MSAA 4X
|
|
FlagMsaa4xHint = 32
|
|
// Set to try enabling V-Sync on GPU
|
|
FlagVsyncHint = 64
|
|
|
|
// Keyboard Function Keys
|
|
KeySpace = 32
|
|
KeyEscape = 256
|
|
KeyEnter = 257
|
|
KeyBackspace = 259
|
|
KeyRight = 262
|
|
KeyLeft = 263
|
|
KeyDown = 264
|
|
KeyUp = 265
|
|
KeyF1 = 290
|
|
KeyF2 = 291
|
|
KeyF3 = 292
|
|
KeyF4 = 293
|
|
KeyF5 = 294
|
|
KeyF6 = 295
|
|
KeyF7 = 296
|
|
KeyF8 = 297
|
|
KeyF9 = 298
|
|
KeyF10 = 299
|
|
KeyF11 = 300
|
|
KeyF12 = 301
|
|
KeyLeftShift = 340
|
|
KeyLeftControl = 341
|
|
KeyLeftAlt = 342
|
|
KeyRightShift = 344
|
|
KeyRightControl = 345
|
|
KeyRightAlt = 346
|
|
|
|
// Keyboard Alpha Numeric Keys
|
|
KeyZero = 48
|
|
KeyOne = 49
|
|
KeyTwo = 50
|
|
KeyThree = 51
|
|
KeyFour = 52
|
|
KeyFive = 53
|
|
KeySix = 54
|
|
KeySeven = 55
|
|
KeyEight = 56
|
|
KeyNine = 57
|
|
KeyA = 65
|
|
KeyB = 66
|
|
KeyC = 67
|
|
KeyD = 68
|
|
KeyE = 69
|
|
KeyF = 70
|
|
KeyG = 71
|
|
KeyH = 72
|
|
KeyI = 73
|
|
KeyJ = 74
|
|
KeyK = 75
|
|
KeyL = 76
|
|
KeyM = 77
|
|
KeyN = 78
|
|
KeyO = 79
|
|
KeyP = 80
|
|
KeyQ = 81
|
|
KeyR = 82
|
|
KeyS = 83
|
|
KeyT = 84
|
|
KeyU = 85
|
|
KeyV = 86
|
|
KeyW = 87
|
|
KeyX = 88
|
|
KeyY = 89
|
|
KeyZ = 90
|
|
|
|
// Android keys
|
|
KeyBack = 4
|
|
KeyMenu = 82
|
|
KeyVolumeUp = 24
|
|
KeyVolumeDown = 25
|
|
|
|
// Mouse Buttons
|
|
MouseLeftButton = 0
|
|
MouseRightButton = 1
|
|
MouseMiddleButton = 2
|
|
|
|
// Touch points registered
|
|
MaxTouchPoints = 2
|
|
|
|
// Gamepad Number
|
|
GamepadPlayer1 = 0
|
|
GamepadPlayer2 = 1
|
|
GamepadPlayer3 = 2
|
|
GamepadPlayer4 = 3
|
|
|
|
// Gamepad Buttons/Axis
|
|
|
|
// PS3 USB Controller Buttons
|
|
GamepadPs3ButtonTriangle = 0
|
|
GamepadPs3ButtonCircle = 1
|
|
GamepadPs3ButtonCross = 2
|
|
GamepadPs3ButtonSquare = 3
|
|
GamepadPs3ButtonL1 = 6
|
|
GamepadPs3ButtonR1 = 7
|
|
GamepadPs3ButtonL2 = 4
|
|
GamepadPs3ButtonR2 = 5
|
|
GamepadPs3ButtonStart = 8
|
|
GamepadPs3ButtonSelect = 9
|
|
GamepadPs3ButtonUp = 24
|
|
GamepadPs3ButtonRight = 25
|
|
GamepadPs3ButtonDown = 26
|
|
GamepadPs3ButtonLeft = 27
|
|
GamepadPs3ButtonPs = 12
|
|
|
|
// PS3 USB Controller Axis
|
|
GamepadPs3AxisLeftX = 0
|
|
GamepadPs3AxisLeftY = 1
|
|
GamepadPs3AxisRightX = 2
|
|
GamepadPs3AxisRightY = 5
|
|
// [1..-1] (pressure-level)
|
|
GamepadPs3AxisL2 = 3
|
|
// [1..-1] (pressure-level)
|
|
GamepadPs3AxisR2 = 4
|
|
|
|
// Xbox360 USB Controller Buttons
|
|
GamepadXboxButtonA = 0
|
|
GamepadXboxButtonB = 1
|
|
GamepadXboxButtonX = 2
|
|
GamepadXboxButtonY = 3
|
|
GamepadXboxButtonLb = 4
|
|
GamepadXboxButtonRb = 5
|
|
GamepadXboxButtonSelect = 6
|
|
GamepadXboxButtonStart = 7
|
|
GamepadXboxButtonUp = 10
|
|
GamepadXboxButtonRight = 11
|
|
GamepadXboxButtonDown = 12
|
|
GamepadXboxButtonLeft = 13
|
|
GamepadXboxButtonHome = 8
|
|
|
|
// Xbox360 USB Controller Axis
|
|
// [-1..1] (left->right)
|
|
GamepadXboxAxisLeftX = 0
|
|
// [1..-1] (up->down)
|
|
GamepadXboxAxisLeftY = 1
|
|
// [-1..1] (left->right)
|
|
GamepadXboxAxisRightX = 2
|
|
// [1..-1] (up->down)
|
|
GamepadXboxAxisRightY = 3
|
|
// [-1..1] (pressure-level)
|
|
GamepadXboxAxisLt = 4
|
|
// [-1..1] (pressure-level)
|
|
GamepadXboxAxisRt = 5
|
|
)
|
|
|
|
// Some Basic Colors
|
|
// NOTE: Custom raylib color palette for amazing visuals on WHITE background
|
|
var (
|
|
// Light Gray
|
|
LightGray = NewColor(200, 200, 200, 255)
|
|
// Gray
|
|
Gray = NewColor(130, 130, 130, 255)
|
|
// Dark Gray
|
|
DarkGray = NewColor(80, 80, 80, 255)
|
|
// Yellow
|
|
Yellow = NewColor(253, 249, 0, 255)
|
|
// Gold
|
|
Gold = NewColor(255, 203, 0, 255)
|
|
// Orange
|
|
Orange = NewColor(255, 161, 0, 255)
|
|
// Pink
|
|
Pink = NewColor(255, 109, 194, 255)
|
|
// Red
|
|
Red = NewColor(230, 41, 55, 255)
|
|
// Maroon
|
|
Maroon = NewColor(190, 33, 55, 255)
|
|
// Green
|
|
Green = NewColor(0, 228, 48, 255)
|
|
// Lime
|
|
Lime = NewColor(0, 158, 47, 255)
|
|
// Dark Green
|
|
DarkGreen = NewColor(0, 117, 44, 255)
|
|
// Sky Blue
|
|
SkyBlue = NewColor(102, 191, 255, 255)
|
|
// Blue
|
|
Blue = NewColor(0, 121, 241, 255)
|
|
// Dark Blue
|
|
DarkBlue = NewColor(0, 82, 172, 255)
|
|
// Purple
|
|
Purple = NewColor(200, 122, 255, 255)
|
|
// Violet
|
|
Violet = NewColor(135, 60, 190, 255)
|
|
// Dark Purple
|
|
DarkPurple = NewColor(112, 31, 126, 255)
|
|
// Beige
|
|
Beige = NewColor(211, 176, 131, 255)
|
|
// Brown
|
|
Brown = NewColor(127, 106, 79, 255)
|
|
// Dark Brown
|
|
DarkBrown = NewColor(76, 63, 47, 255)
|
|
// White
|
|
White = NewColor(255, 255, 255, 255)
|
|
// Black
|
|
Black = NewColor(0, 0, 0, 255)
|
|
// Blank (Transparent)
|
|
Blank = NewColor(0, 0, 0, 0)
|
|
// Magenta
|
|
Magenta = NewColor(255, 0, 255, 255)
|
|
// Ray White (RayLib Logo White)
|
|
RayWhite = NewColor(245, 245, 245, 255)
|
|
)
|
|
|
|
// Vector2 type
|
|
type Vector2 struct {
|
|
X float32
|
|
Y float32
|
|
}
|
|
|
|
// NewVector2 - Returns new Vector2
|
|
func NewVector2(x, y float32) Vector2 {
|
|
return Vector2{x, y}
|
|
}
|
|
|
|
// newVector2FromPointer - Returns new Vector2 from pointer
|
|
func newVector2FromPointer(ptr unsafe.Pointer) Vector2 {
|
|
return *(*Vector2)(ptr)
|
|
}
|
|
|
|
// Vector3 type
|
|
type Vector3 struct {
|
|
X float32
|
|
Y float32
|
|
Z float32
|
|
}
|
|
|
|
// NewVector3 - Returns new Vector3
|
|
func NewVector3(X, Y, Z float32) Vector3 {
|
|
return Vector3{X, Y, Z}
|
|
}
|
|
|
|
// newVector3FromPointer - Returns new Vector3 from pointer
|
|
func newVector3FromPointer(ptr unsafe.Pointer) Vector3 {
|
|
return *(*Vector3)(ptr)
|
|
}
|
|
|
|
// Matrix type (OpenGL style 4x4 - right handed, column major)
|
|
type Matrix struct {
|
|
M0, M4, M8, M12 float32
|
|
M1, M5, M9, M13 float32
|
|
M2, M6, M10, M14 float32
|
|
M3, M7, M11, M15 float32
|
|
}
|
|
|
|
// NewMatrix - Returns new Matrix
|
|
func NewMatrix(m0, m4, m8, m12, m1, m5, m9, m13, m2, m6, m10, m14, m3, m7, m11, m15 float32) Matrix {
|
|
return Matrix{m0, m4, m8, m12, m1, m5, m9, m13, m2, m6, m10, m14, m3, m7, m11, m15}
|
|
}
|
|
|
|
// newMatrixFromPointer - Returns new Matrix from pointer
|
|
func newMatrixFromPointer(ptr unsafe.Pointer) Matrix {
|
|
return *(*Matrix)(ptr)
|
|
}
|
|
|
|
// Mat2 type (used for polygon shape rotation matrix)
|
|
type Mat2 struct {
|
|
M00 float32
|
|
M01 float32
|
|
M10 float32
|
|
M11 float32
|
|
}
|
|
|
|
// NewMat2 - Returns new Mat2
|
|
func NewMat2(m0, m1, m10, m11 float32) Mat2 {
|
|
return Mat2{m0, m1, m10, m11}
|
|
}
|
|
|
|
// Quaternion type
|
|
type Quaternion struct {
|
|
X float32
|
|
Y float32
|
|
Z float32
|
|
W float32
|
|
}
|
|
|
|
// NewQuaternion - Returns new Quaternion
|
|
func NewQuaternion(x, y, z, w float32) Quaternion {
|
|
return Quaternion{x, y, z, w}
|
|
}
|
|
|
|
// Color type, RGBA (32bit)
|
|
type Color struct {
|
|
R uint8
|
|
G uint8
|
|
B uint8
|
|
A uint8
|
|
}
|
|
|
|
// NewColor - Returns new Color
|
|
func NewColor(r, g, b, a uint8) Color {
|
|
return Color{r, g, b, a}
|
|
}
|
|
|
|
// newColorFromPointer - Returns new Color from pointer
|
|
func newColorFromPointer(ptr unsafe.Pointer) Color {
|
|
return *(*Color)(ptr)
|
|
}
|
|
|
|
// Rectangle type
|
|
type Rectangle struct {
|
|
X int32
|
|
Y int32
|
|
Width int32
|
|
Height int32
|
|
}
|
|
|
|
// NewRectangle - Returns new Rectangle
|
|
func NewRectangle(x, y, width, height int32) Rectangle {
|
|
return Rectangle{x, y, width, height}
|
|
}
|
|
|
|
// newRectangleFromPointer - Returns new Rectangle from pointer
|
|
func newRectangleFromPointer(ptr unsafe.Pointer) Rectangle {
|
|
return *(*Rectangle)(ptr)
|
|
}
|
|
|
|
// Camera type, defines a camera position/orientation in 3d space
|
|
type Camera struct {
|
|
// Camera position
|
|
Position Vector3
|
|
// Camera target it looks-at
|
|
Target Vector3
|
|
// Camera up vector (rotation over its axis)
|
|
Up Vector3
|
|
// Camera field-of-view apperture in Y (degrees)
|
|
Fovy float32
|
|
}
|
|
|
|
// NewCamera - Returns new Camera
|
|
func NewCamera(pos, target, up Vector3, fovy float32) Camera {
|
|
return Camera{pos, target, up, fovy}
|
|
}
|
|
|
|
// newCameraFromPointer - Returns new Camera from pointer
|
|
func newCameraFromPointer(ptr unsafe.Pointer) Camera {
|
|
return *(*Camera)(ptr)
|
|
}
|
|
|
|
// Camera2D type, defines a 2d camera
|
|
type Camera2D struct {
|
|
// Camera offset (displacement from target)
|
|
Offset Vector2
|
|
// Camera target (rotation and zoom origin)
|
|
Target Vector2
|
|
// Camera rotation in degrees
|
|
Rotation float32
|
|
// Camera zoom (scaling), should be 1.0f by default
|
|
Zoom float32
|
|
}
|
|
|
|
// NewCamera2D - Returns new Camera2D
|
|
func NewCamera2D(offset, target Vector2, rotation, zoom float32) Camera2D {
|
|
return Camera2D{offset, target, rotation, zoom}
|
|
}
|
|
|
|
// newCamera2DFromPointer - Returns new Camera2D from pointer
|
|
func newCamera2DFromPointer(ptr unsafe.Pointer) Camera2D {
|
|
return *(*Camera2D)(ptr)
|
|
}
|
|
|
|
// BoundingBox type
|
|
type BoundingBox struct {
|
|
// Minimum vertex box-corner
|
|
Min Vector3
|
|
// Maximum vertex box-corner
|
|
Max Vector3
|
|
}
|
|
|
|
// NewBoundingBox - Returns new BoundingBox
|
|
func NewBoundingBox(min, max Vector3) BoundingBox {
|
|
return BoundingBox{min, max}
|
|
}
|
|
|
|
// newBoundingBoxFromPointer - Returns new BoundingBox from pointer
|
|
func newBoundingBoxFromPointer(ptr unsafe.Pointer) BoundingBox {
|
|
return *(*BoundingBox)(ptr)
|
|
}
|
|
|
|
// Asset file
|
|
type Asset interface {
|
|
io.ReadSeeker
|
|
io.Closer
|
|
}
|
|
|
|
// Gestures type
|
|
type Gestures int32
|
|
|
|
// Gestures types
|
|
// NOTE: It could be used as flags to enable only some gestures
|
|
const (
|
|
GestureNone Gestures = 0
|
|
GestureTap Gestures = 1
|
|
GestureDoubletap Gestures = 2
|
|
GestureHold Gestures = 4
|
|
GestureDrag Gestures = 8
|
|
GestureSwipeRight Gestures = 16
|
|
GestureSwipeLeft Gestures = 32
|
|
GestureSwipeUp Gestures = 64
|
|
GestureSwipeDown Gestures = 128
|
|
GesturePinchIn Gestures = 256
|
|
GesturePinchOut Gestures = 512
|
|
)
|
|
|
|
// Shader location point type
|
|
const (
|
|
LocVertexPosition = iota
|
|
LocVertexTexcoord01
|
|
LocVertexTexcoord02
|
|
LocVertexNormal
|
|
LocVertexTangent
|
|
LocVertexColor
|
|
LocMatrixMvp
|
|
LocMatrixModel
|
|
LocMatrixView
|
|
LocMatrixProjection
|
|
LocVectorView
|
|
LocColorDiffuse
|
|
LocColorSpecular
|
|
LocColorAmbient
|
|
LocMapAlbedo
|
|
LocMapMetalness
|
|
LocMapNormal
|
|
LocMapRoughness
|
|
LocMapOccusion
|
|
LocMapEmission
|
|
LocMapHeight
|
|
LocMapCubemap
|
|
LocMapIrradiance
|
|
LocMapPrefilter
|
|
LocMapBrdf
|
|
)
|
|
|
|
// Material map type
|
|
const (
|
|
// MapDiffuse
|
|
MapAlbedo = iota
|
|
MapMetalness
|
|
MapNormal
|
|
MapRoughness
|
|
MapOcclusion
|
|
MapEmission
|
|
MapHeight
|
|
// NOTE: Uses GL_TEXTURE_CUBE_MAP
|
|
MapCubemap
|
|
// NOTE: Uses GL_TEXTURE_CUBE_MAP
|
|
MapIrradiance
|
|
// NOTE: Uses GL_TEXTURE_CUBE_MAP
|
|
MapPrefilter
|
|
MapBrdf
|
|
)
|
|
|
|
// Material map type
|
|
const (
|
|
MapDiffuse = MapAlbedo
|
|
MapSpecular = MapMetalness
|
|
LocMapDiffuse = LocMapAlbedo
|
|
LocMapSpecular = LocMapMetalness
|
|
)
|
|
|
|
// Shader and material limits
|
|
const (
|
|
// Maximum number of predefined locations stored in shader struct
|
|
MaxShaderLocations = 32
|
|
// Maximum number of texture maps stored in shader struct
|
|
MaxMaterialMaps = 12
|
|
)
|
|
|
|
// Mesh - Vertex data definning a mesh
|
|
type Mesh struct {
|
|
// Number of vertices stored in arrays
|
|
VertexCount int32
|
|
// Number of triangles stored (indexed or not)
|
|
TriangleCount int32
|
|
// Vertex position (XYZ - 3 components per vertex) (shader-location = 0)
|
|
Vertices *[]float32
|
|
// Vertex texture coordinates (UV - 2 components per vertex) (shader-location = 1)
|
|
Texcoords *[]float32
|
|
// Vertex second texture coordinates (useful for lightmaps) (shader-location = 5)
|
|
Texcoords2 *[]float32
|
|
// Vertex normals (XYZ - 3 components per vertex) (shader-location = 2)
|
|
Normals *[]float32
|
|
// Vertex tangents (XYZ - 3 components per vertex) (shader-location = 4)
|
|
Tangents *[]float32
|
|
// Vertex colors (RGBA - 4 components per vertex) (shader-location = 3)
|
|
Colors *[]uint8
|
|
// Vertex indices (in case vertex data comes indexed)
|
|
Indices *[]uint16
|
|
// OpenGL Vertex Array Object id
|
|
VaoID uint32
|
|
// OpenGL Vertex Buffer Objects id (7 types of vertex data)
|
|
VboID [7]uint32
|
|
}
|
|
|
|
// NewMesh - Returns new Mesh
|
|
func NewMesh(vertexCount, triangleCount int32, vertices, texcoords, texcoords2, normals, tangents *[]float32, colors *[]uint8, indices *[]uint16, vaoID uint32, vboID [7]uint32) Mesh {
|
|
return Mesh{vertexCount, triangleCount, vertices, texcoords, texcoords2, normals, tangents, colors, indices, vaoID, vboID}
|
|
}
|
|
|
|
// newMeshFromPointer - Returns new Mesh from pointer
|
|
func newMeshFromPointer(ptr unsafe.Pointer) Mesh {
|
|
return *(*Mesh)(ptr)
|
|
}
|
|
|
|
// Material type
|
|
type Material struct {
|
|
// Shader
|
|
Shader Shader
|
|
// Maps
|
|
Maps [MaxMaterialMaps]MaterialMap
|
|
// Padding
|
|
_ [4]byte
|
|
// Generic parameters (if required)
|
|
Params *[]float32
|
|
}
|
|
|
|
// NewMaterial - Returns new Material
|
|
func NewMaterial(shader Shader, maps [MaxMaterialMaps]MaterialMap, params *[]float32) Material {
|
|
return Material{shader, maps, [4]byte{}, params}
|
|
}
|
|
|
|
// newMaterialFromPointer - Returns new Material from pointer
|
|
func newMaterialFromPointer(ptr unsafe.Pointer) Material {
|
|
return *(*Material)(ptr)
|
|
}
|
|
|
|
// MaterialMap type
|
|
type MaterialMap struct {
|
|
// Texture
|
|
Texture Texture2D
|
|
// Color
|
|
Color Color
|
|
// Value
|
|
Value float32
|
|
}
|
|
|
|
// Model type
|
|
type Model struct {
|
|
// Vertex data buffers (RAM and VRAM)
|
|
Mesh Mesh
|
|
// Local transform matrix
|
|
Transform Matrix
|
|
// Shader and textures data
|
|
Material Material
|
|
// Padding
|
|
_ [4]byte
|
|
}
|
|
|
|
// NewModel - Returns new Model
|
|
func NewModel(mesh Mesh, transform Matrix, material Material) Model {
|
|
return Model{mesh, transform, material, [4]byte{}}
|
|
}
|
|
|
|
// newModelFromPointer - Returns new Model from pointer
|
|
func newModelFromPointer(ptr unsafe.Pointer) Model {
|
|
return *(*Model)(ptr)
|
|
}
|
|
|
|
// Ray type (useful for raycast)
|
|
type Ray struct {
|
|
// Ray position (origin)
|
|
Position Vector3
|
|
// Ray direction
|
|
Direction Vector3
|
|
}
|
|
|
|
// NewRay - Returns new Ray
|
|
func NewRay(position, direction Vector3) Ray {
|
|
return Ray{position, direction}
|
|
}
|
|
|
|
// newRayFromPointer - Returns new Ray from pointer
|
|
func newRayFromPointer(ptr unsafe.Pointer) Ray {
|
|
return *(*Ray)(ptr)
|
|
}
|
|
|
|
// VrDevice type
|
|
type VrDevice int32
|
|
|
|
// Head Mounted Display devices
|
|
const (
|
|
HmdDefaultDevice VrDevice = iota
|
|
HmdOculusRiftDk2
|
|
HmdOculusRiftCv1
|
|
HmdOculusGo
|
|
HmdValveHtcVive
|
|
HmdSonyPsvr
|
|
)
|
|
|
|
// VrDeviceInfo - Head-Mounted-Display device parameters
|
|
type VrDeviceInfo struct {
|
|
// HMD horizontal resolution in pixels
|
|
hResolution int
|
|
// HMD vertical resolution in pixels
|
|
vResolution int
|
|
// HMD horizontal size in meters
|
|
hScreenSize float32
|
|
// HMD vertical size in meters
|
|
vScreenSize float32
|
|
// HMD screen center in meters
|
|
vScreenCenter float32
|
|
// HMD distance between eye and display in meters
|
|
eyeToScreenDistance float32
|
|
// HMD lens separation distance in meters
|
|
lensSeparationDistance float32
|
|
// HMD IPD (distance between pupils) in meters
|
|
interpupillaryDistance float32
|
|
// HMD lens distortion constant parameters
|
|
lensDistortionValues [4]float32
|
|
// HMD chromatic aberration correction parameters
|
|
chromaAbCorrection [4]float32
|
|
}
|
|
|
|
// NewVrDeviceInfo - Returns new VrDeviceInfo
|
|
func NewVrDeviceInfo(hResolution, vResolution int, hScreenSize, vScreenSize, vScreenCenter, eyeToScreenDistance,
|
|
lensSeparationDistance, interpupillaryDistance float32, lensDistortionValues, chromaAbCorrection [4]float32) VrDeviceInfo {
|
|
|
|
return VrDeviceInfo{hResolution, vResolution, hScreenSize, vScreenSize, vScreenCenter, eyeToScreenDistance,
|
|
lensSeparationDistance, interpupillaryDistance, lensDistortionValues, chromaAbCorrection}
|
|
}
|
|
|
|
// newVrDeviceInfoFromPointer - Returns new VrDeviceInfo from pointer
|
|
func newVrDeviceInfoFromPointer(ptr unsafe.Pointer) VrDeviceInfo {
|
|
return *(*VrDeviceInfo)(ptr)
|
|
}
|
|
|
|
// BlendMode type
|
|
type BlendMode int32
|
|
|
|
// Color blending modes (pre-defined)
|
|
const (
|
|
BlendAlpha BlendMode = iota
|
|
BlendAdditive
|
|
BlendMultiplied
|
|
)
|
|
|
|
// Shader type (generic shader)
|
|
type Shader struct {
|
|
// Shader program id
|
|
ID uint32
|
|
// Shader locations array
|
|
Locs [MaxShaderLocations]int32
|
|
}
|
|
|
|
// NewShader - Returns new Shader
|
|
func NewShader(id uint32, locs [MaxShaderLocations]int32) Shader {
|
|
return Shader{id, locs}
|
|
}
|
|
|
|
// newShaderFromPointer - Returns new Shader from pointer
|
|
func newShaderFromPointer(ptr unsafe.Pointer) Shader {
|
|
return *(*Shader)(ptr)
|
|
}
|
|
|
|
// CharInfo - SpriteFont character info
|
|
type CharInfo struct {
|
|
// Character value (Unicode)
|
|
Value int32
|
|
// Character rectangle in sprite font
|
|
Rec Rectangle
|
|
// Character offset X when drawing
|
|
OffsetX int32
|
|
// Character offset Y when drawing
|
|
OffsetY int32
|
|
// Character advance position X
|
|
AdvanceX int32
|
|
}
|
|
|
|
// NewCharInfo - Returns new SpriteFont
|
|
func NewCharInfo(value int32, rec Rectangle, offsetX, offsetY, advanceX int32) CharInfo {
|
|
return CharInfo{value, rec, offsetX, offsetY, advanceX}
|
|
}
|
|
|
|
// newCharInfoFromPointer - Returns new SpriteFont from pointer
|
|
func newCharInfoFromPointer(ptr unsafe.Pointer) CharInfo {
|
|
return *(*CharInfo)(ptr)
|
|
}
|
|
|
|
// SpriteFont type, includes texture and charSet array data
|
|
type SpriteFont struct {
|
|
// Font texture
|
|
Texture Texture2D
|
|
// Base size (default chars height)
|
|
BaseSize int32
|
|
// Number of characters
|
|
CharsCount int32
|
|
// Characters info data
|
|
Chars *CharInfo
|
|
}
|
|
|
|
// NewSpriteFont - Returns new SpriteFont
|
|
func NewSpriteFont(texture Texture2D, baseSize, charsCount int32, chars *CharInfo) SpriteFont {
|
|
return SpriteFont{texture, baseSize, charsCount, chars}
|
|
}
|
|
|
|
// newSpriteFontFromPointer - Returns new SpriteFont from pointer
|
|
func newSpriteFontFromPointer(ptr unsafe.Pointer) SpriteFont {
|
|
return *(*SpriteFont)(ptr)
|
|
}
|
|
|
|
// TextureFormat - Texture format
|
|
type TextureFormat int32
|
|
|
|
// Texture formats
|
|
// NOTE: Support depends on OpenGL version and platform
|
|
const (
|
|
// 8 bit per pixel (no alpha)
|
|
UncompressedGrayscale TextureFormat = iota + 1
|
|
// 16 bpp (2 channels)
|
|
UncompressedGrayAlpha
|
|
// 16 bpp
|
|
UncompressedR5g6b5
|
|
// 24 bpp
|
|
UncompressedR8g8b8
|
|
// 16 bpp (1 bit alpha)
|
|
UncompressedR5g5b5a1
|
|
// 16 bpp (4 bit alpha)
|
|
UncompressedR4g4b4a4
|
|
// 32 bpp
|
|
UncompressedR8g8b8a8
|
|
// 4 bpp (no alpha)
|
|
CompressedDxt1Rgb
|
|
// 4 bpp (1 bit alpha)
|
|
CompressedDxt1Rgba
|
|
// 8 bpp
|
|
CompressedDxt3Rgba
|
|
// 8 bpp
|
|
CompressedDxt5Rgba
|
|
// 4 bpp
|
|
CompressedEtc1Rgb
|
|
// 4 bpp
|
|
CompressedEtc2Rgb
|
|
// 8 bpp
|
|
CompressedEtc2EacRgba
|
|
// 4 bpp
|
|
CompressedPvrtRgb
|
|
// 4 bpp
|
|
CompressedPvrtRgba
|
|
// 8 bpp
|
|
CompressedAstc4x4Rgba
|
|
// 2 bpp
|
|
CompressedAstc8x8Rgba
|
|
)
|
|
|
|
// TextureFilterMode - Texture filter mode
|
|
type TextureFilterMode int32
|
|
|
|
// Texture parameters: filter mode
|
|
// NOTE 1: Filtering considers mipmaps if available in the texture
|
|
// NOTE 2: Filter is accordingly set for minification and magnification
|
|
const (
|
|
// No filter, just pixel aproximation
|
|
FilterPoint TextureFilterMode = iota
|
|
// Linear filtering
|
|
FilterBilinear
|
|
// Trilinear filtering (linear with mipmaps)
|
|
FilterTrilinear
|
|
// Anisotropic filtering 4x
|
|
FilterAnisotropic4x
|
|
// Anisotropic filtering 8x
|
|
FilterAnisotropic8x
|
|
// Anisotropic filtering 16x
|
|
FilterAnisotropic16x
|
|
)
|
|
|
|
// TextureWrapMode - Texture wrap mode
|
|
type TextureWrapMode int32
|
|
|
|
// Texture parameters: wrap mode
|
|
const (
|
|
WrapRepeat TextureWrapMode = iota
|
|
WrapClamp
|
|
WrapMirror
|
|
)
|
|
|
|
// Image type, bpp always RGBA (32bit)
|
|
// NOTE: Data stored in CPU memory (RAM)
|
|
type Image struct {
|
|
// Image raw data
|
|
data unsafe.Pointer
|
|
// Image base width
|
|
Width int32
|
|
// Image base height
|
|
Height int32
|
|
// Mipmap levels, 1 by default
|
|
Mipmaps int32
|
|
// Data format (TextureFormat)
|
|
Format TextureFormat
|
|
}
|
|
|
|
// ToImage converts a Image to Go image.Image
|
|
func (i *Image) ToImage() image.Image {
|
|
img := image.NewRGBA(image.Rect(0, 0, int(i.Width), int(i.Height)))
|
|
|
|
// Get pixel data from image (RGBA 32bit)
|
|
pixels := GetImageData(i)
|
|
|
|
img.Pix = pixels
|
|
|
|
return img
|
|
}
|
|
|
|
// NewImage - Returns new Image
|
|
func NewImage(data []byte, width, height, mipmaps int32, format TextureFormat) *Image {
|
|
d := unsafe.Pointer(&data[0])
|
|
return &Image{d, width, height, mipmaps, format}
|
|
}
|
|
|
|
// newImageFromPointer - Returns new Image from pointer
|
|
func newImageFromPointer(ptr unsafe.Pointer) *Image {
|
|
return (*Image)(ptr)
|
|
}
|
|
|
|
// NewImageFromImage - Returns new Image from Go image.Image
|
|
func NewImageFromImage(img image.Image) *Image {
|
|
size := img.Bounds().Size()
|
|
pixels := make([]Color, size.X*size.Y)
|
|
|
|
for y := 0; y < size.Y; y++ {
|
|
for x := 0; x < size.X; x++ {
|
|
color := img.At(x, y)
|
|
r, g, b, a := color.RGBA()
|
|
pixels[x+y*size.Y] = NewColor(uint8(r), uint8(g), uint8(b), uint8(a))
|
|
}
|
|
}
|
|
|
|
return LoadImageEx(pixels, int32(size.X), int32(size.Y))
|
|
}
|
|
|
|
// Texture2D type, bpp always RGBA (32bit)
|
|
// NOTE: Data stored in GPU memory
|
|
type Texture2D struct {
|
|
// OpenGL texture id
|
|
ID uint32
|
|
// Texture base width
|
|
Width int32
|
|
// Texture base height
|
|
Height int32
|
|
// Mipmap levels, 1 by default
|
|
Mipmaps int32
|
|
// Data format (TextureFormat)
|
|
Format TextureFormat
|
|
}
|
|
|
|
// NewTexture2D - Returns new Texture2D
|
|
func NewTexture2D(id uint32, width, height, mipmaps int32, format TextureFormat) Texture2D {
|
|
return Texture2D{id, width, height, mipmaps, format}
|
|
}
|
|
|
|
// newTexture2DFromPointer - Returns new Texture2D from pointer
|
|
func newTexture2DFromPointer(ptr unsafe.Pointer) Texture2D {
|
|
return *(*Texture2D)(ptr)
|
|
}
|
|
|
|
// RenderTexture2D type, for texture rendering
|
|
type RenderTexture2D struct {
|
|
// Render texture (fbo) id
|
|
ID uint32
|
|
// Color buffer attachment texture
|
|
Texture Texture2D
|
|
// Depth buffer attachment texture
|
|
Depth Texture2D
|
|
}
|
|
|
|
// NewRenderTexture2D - Returns new RenderTexture2D
|
|
func NewRenderTexture2D(id uint32, texture, depth Texture2D) RenderTexture2D {
|
|
return RenderTexture2D{id, texture, depth}
|
|
}
|
|
|
|
// newRenderTexture2DFromPointer - Returns new RenderTexture2D from pointer
|
|
func newRenderTexture2DFromPointer(ptr unsafe.Pointer) RenderTexture2D {
|
|
return *(*RenderTexture2D)(ptr)
|
|
}
|
|
|
|
// Log message types
|
|
const (
|
|
LogInfo = iota
|
|
LogWarning
|
|
LogError
|
|
LogDebug
|
|
)
|