raylib-go/raygui/raygui.go
2022-12-02 14:08:54 +01:00

1176 lines
35 KiB
Go

package raygui
/*
#cgo CFLAGS: -DRAYGUI_IMPLEMENTATION -I../raylib/ -Wno-unused-result
#include "raygui.h"
#include <stdlib.h>
*/
import "C"
import (
"strings"
"unsafe"
rl "github.com/gen2brain/raylib-go/raylib"
)
const (
SCROLLBAR_LEFT_SIDE = 0
SCROLLBAR_RIGHT_SIDE = 1
)
// GuiStyleProp - Style property
type GuiStyleProp struct {
controlId uint16
propertyId uint16
propertyValue uint32
}
// STATE_NORMAL - Gui control state
const (
STATE_NORMAL int32 = 0
STATE_FOCUSED = 1
STATE_PRESSED = 2
STATE_DISABLED = 3
)
// GuiState .
type GuiState = int32
// TEXT_ALIGN_LEFT - Gui control text alignment
const (
TEXT_ALIGN_LEFT int32 = 0
TEXT_ALIGN_CENTER = 1
TEXT_ALIGN_RIGHT = 2
)
// GuiTextAlignment .
type GuiTextAlignment = int32
// DEFAULT - Gui controls
const (
DEFAULT int32 = 0
LABEL = 1
BUTTON = 2
TOGGLE = 3
SLIDER = 4
PROGRESSBAR = 5
CHECKBOX = 6
COMBOBOX = 7
DROPDOWNBOX = 8
TEXTBOX = 9
VALUEBOX = 10
SPINNER = 11
LISTVIEW = 12
COLORPICKER = 13
SCROLLBAR = 14
STATUSBAR = 15
)
// GuiControl .
type GuiControl = int32
// Gui base properties for every control
// NOTE: RAYGUI_MAX_PROPS_BASE properties (by default 16 properties)
const (
BORDER_COLOR_NORMAL int32 = 0
BASE_COLOR_NORMAL = 1
TEXT_COLOR_NORMAL = 2
BORDER_COLOR_FOCUSED = 3
BASE_COLOR_FOCUSED = 4
TEXT_COLOR_FOCUSED = 5
BORDER_COLOR_PRESSED = 6
BASE_COLOR_PRESSED = 7
TEXT_COLOR_PRESSED = 8
BORDER_COLOR_DISABLED = 9
BASE_COLOR_DISABLED = 10
TEXT_COLOR_DISABLED = 11
BORDER_WIDTH = 12
TEXT_PADDING = 13
TEXT_ALIGNMENT = 14
RESERVED = 15
)
// GuiControlProperty .
type GuiControlProperty = int32
// DEFAULT extended properties
// NOTE: Those properties are common to all controls or global
const (
TEXT_SIZE int32 = 16
TEXT_SPACING = 17
LINE_COLOR = 18
BACKGROUND_COLOR = 19
)
// GuiDefaultProperty .
type GuiDefaultProperty = int32
// GROUP_PADDING .
const (
GROUP_PADDING int32 = 16
)
// GuiToggleProperty .
type GuiToggleProperty = int32
const (
// Slider size of internal bar
SLIDER_WIDTH int32 = 16
// Slider/SliderBar internal bar padding
SLIDER_PADDING = 17
)
// GuiSliderProperty .
type GuiSliderProperty = int32
const (
// ProgressBar internal padding
PROGRESS_PADDING int32 = 16
)
// GuiProgressBarProperty .
type GuiProgressBarProperty = int32
const (
ARROWS_SIZE int32 = 16
ARROWS_VISIBLE = 17
SCROLL_SLIDER_PADDING = 18
SCROLL_SLIDER_SIZE = 19
SCROLL_PADDING = 20
SCROLL_SPEED = 21
)
// GuiScrollBarProperty .
type GuiScrollBarProperty = int32
const (
CHECK_PADDING int32 = 16
)
// GuiCheckBoxProperty .
type GuiCheckBoxProperty = int32
const (
// ComboBox right button width
COMBO_BUTTON_WIDTH int32 = 16
// ComboBox button separation
COMBO_BUTTON_SPACING = 17
)
// GuiComboBoxProperty .
type GuiComboBoxProperty = int32
const (
// DropdownBox arrow separation from border and items
ARROW_PADDING int32 = 16
// DropdownBox items separation
DROPDOWN_ITEMS_SPACING = 17
)
// GuiDropdownBoxProperty .
type GuiDropdownBoxProperty = int32
const (
// TextBox/TextBoxMulti/ValueBox/Spinner inner text padding
TEXT_INNER_PADDING int32 = 16
// TextBoxMulti lines separation
TEXT_LINES_SPACING = 17
)
// GuiTextBoxProperty .
type GuiTextBoxProperty = int32
const (
// Spinner left/right buttons width
SPIN_BUTTON_WIDTH int32 = 16
// Spinner buttons separation
SPIN_BUTTON_SPACING = 17
)
// GuiSpinnerProperty .
type GuiSpinnerProperty = int32
const (
// ListView items height
LIST_ITEMS_HEIGHT int32 = 16
// ListView items separation
LIST_ITEMS_SPACING = 17
// ListView scrollbar size (usually width)
SCROLLBAR_WIDTH = 18
// ListView scrollbar side (0-left, 1-right)
SCROLLBAR_SIDE = 19
)
// GuiListViewProperty .
type GuiListViewProperty = int32
const (
COLOR_SELECTOR_SIZE int32 = 16
// rl.ColorPicker right hue bar width
HUEBAR_WIDTH = 17
// rl.ColorPicker right hue bar separation from panel
HUEBAR_PADDING = 18
// rl.ColorPicker right hue bar selector height
HUEBAR_SELECTOR_HEIGHT = 19
// rl.ColorPicker right hue bar selector overflow
HUEBAR_SELECTOR_OVERFLOW = 20
)
// GuiColorPickerProperty .
type GuiColorPickerProperty = int32
// GuiEnable - Enable gui controls (global state)
func Enable() {
C.GuiEnable()
}
// GuiDisable - Disable gui controls (global state)
func Disable() {
C.GuiDisable()
}
// GuiLock - Lock gui controls (global state)
func Lock() {
C.GuiLock()
}
// GuiUnlock - Unlock gui controls (global state)
func Unlock() {
C.GuiUnlock()
}
// GuiIsLocked - Check if gui is locked (global state)
func IsLocked() bool {
return bool(C.GuiIsLocked())
}
// GuiFade - Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
func Fade(alpha float32) {
calpha := C.float(alpha)
C.GuiFade(calpha)
}
// GuiSetState - Set gui state (global state)
func SetState(state int32) {
cstate := C.int(state)
C.GuiSetState(cstate)
}
// GuiGetState - Get gui state (global state)
func GetState() int32 {
return int32(C.GuiGetState())
}
// GuiSetStyle .
func SetStyle(control int32, property int32, value int32) {
ccontrol := C.int(control)
cproperty := C.int(property)
cvalue := C.int(value)
C.GuiSetStyle(ccontrol, cproperty, cvalue)
}
// GuiGetStyle - Get one style property
func GetStyle(control int32, property int32) int32 {
ccontrol := C.int(control)
cproperty := C.int(property)
return int32(C.GuiGetStyle(ccontrol, cproperty))
}
// GuiWindowBox - Window Box control, shows a window that can be closed
func WindowBox(bounds rl.Rectangle, title string) bool {
var cbounds C.struct_Rectangle
cbounds.height = C.float(bounds.Height)
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
ctitle := C.CString(title)
defer C.free(unsafe.Pointer(ctitle))
return bool(C.GuiWindowBox(cbounds, ctitle))
}
// GuiGroupBox - Group Box control with text name
func GroupBox(bounds rl.Rectangle, text string) {
var cbounds C.struct_Rectangle
cbounds.height = C.float(bounds.Height)
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
C.GuiGroupBox(cbounds, ctext)
}
// GuiLine - Line separator control, could contain text
func Line(bounds rl.Rectangle, text string) {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
C.GuiLine(cbounds, ctext)
}
// GuiPanel - Panel control, useful to group controls
func Panel(bounds rl.Rectangle, text string) {
var cbounds C.struct_Rectangle
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
C.GuiPanel(cbounds, ctext)
}
// ScrollPanel control
func ScrollPanel(bounds rl.Rectangle, text string, content rl.Rectangle, scroll *rl.Vector2) rl.Rectangle {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
var ccontent C.struct_Rectangle
ccontent.x = C.float(content.X)
ccontent.y = C.float(content.Y)
ccontent.width = C.float(content.Width)
ccontent.height = C.float(content.Height)
var cscroll C.struct_Vector2
cscroll.x = C.float(scroll.X)
cscroll.y = C.float(scroll.Y)
defer func() {
scroll.X = float32(cscroll.x)
scroll.Y = float32(cscroll.y)
}()
var res C.struct_Rectangle
res = C.GuiScrollPanel(cbounds, ctext, ccontent, &cscroll)
var goRes rl.Rectangle
goRes.X = float32(res.x)
goRes.Y = float32(res.y)
goRes.Width = float32(res.width)
goRes.Height = float32(res.height)
return goRes
}
// ScrollBar control (used by GuiScrollPanel())
func ScrollBar(bounds rl.Rectangle, value, minValue, maxValue int32) int32 {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
cvalue := C.int(value)
cminValue := C.int(minValue)
cmaxValue := C.int(maxValue)
return int32(C.GuiScrollBar(cbounds, cvalue, cminValue, cmaxValue))
}
// Label control, shows text
func Label(bounds rl.Rectangle, text string) {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
C.GuiLabel(cbounds, ctext)
}
// Button control, returns true when clicked
func Button(bounds rl.Rectangle, text string) bool {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
return bool(C.GuiButton(cbounds, ctext))
}
// LabelButton control, show true when clicked
func LabelButton(bounds rl.Rectangle, text string) bool {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
return bool(C.GuiLabelButton(cbounds, ctext))
}
// Toggle control, returns true when active
func Toggle(bounds rl.Rectangle, text string, active bool) bool {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cactive := C.bool(active)
return bool(C.GuiToggle(cbounds, ctext, cactive))
}
// ToggleGroup control, returns active toggle index
func ToggleGroup(bounds rl.Rectangle, text string, active int32) int32 {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cactive := C.int(active)
return int32(C.GuiToggleGroup(cbounds, ctext, cactive))
}
// CheckBox control, returns true when active
func CheckBox(bounds rl.Rectangle, text string, checked bool) bool {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cchecked := C.bool(checked)
return bool(C.GuiCheckBox(cbounds, ctext, cchecked))
}
// ComboBox control, returns selected item index
func ComboBox(bounds rl.Rectangle, text string, active int32) int32 {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cactive := C.int(active)
return int32(C.GuiComboBox(cbounds, ctext, cactive))
}
// Spinner control, returns selected value
func Spinner(bounds rl.Rectangle, text string, value *int32, minValue, maxValue int, editMode bool) bool {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
if value == nil {
value = new(int32)
}
cvalue := C.int(*value)
defer func() {
*value = int32(cvalue)
}()
cminValue := C.int(minValue)
cmaxValue := C.int(maxValue)
ceditMode := C.bool(editMode)
return bool(C.GuiSpinner(cbounds, ctext, &cvalue, cminValue, cmaxValue, ceditMode))
}
// Slider control
func Slider(bounds rl.Rectangle, textLeft string, textRight string, value float32, minValue float32, maxValue float32) float32 {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctextLeft := C.CString(textLeft)
defer C.free(unsafe.Pointer(ctextLeft))
ctextRight := C.CString(textRight)
defer C.free(unsafe.Pointer(ctextRight))
cvalue := C.float(value)
cminValue := C.float(minValue)
cmaxValue := C.float(maxValue)
return float32(C.GuiSlider(cbounds, ctextLeft, ctextRight, cvalue, cminValue, cmaxValue))
}
// SliderBar control, returns selected value
func SliderBar(bounds rl.Rectangle, textLeft string, textRight string, value float32, minValue float32, maxValue float32) float32 {
var cbounds C.struct_Rectangle
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
ctextLeft := C.CString(textLeft)
defer C.free(unsafe.Pointer(ctextLeft))
ctextRight := C.CString(textRight)
defer C.free(unsafe.Pointer(ctextRight))
cvalue := C.float(value)
cminValue := C.float(minValue)
cmaxValue := C.float(maxValue)
return float32(C.GuiSliderBar(cbounds, ctextLeft, ctextRight, cvalue, cminValue, cmaxValue))
}
// ProgressBar control, shows current progress value
func ProgressBar(bounds rl.Rectangle, textLeft string, textRight string, value float32, minValue float32, maxValue float32) float32 {
var cbounds C.struct_Rectangle
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
ctextLeft := C.CString(textLeft)
defer C.free(unsafe.Pointer(ctextLeft))
ctextRight := C.CString(textRight)
defer C.free(unsafe.Pointer(ctextRight))
cvalue := C.float(value)
cminValue := C.float(minValue)
cmaxValue := C.float(maxValue)
return float32(C.GuiProgressBar(cbounds, ctextLeft, ctextRight, cvalue, cminValue, cmaxValue))
}
// StatusBar control, shows info text
func StatusBar(bounds rl.Rectangle, text string) {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
C.GuiStatusBar(cbounds, ctext)
}
// DummyRec control for placeholders
func DummyRec(bounds rl.Rectangle, text string) {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
C.GuiDummyRec(cbounds, ctext)
}
// Grid control, returns mouse cell position
func Grid(bounds rl.Rectangle, text string, spacing float32, subdivs int32) rl.Vector2 {
var cbounds C.struct_Rectangle
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
cbounds.x = C.float(bounds.X)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cspacing := C.float(spacing)
csubdivs := C.int(subdivs)
cResult := C.GuiGrid(cbounds, ctext, cspacing, csubdivs)
var goRes rl.Vector2
goRes.Y = float32(cResult.y)
goRes.X = float32(cResult.x)
return goRes
}
// ListView control, returns selected list item index
func ListView(bounds rl.Rectangle, text string, scrollIndex *int32, active int32) int32 {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
if scrollIndex == nil {
scrollIndex = new(int32)
}
cscrollIndex := C.int(*scrollIndex)
defer func() {
*scrollIndex = int32(cscrollIndex)
}()
cactive := C.int(active)
return int32(C.GuiListView(cbounds, ctext, &cscrollIndex, cactive))
}
// MessageBox control, displays a message
func MessageBox(bounds rl.Rectangle, title string, message string, buttons string) int32 {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctitle := C.CString(title)
defer C.free(unsafe.Pointer(ctitle))
cmessage := C.CString(message)
defer C.free(unsafe.Pointer(cmessage))
cbuttons := C.CString(buttons)
defer C.free(unsafe.Pointer(cbuttons))
return int32(C.GuiMessageBox(cbounds, ctitle, cmessage, cbuttons))
}
// ColorPicker control (multiple color controls)
func ColorPicker(bounds rl.Rectangle, text string, color rl.Color) rl.Color {
var cbounds C.struct_Rectangle
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
var ccolor C.struct_Color
ccolor.r = C.uchar(color.R)
ccolor.g = C.uchar(color.G)
ccolor.b = C.uchar(color.B)
ccolor.a = C.uchar(color.A)
cResult := C.GuiColorPicker(cbounds, ctext, ccolor)
var goRes rl.Color
goRes.A = byte(cResult.a)
goRes.R = byte(cResult.r)
goRes.G = byte(cResult.g)
goRes.B = byte(cResult.b)
return goRes
}
// ColorPanel control
func ColorPanel(bounds rl.Rectangle, text string, color rl.Color) rl.Color {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
var ccolor C.struct_Color
ccolor.b = C.uchar(color.B)
ccolor.a = C.uchar(color.A)
ccolor.r = C.uchar(color.R)
ccolor.g = C.uchar(color.G)
cResult := C.GuiColorPanel(cbounds, ctext, ccolor)
var goRes rl.Color
goRes.A = byte(cResult.a)
goRes.R = byte(cResult.r)
goRes.G = byte(cResult.g)
goRes.B = byte(cResult.b)
return goRes
}
// ColorBarAlpha control
func ColorBarAlpha(bounds rl.Rectangle, text string, alpha float32) float32 {
var cbounds C.struct_Rectangle
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
calpha := C.float(alpha)
return float32(C.GuiColorBarAlpha(cbounds, ctext, calpha))
}
// ColorBarHue control
func ColorBarHue(bounds rl.Rectangle, text string, value float32) float32 {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
cvalue := C.float(value)
return float32(C.GuiColorBarHue(cbounds, ctext, cvalue))
}
// DropdownBox control
func DropdownBox(bounds rl.Rectangle, text string, active *int32, editMode bool) bool {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
if active == nil {
active = new(int32)
}
cactive := C.int(*active)
defer func() {
*active = int32(cactive)
}()
ceditMode := C.bool(editMode)
return bool(C.GuiDropdownBox(cbounds, ctext, &cactive, ceditMode))
}
// ValueBox control, updates input text with numbers
func ValueBox(bounds rl.Rectangle, text string, value *int32, minValue, maxValue int, editMode bool) bool {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
if value == nil {
value = new(int32)
}
cvalue := C.int(*value)
defer func() {
*value = int32(cvalue)
}()
cminValue := C.int(minValue)
cmaxValue := C.int(maxValue)
ceditMode := C.bool(editMode)
return bool(C.GuiValueBox(cbounds, ctext, &cvalue, cminValue, cmaxValue, ceditMode))
}
// TextBox control, updates input text
func TextBox(bounds rl.Rectangle, text *string, textSize int, editMode bool) bool {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
bs := []byte(*text)
if len(bs) == 0 {
bs = []byte{byte(0)}
}
//if 0 < len(bs) && bs[len(bs)-1] != byte(0) { // minimalize allocation
bs = append(bs, byte(0)) // for next input symbols
//}
ctext := (*C.char)(unsafe.Pointer(&bs[0]))
defer func() {
*text = strings.TrimSpace(string(bs))
// no need : C.free(unsafe.Pointer(ctext))
}()
ctextSize := C.int(textSize)
ceditMode := C.bool(editMode)
return bool(C.GuiTextBox(cbounds, ctext, ctextSize, ceditMode))
}
// LoadStyle file over global style variable (.rgs)
func LoadStyle(fileName string) {
cfileName := C.CString(fileName)
defer C.free(unsafe.Pointer(cfileName))
C.GuiLoadStyle(cfileName)
}
// LoadStyleDefault over global style
func LoadStyleDefault() {
C.GuiLoadStyleDefault()
}
// IconText gets text with icon id prepended (if supported)
func IconText(iconId int32, text string) string {
ciconId := C.int(iconId)
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
return C.GoString(C.GuiIconText(ciconId, ctext))
}
// Icons enumeration
const (
ICON_NONE int32 = 0
ICON_FOLDER_FILE_OPEN = 1
ICON_FILE_SAVE_CLASSIC = 2
ICON_FOLDER_OPEN = 3
ICON_FOLDER_SAVE = 4
ICON_FILE_OPEN = 5
ICON_FILE_SAVE = 6
ICON_FILE_EXPORT = 7
ICON_FILE_ADD = 8
ICON_FILE_DELETE = 9
ICON_FILETYPE_TEXT = 10
ICON_FILETYPE_AUDIO = 11
ICON_FILETYPE_IMAGE = 12
ICON_FILETYPE_PLAY = 13
ICON_FILETYPE_VIDEO = 14
ICON_FILETYPE_INFO = 15
ICON_FILE_COPY = 16
ICON_FILE_CUT = 17
ICON_FILE_PASTE = 18
ICON_CURSOR_HAND = 19
ICON_CURSOR_POINTER = 20
ICON_CURSOR_CLASSIC = 21
ICON_PENCIL = 22
ICON_PENCIL_BIG = 23
ICON_BRUSH_CLASSIC = 24
ICON_BRUSH_PAINTER = 25
ICON_WATER_DROP = 26
ICON_COLOR_PICKER = 27
ICON_RUBBER = 28
ICON_COLOR_BUCKET = 29
ICON_TEXT_T = 30
ICON_TEXT_A = 31
ICON_SCALE = 32
ICON_RESIZE = 33
ICON_FILTER_POINT = 34
ICON_FILTER_BILINEAR = 35
ICON_CROP = 36
ICON_CROP_ALPHA = 37
ICON_SQUARE_TOGGLE = 38
ICON_SYMMETRY = 39
ICON_SYMMETRY_HORIZONTAL = 40
ICON_SYMMETRY_VERTICAL = 41
ICON_LENS = 42
ICON_LENS_BIG = 43
ICON_EYE_ON = 44
ICON_EYE_OFF = 45
ICON_FILTER_TOP = 46
ICON_FILTER = 47
ICON_TARGET_POINT = 48
ICON_TARGET_SMALL = 49
ICON_TARGET_BIG = 50
ICON_TARGET_MOVE = 51
ICON_CURSOR_MOVE = 52
ICON_CURSOR_SCALE = 53
ICON_CURSOR_SCALE_RIGHT = 54
ICON_CURSOR_SCALE_LEFT = 55
ICON_UNDO = 56
ICON_REDO = 57
ICON_REREDO = 58
ICON_MUTATE = 59
ICON_ROTATE = 60
ICON_REPEAT = 61
ICON_SHUFFLE = 62
ICON_EMPTYBOX = 63
ICON_TARGET = 64
ICON_TARGET_SMALL_FILL = 65
ICON_TARGET_BIG_FILL = 66
ICON_TARGET_MOVE_FILL = 67
ICON_CURSOR_MOVE_FILL = 68
ICON_CURSOR_SCALE_FILL = 69
ICON_CURSOR_SCALE_RIGHT_FILL = 70
ICON_CURSOR_SCALE_LEFT_FILL = 71
ICON_UNDO_FILL = 72
ICON_REDO_FILL = 73
ICON_REREDO_FILL = 74
ICON_MUTATE_FILL = 75
ICON_ROTATE_FILL = 76
ICON_REPEAT_FILL = 77
ICON_SHUFFLE_FILL = 78
ICON_EMPTYBOX_SMALL = 79
ICON_BOX = 80
ICON_BOX_TOP = 81
ICON_BOX_TOP_RIGHT = 82
ICON_BOX_RIGHT = 83
ICON_BOX_BOTTOM_RIGHT = 84
ICON_BOX_BOTTOM = 85
ICON_BOX_BOTTOM_LEFT = 86
ICON_BOX_LEFT = 87
ICON_BOX_TOP_LEFT = 88
ICON_BOX_CENTER = 89
ICON_BOX_CIRCLE_MASK = 90
ICON_POT = 91
ICON_ALPHA_MULTIPLY = 92
ICON_ALPHA_CLEAR = 93
ICON_DITHERING = 94
ICON_MIPMAPS = 95
ICON_BOX_GRID = 96
ICON_GRID = 97
ICON_BOX_CORNERS_SMALL = 98
ICON_BOX_CORNERS_BIG = 99
ICON_FOUR_BOXES = 100
ICON_GRID_FILL = 101
ICON_BOX_MULTISIZE = 102
ICON_ZOOM_SMALL = 103
ICON_ZOOM_MEDIUM = 104
ICON_ZOOM_BIG = 105
ICON_ZOOM_ALL = 106
ICON_ZOOM_CENTER = 107
ICON_BOX_DOTS_SMALL = 108
ICON_BOX_DOTS_BIG = 109
ICON_BOX_CONCENTRIC = 110
ICON_BOX_GRID_BIG = 111
ICON_OK_TICK = 112
ICON_CROSS = 113
ICON_ARROW_LEFT = 114
ICON_ARROW_RIGHT = 115
ICON_ARROW_DOWN = 116
ICON_ARROW_UP = 117
ICON_ARROW_LEFT_FILL = 118
ICON_ARROW_RIGHT_FILL = 119
ICON_ARROW_DOWN_FILL = 120
ICON_ARROW_UP_FILL = 121
ICON_AUDIO = 122
ICON_FX = 123
ICON_WAVE = 124
ICON_WAVE_SINUS = 125
ICON_WAVE_SQUARE = 126
ICON_WAVE_TRIANGULAR = 127
ICON_CROSS_SMALL = 128
ICON_PLAYER_PREVIOUS = 129
ICON_PLAYER_PLAY_BACK = 130
ICON_PLAYER_PLAY = 131
ICON_PLAYER_PAUSE = 132
ICON_PLAYER_STOP = 133
ICON_PLAYER_NEXT = 134
ICON_PLAYER_RECORD = 135
ICON_MAGNET = 136
ICON_LOCK_CLOSE = 137
ICON_LOCK_OPEN = 138
ICON_CLOCK = 139
ICON_TOOLS = 140
ICON_GEAR = 141
ICON_GEAR_BIG = 142
ICON_BIN = 143
ICON_HAND_POINTER = 144
ICON_LASER = 145
ICON_COIN = 146
ICON_EXPLOSION = 147
ICON_1UP = 148
ICON_PLAYER = 149
ICON_PLAYER_JUMP = 150
ICON_KEY = 151
ICON_DEMON = 152
ICON_TEXT_POPUP = 153
ICON_GEAR_EX = 154
ICON_CRACK = 155
ICON_CRACK_POINTS = 156
ICON_STAR = 157
ICON_DOOR = 158
ICON_EXIT = 159
ICON_MODE_2D = 160
ICON_MODE_3D = 161
ICON_CUBE = 162
ICON_CUBE_FACE_TOP = 163
ICON_CUBE_FACE_LEFT = 164
ICON_CUBE_FACE_FRONT = 165
ICON_CUBE_FACE_BOTTOM = 166
ICON_CUBE_FACE_RIGHT = 167
ICON_CUBE_FACE_BACK = 168
ICON_CAMERA = 169
ICON_SPECIAL = 170
ICON_LINK_NET = 171
ICON_LINK_BOXES = 172
ICON_LINK_MULTI = 173
ICON_LINK = 174
ICON_LINK_BROKE = 175
ICON_TEXT_NOTES = 176
ICON_NOTEBOOK = 177
ICON_SUITCASE = 178
ICON_SUITCASE_ZIP = 179
ICON_MAILBOX = 180
ICON_MONITOR = 181
ICON_PRINTER = 182
ICON_PHOTO_CAMERA = 183
ICON_PHOTO_CAMERA_FLASH = 184
ICON_HOUSE = 185
ICON_HEART = 186
ICON_CORNER = 187
ICON_VERTICAL_BARS = 188
ICON_VERTICAL_BARS_FILL = 189
ICON_LIFE_BARS = 190
ICON_INFO = 191
ICON_CROSSLINE = 192
ICON_HELP = 193
ICON_FILETYPE_ALPHA = 194
ICON_FILETYPE_HOME = 195
ICON_LAYERS_VISIBLE = 196
ICON_LAYERS = 197
ICON_WINDOW = 198
ICON_HIDPI = 199
ICON_FILETYPE_BINARY = 200
ICON_HEX = 201
ICON_SHIELD = 202
ICON_FILE_NEW = 203
ICON_FOLDER_ADD = 204
ICON_ALARM = 205
ICON_CPU = 206
ICON_ROM = 207
ICON_STEP_OVER = 208
ICON_STEP_INTO = 209
ICON_STEP_OUT = 210
ICON_RESTART = 211
ICON_BREAKPOINT_ON = 212
ICON_BREAKPOINT_OFF = 213
ICON_BURGER_MENU = 214
ICON_CASE_SENSITIVE = 215
ICON_REG_EXP = 216
ICON_FOLDER = 217
ICON_FILE = 218
ICON_219 = 219
ICON_220 = 220
ICON_221 = 221
ICON_222 = 222
ICON_223 = 223
ICON_224 = 224
ICON_225 = 225
ICON_226 = 226
ICON_227 = 227
ICON_228 = 228
ICON_229 = 229
ICON_230 = 230
ICON_231 = 231
ICON_232 = 232
ICON_233 = 233
ICON_234 = 234
ICON_235 = 235
ICON_236 = 236
ICON_237 = 237
ICON_238 = 238
ICON_239 = 239
ICON_240 = 240
ICON_241 = 241
ICON_242 = 242
ICON_243 = 243
ICON_244 = 244
ICON_245 = 245
ICON_246 = 246
ICON_247 = 247
ICON_248 = 248
ICON_249 = 249
ICON_250 = 250
ICON_251 = 251
ICON_252 = 252
ICON_253 = 253
ICON_254 = 254
ICON_255 = 255
)
// TextInputBox control, ask for text
func TextInputBox(bounds rl.Rectangle, title, message, buttons string, text *string, textMaxSize int32, secretViewActive *int32) int32 {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctitle := C.CString(title)
defer C.free(unsafe.Pointer(ctitle))
cmessage := C.CString(message)
defer C.free(unsafe.Pointer(cmessage))
cbuttons := C.CString(buttons)
defer C.free(unsafe.Pointer(cbuttons))
bs := []byte(*text)
if len(bs) == 0 {
bs = []byte{byte(0)}
}
if 0 < len(bs) && bs[len(bs)-1] != byte(0) { // minimalize allocation
bs = append(bs, byte(0)) // for next input symbols
}
ctext := (*C.char)(unsafe.Pointer(&bs[0]))
defer func() {
*text = string(bs)
// no need : C.free(unsafe.Pointer(ctext))
}()
ctextMaxSize := C.int(textMaxSize)
if secretViewActive == nil {
secretViewActive = new(int32)
}
csecretViewActive := C.int(*secretViewActive)
defer func() {
*secretViewActive = int32(csecretViewActive)
}()
return int32(C.GuiTextInputBox(cbounds, ctitle, cmessage, cbuttons, ctext, ctextMaxSize, &csecretViewActive))
}
// TextBoxMulti control with multiple lines
func TextBoxMulti(bounds rl.Rectangle, text *string, textSize int32, editMode bool) bool {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
bs := []byte(*text)
if len(bs) == 0 {
bs = []byte{byte(0)}
}
if 0 < len(bs) && bs[len(bs)-1] != byte(0) { // minimalize allocation
bs = append(bs, byte(0)) // for next input symbols
}
ctext := (*C.char)(unsafe.Pointer(&bs[0]))
defer func() {
*text = string(bs)
// no need : C.free(unsafe.Pointer(ctext))
}()
ctextSize := (C.int)(textSize)
ceditMode := (C.bool)(editMode)
return bool(C.GuiTextBoxMulti(cbounds, ctext, ctextSize, ceditMode))
}
// ListViewEx control with extended parameters
func ListViewEx(bounds rl.Rectangle, text []string, focus, scrollIndex *int32, active int32) int32 {
// int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active)
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := NewCStringArrayFromSlice(text)
defer ctext.Free()
count := C.int(len(text))
if focus == nil {
focus = new(int32)
}
cfocus := C.int(*focus)
defer func() {
*focus = int32(cfocus)
}()
if scrollIndex == nil {
scrollIndex = new(int32)
}
cscrollIndex := C.int(*scrollIndex)
defer func() {
*scrollIndex = int32(cscrollIndex)
}()
cactive := C.int(active)
return int32(C.GuiListViewEx(cbounds, (**C.char)(ctext.Pointer), count, &cfocus, &cscrollIndex, cactive))
}
// TabBar control
func TabBar(bounds rl.Rectangle, text []string, active *int32) int32 {
var cbounds C.struct_Rectangle
cbounds.x = C.float(bounds.X)
cbounds.y = C.float(bounds.Y)
cbounds.width = C.float(bounds.Width)
cbounds.height = C.float(bounds.Height)
ctext := NewCStringArrayFromSlice(text)
defer ctext.Free()
count := C.int(len(text))
if active == nil {
active = new(int32)
}
cactive := C.int(*active)
defer func() {
*active = int32(cactive)
}()
return int32(C.GuiTabBar(cbounds, (**C.char)(ctext.Pointer), count, &cactive))
}