817 lines
29 KiB
Go
817 lines
29 KiB
Go
//go:build !cgo && windows
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// +build !cgo,windows
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package rl
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import (
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"unsafe"
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"github.com/ebitengine/purego"
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)
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var rlMatrixMode func(mode int32)
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var rlPushMatrix func()
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var rlPopMatrix func()
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var rlLoadIdentity func()
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var rlTranslatef func(x float32, y float32, z float32)
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var rlRotatef func(angle float32, x float32, y float32, z float32)
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var rlScalef func(x float32, y float32, z float32)
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var rlFrustum func(left float64, right float64, bottom float64, top float64, znear float64, zfar float64)
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var rlOrtho func(left float64, right float64, bottom float64, top float64, znear float64, zfar float64)
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var rlViewport func(x int32, y int32, width int32, height int32)
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var rlBegin func(mode int32)
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var rlEnd func()
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var rlVertex2i func(x int32, y int32)
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var rlVertex2f func(x float32, y float32)
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var rlVertex3f func(x float32, y float32, z float32)
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var rlTexCoord2f func(x float32, y float32)
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var rlNormal3f func(x float32, y float32, z float32)
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var rlColor4ub func(r byte, g byte, b byte, a byte)
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var rlColor3f func(x float32, y float32, z float32)
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var rlColor4f func(x float32, y float32, z float32, w float32)
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var rlEnableVertexArray func(vaoId uint32) bool
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var rlDisableVertexArray func()
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var rlEnableVertexBuffer func(id uint32)
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var rlDisableVertexBuffer func()
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var rlEnableVertexBufferElement func(id uint32)
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var rlDisableVertexBufferElement func()
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var rlEnableVertexAttribute func(index uint32)
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var rlDisableVertexAttribute func(index uint32)
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var rlActiveTextureSlot func(slot int32)
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var rlEnableTexture func(id uint32)
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var rlDisableTexture func()
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var rlEnableTextureCubemap func(id uint32)
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var rlDisableTextureCubemap func()
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var rlTextureParameters func(id uint32, param int32, value int32)
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var rlCubemapParameters func(id uint32, param int32, value int32)
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var rlEnableShader func(id uint32)
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var rlDisableShader func()
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var rlEnableFramebuffer func(id uint32)
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var rlDisableFramebuffer func()
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var rlActiveDrawBuffers func(count int32)
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var rlEnableColorBlend func()
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var rlDisableColorBlend func()
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var rlEnableDepthTest func()
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var rlDisableDepthTest func()
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var rlEnableDepthMask func()
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var rlDisableDepthMask func()
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var rlEnableBackfaceCulling func()
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var rlDisableBackfaceCulling func()
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var rlSetCullFace func(mode int32)
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var rlEnableScissorTest func()
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var rlDisableScissorTest func()
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var rlScissor func(x int32, y int32, width int32, height int32)
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var rlEnableWireMode func()
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var rlEnablePointMode func()
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var rlDisableWireMode func()
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var rlSetLineWidth func(width float32)
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var rlGetLineWidth func() float32
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var rlEnableSmoothLines func()
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var rlDisableSmoothLines func()
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var rlEnableStereoRender func()
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var rlDisableStereoRender func()
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var rlIsStereoRenderEnabled func() bool
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var rlClearColor func(r byte, g byte, b byte, a byte)
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var rlClearScreenBuffers func()
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var rlCheckErrors func()
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var rlSetBlendMode func(mode int32)
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var rlSetBlendFactors func(glSrcFactor int32, glDstFactor int32, glEquation int32)
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var rlSetBlendFactorsSeparate func(glSrcRGB int32, glDstRGB int32, glSrcAlpha int32, glDstAlpha int32, glEqRGB int32, glEqAlpha int32)
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var rlglInit func(width int32, height int32)
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var rlglClose func()
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var rlGetVersion func() int32
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var rlSetFramebufferWidth func(width int32)
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var rlGetFramebufferWidth func() int32
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var rlSetFramebufferHeight func(height int32)
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var rlGetFramebufferHeight func() int32
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var rlGetTextureIdDefault func() uint32
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var rlGetShaderIdDefault func() uint32
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var rlLoadRenderBatch func(batch uintptr, numBuffers int32, bufferElements int32)
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var rlUnloadRenderBatch func(batch uintptr)
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var rlDrawRenderBatch func(batch *RenderBatch)
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var rlSetRenderBatchActive func(batch *RenderBatch)
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var rlDrawRenderBatchActive func()
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var rlCheckRenderBatchLimit func(vCount int32) bool
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var rlSetTexture func(id uint32)
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var rlLoadVertexArray func() uint32
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var rlUnloadVertexBuffer func(vboId uint32)
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var rlSetVertexAttributeDivisor func(index uint32, divisor int32)
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var rlLoadTextureDepth func(width int32, height int32, useRenderBuffer bool) uint32
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var rlLoadFramebuffer func(width int32, height int32) uint32
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var rlFramebufferAttach func(fboId uint32, texId uint32, attachType int32, texType int32, mipLevel int32)
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var rlFramebufferComplete func(id uint32) bool
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var rlUnloadFramebuffer func(id uint32)
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var rlLoadShaderCode func(vsCode string, fsCode string) uint32
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var rlCompileShader func(shaderCode string, _type int32) uint32
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var rlLoadShaderProgram func(vShaderId uint32, fShaderId uint32) uint32
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var rlUnloadShaderProgram func(id uint32)
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var rlGetLocationUniform func(shaderId uint32, uniformName string) int32
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var rlGetLocationAttrib func(shaderId uint32, attribName string) int32
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var rlSetUniformSampler func(locIndex int32, textureId uint32)
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var rlComputeShaderDispatch func(groupX uint32, groupY uint32, groupZ uint32)
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var rlGetShaderBufferSize func(id uint32) uint32
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var rlBindImageTexture func(id uint32, index uint32, format int32, readonly bool)
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var rlGetMatrixModelview func(matrix uintptr)
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var rlGetMatrixProjection func(matrix uintptr)
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var rlGetMatrixTransform func(matrix uintptr)
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var rlGetMatrixProjectionStereo func(matrix uintptr, eye int32)
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var rlGetMatrixViewOffsetStereo func(matrix uintptr, eye int32)
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var rlSetMatrixProjection func(proj uintptr)
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var rlSetMatrixModelview func(view uintptr)
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var rlSetMatrixProjectionStereo func(right uintptr, left uintptr)
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var rlSetMatrixViewOffsetStereo func(right uintptr, left uintptr)
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var rlLoadDrawCube func()
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var rlLoadDrawQuad func()
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func initRlglPurego() {
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purego.RegisterLibFunc(&rlMatrixMode, raylibDll, "rlMatrixMode")
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purego.RegisterLibFunc(&rlPushMatrix, raylibDll, "rlPushMatrix")
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purego.RegisterLibFunc(&rlPopMatrix, raylibDll, "rlPopMatrix")
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purego.RegisterLibFunc(&rlLoadIdentity, raylibDll, "rlLoadIdentity")
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purego.RegisterLibFunc(&rlTranslatef, raylibDll, "rlTranslatef")
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purego.RegisterLibFunc(&rlRotatef, raylibDll, "rlRotatef")
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purego.RegisterLibFunc(&rlScalef, raylibDll, "rlScalef")
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purego.RegisterLibFunc(&rlFrustum, raylibDll, "rlFrustum")
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purego.RegisterLibFunc(&rlOrtho, raylibDll, "rlOrtho")
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purego.RegisterLibFunc(&rlViewport, raylibDll, "rlViewport")
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purego.RegisterLibFunc(&rlBegin, raylibDll, "rlBegin")
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purego.RegisterLibFunc(&rlEnd, raylibDll, "rlEnd")
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purego.RegisterLibFunc(&rlVertex2i, raylibDll, "rlVertex2i")
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purego.RegisterLibFunc(&rlVertex2f, raylibDll, "rlVertex2f")
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purego.RegisterLibFunc(&rlVertex3f, raylibDll, "rlVertex3f")
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purego.RegisterLibFunc(&rlTexCoord2f, raylibDll, "rlTexCoord2f")
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purego.RegisterLibFunc(&rlNormal3f, raylibDll, "rlNormal3f")
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purego.RegisterLibFunc(&rlColor4ub, raylibDll, "rlColor4ub")
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purego.RegisterLibFunc(&rlColor3f, raylibDll, "rlColor3f")
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purego.RegisterLibFunc(&rlColor4f, raylibDll, "rlColor4f")
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purego.RegisterLibFunc(&rlEnableVertexArray, raylibDll, "rlEnableVertexArray")
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purego.RegisterLibFunc(&rlDisableVertexArray, raylibDll, "rlDisableVertexArray")
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purego.RegisterLibFunc(&rlEnableVertexBuffer, raylibDll, "rlEnableVertexBuffer")
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purego.RegisterLibFunc(&rlDisableVertexBuffer, raylibDll, "rlDisableVertexBuffer")
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purego.RegisterLibFunc(&rlEnableVertexBufferElement, raylibDll, "rlEnableVertexBufferElement")
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purego.RegisterLibFunc(&rlDisableVertexBufferElement, raylibDll, "rlDisableVertexBufferElement")
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purego.RegisterLibFunc(&rlEnableVertexAttribute, raylibDll, "rlEnableVertexAttribute")
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purego.RegisterLibFunc(&rlDisableVertexAttribute, raylibDll, "rlDisableVertexAttribute")
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purego.RegisterLibFunc(&rlActiveTextureSlot, raylibDll, "rlActiveTextureSlot")
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purego.RegisterLibFunc(&rlEnableTexture, raylibDll, "rlEnableTexture")
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purego.RegisterLibFunc(&rlDisableTexture, raylibDll, "rlDisableTexture")
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purego.RegisterLibFunc(&rlEnableTextureCubemap, raylibDll, "rlEnableTextureCubemap")
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purego.RegisterLibFunc(&rlDisableTextureCubemap, raylibDll, "rlDisableTextureCubemap")
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purego.RegisterLibFunc(&rlTextureParameters, raylibDll, "rlTextureParameters")
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purego.RegisterLibFunc(&rlCubemapParameters, raylibDll, "rlCubemapParameters")
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purego.RegisterLibFunc(&rlEnableShader, raylibDll, "rlEnableShader")
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purego.RegisterLibFunc(&rlDisableShader, raylibDll, "rlDisableShader")
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purego.RegisterLibFunc(&rlEnableFramebuffer, raylibDll, "rlEnableFramebuffer")
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purego.RegisterLibFunc(&rlDisableFramebuffer, raylibDll, "rlDisableFramebuffer")
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purego.RegisterLibFunc(&rlActiveDrawBuffers, raylibDll, "rlActiveDrawBuffers")
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purego.RegisterLibFunc(&rlEnableColorBlend, raylibDll, "rlEnableColorBlend")
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purego.RegisterLibFunc(&rlDisableColorBlend, raylibDll, "rlDisableColorBlend")
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purego.RegisterLibFunc(&rlEnableDepthTest, raylibDll, "rlEnableDepthTest")
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purego.RegisterLibFunc(&rlDisableDepthTest, raylibDll, "rlDisableDepthTest")
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purego.RegisterLibFunc(&rlEnableDepthMask, raylibDll, "rlEnableDepthMask")
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purego.RegisterLibFunc(&rlDisableDepthMask, raylibDll, "rlDisableDepthMask")
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purego.RegisterLibFunc(&rlEnableBackfaceCulling, raylibDll, "rlEnableBackfaceCulling")
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purego.RegisterLibFunc(&rlDisableBackfaceCulling, raylibDll, "rlDisableBackfaceCulling")
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purego.RegisterLibFunc(&rlSetCullFace, raylibDll, "rlSetCullFace")
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purego.RegisterLibFunc(&rlEnableScissorTest, raylibDll, "rlEnableScissorTest")
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purego.RegisterLibFunc(&rlDisableScissorTest, raylibDll, "rlDisableScissorTest")
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purego.RegisterLibFunc(&rlScissor, raylibDll, "rlScissor")
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purego.RegisterLibFunc(&rlEnableWireMode, raylibDll, "rlEnableWireMode")
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purego.RegisterLibFunc(&rlEnablePointMode, raylibDll, "rlEnablePointMode")
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purego.RegisterLibFunc(&rlDisableWireMode, raylibDll, "rlDisableWireMode")
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purego.RegisterLibFunc(&rlSetLineWidth, raylibDll, "rlSetLineWidth")
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purego.RegisterLibFunc(&rlGetLineWidth, raylibDll, "rlGetLineWidth")
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purego.RegisterLibFunc(&rlEnableSmoothLines, raylibDll, "rlEnableSmoothLines")
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purego.RegisterLibFunc(&rlDisableSmoothLines, raylibDll, "rlDisableSmoothLines")
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purego.RegisterLibFunc(&rlEnableStereoRender, raylibDll, "rlEnableStereoRender")
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purego.RegisterLibFunc(&rlDisableStereoRender, raylibDll, "rlDisableStereoRender")
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purego.RegisterLibFunc(&rlIsStereoRenderEnabled, raylibDll, "rlIsStereoRenderEnabled")
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purego.RegisterLibFunc(&rlClearColor, raylibDll, "rlClearColor")
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purego.RegisterLibFunc(&rlClearScreenBuffers, raylibDll, "rlClearScreenBuffers")
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purego.RegisterLibFunc(&rlCheckErrors, raylibDll, "rlCheckErrors")
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purego.RegisterLibFunc(&rlSetBlendMode, raylibDll, "rlSetBlendMode")
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purego.RegisterLibFunc(&rlSetBlendFactors, raylibDll, "rlSetBlendFactors")
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purego.RegisterLibFunc(&rlSetBlendFactorsSeparate, raylibDll, "rlSetBlendFactorsSeparate")
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purego.RegisterLibFunc(&rlglInit, raylibDll, "rlglInit")
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purego.RegisterLibFunc(&rlglClose, raylibDll, "rlglClose")
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purego.RegisterLibFunc(&rlGetVersion, raylibDll, "rlGetVersion")
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purego.RegisterLibFunc(&rlSetFramebufferWidth, raylibDll, "rlSetFramebufferWidth")
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purego.RegisterLibFunc(&rlGetFramebufferWidth, raylibDll, "rlGetFramebufferWidth")
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purego.RegisterLibFunc(&rlSetFramebufferHeight, raylibDll, "rlSetFramebufferHeight")
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purego.RegisterLibFunc(&rlGetFramebufferHeight, raylibDll, "rlGetFramebufferHeight")
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purego.RegisterLibFunc(&rlGetTextureIdDefault, raylibDll, "rlGetTextureIdDefault")
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purego.RegisterLibFunc(&rlGetShaderIdDefault, raylibDll, "rlGetShaderIdDefault")
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purego.RegisterLibFunc(&rlLoadRenderBatch, raylibDll, "rlLoadRenderBatch")
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purego.RegisterLibFunc(&rlUnloadRenderBatch, raylibDll, "rlUnloadRenderBatch")
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purego.RegisterLibFunc(&rlDrawRenderBatch, raylibDll, "rlDrawRenderBatch")
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purego.RegisterLibFunc(&rlSetRenderBatchActive, raylibDll, "rlSetRenderBatchActive")
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purego.RegisterLibFunc(&rlDrawRenderBatchActive, raylibDll, "rlDrawRenderBatchActive")
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purego.RegisterLibFunc(&rlCheckRenderBatchLimit, raylibDll, "rlCheckRenderBatchLimit")
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purego.RegisterLibFunc(&rlSetTexture, raylibDll, "rlSetTexture")
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purego.RegisterLibFunc(&rlLoadVertexArray, raylibDll, "rlLoadVertexArray")
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purego.RegisterLibFunc(&rlUnloadVertexBuffer, raylibDll, "rlUnloadVertexBuffer")
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purego.RegisterLibFunc(&rlSetVertexAttributeDivisor, raylibDll, "rlSetVertexAttributeDivisor")
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purego.RegisterLibFunc(&rlLoadTextureDepth, raylibDll, "rlLoadTextureDepth")
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purego.RegisterLibFunc(&rlLoadFramebuffer, raylibDll, "rlLoadFramebuffer")
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purego.RegisterLibFunc(&rlFramebufferAttach, raylibDll, "rlFramebufferAttach")
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purego.RegisterLibFunc(&rlFramebufferComplete, raylibDll, "rlFramebufferComplete")
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purego.RegisterLibFunc(&rlUnloadFramebuffer, raylibDll, "rlUnloadFramebuffer")
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purego.RegisterLibFunc(&rlLoadShaderCode, raylibDll, "rlLoadShaderCode")
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purego.RegisterLibFunc(&rlCompileShader, raylibDll, "rlCompileShader")
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purego.RegisterLibFunc(&rlLoadShaderProgram, raylibDll, "rlLoadShaderProgram")
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purego.RegisterLibFunc(&rlUnloadShaderProgram, raylibDll, "rlUnloadShaderProgram")
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purego.RegisterLibFunc(&rlGetLocationUniform, raylibDll, "rlGetLocationUniform")
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purego.RegisterLibFunc(&rlGetLocationAttrib, raylibDll, "rlGetLocationAttrib")
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purego.RegisterLibFunc(&rlSetUniformSampler, raylibDll, "rlSetUniformSampler")
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purego.RegisterLibFunc(&rlComputeShaderDispatch, raylibDll, "rlComputeShaderDispatch")
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purego.RegisterLibFunc(&rlGetShaderBufferSize, raylibDll, "rlGetShaderBufferSize")
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purego.RegisterLibFunc(&rlBindImageTexture, raylibDll, "rlBindImageTexture")
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purego.RegisterLibFunc(&rlGetMatrixModelview, raylibDll, "rlGetMatrixModelview")
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purego.RegisterLibFunc(&rlGetMatrixProjection, raylibDll, "rlGetMatrixProjection")
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purego.RegisterLibFunc(&rlGetMatrixTransform, raylibDll, "rlGetMatrixTransform")
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purego.RegisterLibFunc(&rlGetMatrixProjectionStereo, raylibDll, "rlGetMatrixProjectionStereo")
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purego.RegisterLibFunc(&rlGetMatrixViewOffsetStereo, raylibDll, "rlGetMatrixViewOffsetStereo")
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purego.RegisterLibFunc(&rlSetMatrixProjection, raylibDll, "rlSetMatrixProjection")
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purego.RegisterLibFunc(&rlSetMatrixModelview, raylibDll, "rlSetMatrixModelview")
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purego.RegisterLibFunc(&rlSetMatrixProjectionStereo, raylibDll, "rlSetMatrixProjectionStereo")
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purego.RegisterLibFunc(&rlSetMatrixViewOffsetStereo, raylibDll, "rlSetMatrixViewOffsetStereo")
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purego.RegisterLibFunc(&rlLoadDrawCube, raylibDll, "rlLoadDrawCube")
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purego.RegisterLibFunc(&rlLoadDrawQuad, raylibDll, "rlLoadDrawQuad")
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}
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// SetMatrixProjection - Set a custom projection matrix (replaces internal projection matrix)
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func SetMatrixProjection(proj Matrix) {
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rlSetMatrixProjection(uintptr(unsafe.Pointer(&proj)))
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}
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// SetMatrixModelview - Set a custom modelview matrix (replaces internal modelview matrix)
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func SetMatrixModelview(view Matrix) {
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rlSetMatrixModelview(uintptr(unsafe.Pointer(&view)))
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}
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// MatrixMode - Choose the current matrix to be transformed
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func MatrixMode(mode int32) {
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rlMatrixMode(mode)
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}
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// PushMatrix - Push the current matrix to stack
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func PushMatrix() {
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rlPushMatrix()
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}
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// PopMatrix - Pop lattest inserted matrix from stack
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func PopMatrix() {
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rlPopMatrix()
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}
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// LoadIdentity - Reset current matrix to identity matrix
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func LoadIdentity() {
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rlLoadIdentity()
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}
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// Translatef - Multiply the current matrix by a translation matrix
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func Translatef(x float32, y float32, z float32) {
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rlTranslatef(x, y, z)
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}
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// Rotatef - Multiply the current matrix by a rotation matrix
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func Rotatef(angle float32, x float32, y float32, z float32) {
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rlRotatef(angle, x, y, z)
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}
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// Scalef - Multiply the current matrix by a scaling matrix
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func Scalef(x float32, y float32, z float32) {
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rlScalef(x, y, z)
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}
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// Frustum .
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func Frustum(left float64, right float64, bottom float64, top float64, znear float64, zfar float64) {
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rlFrustum(left, right, bottom, top, znear, zfar)
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}
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// Ortho .
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func Ortho(left float64, right float64, bottom float64, top float64, znear float64, zfar float64) {
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rlOrtho(left, right, bottom, top, znear, zfar)
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}
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// Viewport - Set the viewport area
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func Viewport(x int32, y int32, width int32, height int32) {
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rlViewport(x, y, width, height)
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}
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// Begin - Initialize drawing mode (how to organize vertex)
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func Begin(mode int32) {
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rlBegin(mode)
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}
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// End - Finish vertex providing
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func End() {
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rlEnd()
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}
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// Vertex2i - Define one vertex (position) - 2 int
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func Vertex2i(x int32, y int32) {
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rlVertex2i(x, y)
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}
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// Vertex2f - Define one vertex (position) - 2 float
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func Vertex2f(x float32, y float32) {
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rlVertex2f(x, y)
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}
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// Vertex3f - Define one vertex (position) - 3 float
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func Vertex3f(x float32, y float32, z float32) {
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rlVertex3f(x, y, z)
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}
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// TexCoord2f - Define one vertex (texture coordinate) - 2 float
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func TexCoord2f(x float32, y float32) {
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rlTexCoord2f(x, y)
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}
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// Normal3f - Define one vertex (normal) - 3 float
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func Normal3f(x float32, y float32, z float32) {
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rlNormal3f(x, y, z)
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}
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// Color4ub - Define one vertex (color) - 4 byte
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func Color4ub(r uint8, g uint8, b uint8, a uint8) {
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rlColor4ub(r, g, b, a)
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}
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// Color3f - Define one vertex (color) - 3 float
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func Color3f(x float32, y float32, z float32) {
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rlColor3f(x, y, z)
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}
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// Color4f - Define one vertex (color) - 4 float
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func Color4f(x float32, y float32, z float32, w float32) {
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rlColor4f(x, y, z, w)
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}
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// EnableVertexArray - Enable vertex array (VAO, if supported)
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func EnableVertexArray(vaoId uint32) bool {
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return rlEnableVertexArray(vaoId)
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}
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// DisableVertexArray - Disable vertex array (VAO, if supported)
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func DisableVertexArray() {
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rlDisableVertexArray()
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}
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// EnableVertexBuffer - Enable vertex buffer (VBO)
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|
func EnableVertexBuffer(id uint32) {
|
|
rlEnableVertexBuffer(id)
|
|
}
|
|
|
|
// DisableVertexBuffer - Disable vertex buffer (VBO)
|
|
func DisableVertexBuffer() {
|
|
rlDisableVertexBuffer()
|
|
}
|
|
|
|
// EnableVertexBufferElement - Enable vertex buffer element (VBO element)
|
|
func EnableVertexBufferElement(id uint32) {
|
|
rlEnableVertexBufferElement(id)
|
|
}
|
|
|
|
// DisableVertexBufferElement - Disable vertex buffer element (VBO element)
|
|
func DisableVertexBufferElement() {
|
|
rlDisableVertexBufferElement()
|
|
}
|
|
|
|
// EnableVertexAttribute - Enable vertex attribute index
|
|
func EnableVertexAttribute(index uint32) {
|
|
rlEnableVertexAttribute(index)
|
|
}
|
|
|
|
// DisableVertexAttribute - Disable vertex attribute index
|
|
func DisableVertexAttribute(index uint32) {
|
|
rlDisableVertexAttribute(index)
|
|
}
|
|
|
|
// ActiveTextureSlot - Select and active a texture slot
|
|
func ActiveTextureSlot(slot int32) {
|
|
rlActiveTextureSlot(slot)
|
|
}
|
|
|
|
// EnableTexture - Enable texture
|
|
func EnableTexture(id uint32) {
|
|
rlEnableTexture(id)
|
|
}
|
|
|
|
// DisableTexture - Disable texture
|
|
func DisableTexture() {
|
|
rlDisableTexture()
|
|
}
|
|
|
|
// EnableTextureCubemap - Enable texture cubemap
|
|
func EnableTextureCubemap(id uint32) {
|
|
rlEnableTextureCubemap(id)
|
|
}
|
|
|
|
// DisableTextureCubemap - Disable texture cubemap
|
|
func DisableTextureCubemap() {
|
|
rlDisableTextureCubemap()
|
|
}
|
|
|
|
// TextureParameters - Set texture parameters (filter, wrap)
|
|
func TextureParameters(id uint32, param int32, value int32) {
|
|
rlTextureParameters(id, param, value)
|
|
}
|
|
|
|
// CubemapParameters - Set cubemap parameters (filter, wrap)
|
|
func CubemapParameters(id uint32, param int32, value int32) {
|
|
rlCubemapParameters(id, param, value)
|
|
}
|
|
|
|
// EnableShader - Enable shader program
|
|
func EnableShader(id uint32) {
|
|
rlEnableShader(id)
|
|
}
|
|
|
|
// DisableShader - Disable shader program
|
|
func DisableShader() {
|
|
rlDisableShader()
|
|
}
|
|
|
|
// EnableFramebuffer - Enable render texture (fbo)
|
|
func EnableFramebuffer(id uint32) {
|
|
rlEnableFramebuffer(id)
|
|
}
|
|
|
|
// DisableFramebuffer - Disable render texture (fbo), return to default framebuffer
|
|
func DisableFramebuffer() {
|
|
rlDisableFramebuffer()
|
|
}
|
|
|
|
// ActiveDrawBuffers - Activate multiple draw color buffers
|
|
func ActiveDrawBuffers(count int32) {
|
|
rlActiveDrawBuffers(count)
|
|
}
|
|
|
|
// EnableColorBlend - Enable color blending
|
|
func EnableColorBlend() {
|
|
rlEnableColorBlend()
|
|
}
|
|
|
|
// DisableColorBlend - Disable color blending
|
|
func DisableColorBlend() {
|
|
rlDisableColorBlend()
|
|
}
|
|
|
|
// EnableDepthTest - Enable depth test
|
|
func EnableDepthTest() {
|
|
rlEnableDepthTest()
|
|
}
|
|
|
|
// DisableDepthTest - Disable depth test
|
|
func DisableDepthTest() {
|
|
rlDisableDepthTest()
|
|
}
|
|
|
|
// EnableDepthMask - Enable depth write
|
|
func EnableDepthMask() {
|
|
rlEnableDepthMask()
|
|
}
|
|
|
|
// DisableDepthMask - Disable depth write
|
|
func DisableDepthMask() {
|
|
rlDisableDepthMask()
|
|
}
|
|
|
|
// EnableBackfaceCulling - Enable backface culling
|
|
func EnableBackfaceCulling() {
|
|
rlEnableBackfaceCulling()
|
|
}
|
|
|
|
// DisableBackfaceCulling - Disable backface culling
|
|
func DisableBackfaceCulling() {
|
|
rlDisableBackfaceCulling()
|
|
}
|
|
|
|
// SetCullFace - Set face culling mode
|
|
func SetCullFace(mode int32) {
|
|
rlSetCullFace(mode)
|
|
}
|
|
|
|
// EnableScissorTest - Enable scissor test
|
|
func EnableScissorTest() {
|
|
rlEnableScissorTest()
|
|
}
|
|
|
|
// DisableScissorTest - Disable scissor test
|
|
func DisableScissorTest() {
|
|
rlDisableScissorTest()
|
|
}
|
|
|
|
// Scissor - Scissor test
|
|
func Scissor(x int32, y int32, width int32, height int32) {
|
|
rlScissor(x, y, width, height)
|
|
}
|
|
|
|
// EnableWireMode - Enable wire mode
|
|
func EnableWireMode() {
|
|
rlEnableWireMode()
|
|
}
|
|
|
|
// EnablePointMode - Enable point mode
|
|
func EnablePointMode() {
|
|
rlEnablePointMode()
|
|
}
|
|
|
|
// DisableWireMode - Disable wire mode
|
|
func DisableWireMode() {
|
|
rlDisableWireMode()
|
|
}
|
|
|
|
// SetLineWidth - Set the line drawing width
|
|
func SetLineWidth(width float32) {
|
|
rlSetLineWidth(width)
|
|
}
|
|
|
|
// GetLineWidth - Get the line drawing width
|
|
func GetLineWidth() float32 {
|
|
return rlGetLineWidth()
|
|
}
|
|
|
|
// EnableSmoothLines - Enable line aliasing
|
|
func EnableSmoothLines() {
|
|
rlEnableSmoothLines()
|
|
}
|
|
|
|
// DisableSmoothLines - Disable line aliasing
|
|
func DisableSmoothLines() {
|
|
rlDisableSmoothLines()
|
|
}
|
|
|
|
// EnableStereoRender - Enable stereo rendering
|
|
func EnableStereoRender() {
|
|
rlEnableStereoRender()
|
|
}
|
|
|
|
// DisableStereoRender - Disable stereo rendering
|
|
func DisableStereoRender() {
|
|
rlDisableStereoRender()
|
|
}
|
|
|
|
// IsStereoRenderEnabled - Check if stereo render is enabled
|
|
func IsStereoRenderEnabled() bool {
|
|
return rlIsStereoRenderEnabled()
|
|
}
|
|
|
|
// ClearColor - Clear color buffer with color
|
|
func ClearColor(r uint8, g uint8, b uint8, a uint8) {
|
|
rlClearColor(r, g, b, a)
|
|
}
|
|
|
|
// ClearScreenBuffers - Clear used screen buffers (color and depth)
|
|
func ClearScreenBuffers() {
|
|
rlClearScreenBuffers()
|
|
}
|
|
|
|
// CheckErrors - Check and log OpenGL error codes
|
|
func CheckErrors() {
|
|
rlCheckErrors()
|
|
}
|
|
|
|
// SetBlendMode - Set blending mode
|
|
func SetBlendMode(mode int32) {
|
|
rlSetBlendMode(mode)
|
|
}
|
|
|
|
// SetBlendFactors - Set blending mode factor and equation (using OpenGL factors)
|
|
func SetBlendFactors(glSrcFactor int32, glDstFactor int32, glEquation int32) {
|
|
rlSetBlendFactors(glSrcFactor, glDstFactor, glEquation)
|
|
}
|
|
|
|
// SetBlendFactorsSeparate - Set blending mode factors and equations separately (using OpenGL factors)
|
|
func SetBlendFactorsSeparate(glSrcRGB int32, glDstRGB int32, glSrcAlpha int32, glDstAlpha int32, glEqRGB int32, glEqAlpha int32) {
|
|
rlSetBlendFactorsSeparate(glSrcRGB, glDstRGB, glSrcAlpha, glDstAlpha, glEqRGB, glEqAlpha)
|
|
}
|
|
|
|
// GlInit - Initialize rlgl (buffers, shaders, textures, states)
|
|
func GlInit(width int32, height int32) {
|
|
rlglInit(width, height)
|
|
}
|
|
|
|
// GlClose - De-inititialize rlgl (buffers, shaders, textures)
|
|
func GlClose() {
|
|
rlglClose()
|
|
}
|
|
|
|
// GetVersion - Get current OpenGL version
|
|
func GetVersion() int32 {
|
|
return rlGetVersion()
|
|
}
|
|
|
|
// SetFramebufferWidth - Set current framebuffer width
|
|
func SetFramebufferWidth(width int32) {
|
|
rlSetFramebufferWidth(width)
|
|
}
|
|
|
|
// GetFramebufferWidth - Get default framebuffer width
|
|
func GetFramebufferWidth() int32 {
|
|
return rlGetFramebufferWidth()
|
|
}
|
|
|
|
// SetFramebufferHeight - Set current framebuffer height
|
|
func SetFramebufferHeight(height int32) {
|
|
rlSetFramebufferHeight(height)
|
|
}
|
|
|
|
// GetFramebufferHeight - Get default framebuffer height
|
|
func GetFramebufferHeight() int32 {
|
|
return rlGetFramebufferHeight()
|
|
}
|
|
|
|
// GetTextureIdDefault - Get default texture id
|
|
func GetTextureIdDefault() uint32 {
|
|
return rlGetTextureIdDefault()
|
|
}
|
|
|
|
// GetShaderIdDefault - Get default shader id
|
|
func GetShaderIdDefault() uint32 {
|
|
return rlGetShaderIdDefault()
|
|
}
|
|
|
|
// LoadRenderBatch - Load a render batch system
|
|
func LoadRenderBatch(numBuffers int32, bufferElements int32) RenderBatch {
|
|
var batch RenderBatch
|
|
rlLoadRenderBatch(uintptr(unsafe.Pointer(&batch)), numBuffers, bufferElements)
|
|
return batch
|
|
}
|
|
|
|
// UnloadRenderBatch - Unload render batch system
|
|
func UnloadRenderBatch(batch RenderBatch) {
|
|
rlUnloadRenderBatch(uintptr(unsafe.Pointer(&batch)))
|
|
}
|
|
|
|
// DrawRenderBatch - Draw render batch data (Update->Draw->Reset)
|
|
func DrawRenderBatch(batch *RenderBatch) {
|
|
rlDrawRenderBatch(batch)
|
|
}
|
|
|
|
// rlSetRenderBatchActive - Set the active render batch for rlgl (NULL for default internal)
|
|
func SetRenderBatchActive(batch *RenderBatch) {
|
|
rlSetRenderBatchActive(batch)
|
|
}
|
|
|
|
// DrawRenderBatchActive - Update and draw internal render batch
|
|
func DrawRenderBatchActive() {
|
|
rlDrawRenderBatchActive()
|
|
}
|
|
|
|
// CheckRenderBatchLimit - Check internal buffer overflow for a given number of vertex
|
|
func CheckRenderBatchLimit(vCount int32) bool {
|
|
return rlCheckRenderBatchLimit(vCount)
|
|
}
|
|
|
|
// SetTexture - Set current texture for render batch and check buffers limits
|
|
func SetTexture(id uint32) {
|
|
rlSetTexture(id)
|
|
}
|
|
|
|
// LoadVertexArray - Load vertex array (vao) if supported
|
|
func LoadVertexArray() uint32 {
|
|
return rlLoadVertexArray()
|
|
}
|
|
|
|
// UnloadVertexBuffer .
|
|
func UnloadVertexBuffer(vboId uint32) {
|
|
rlUnloadVertexBuffer(vboId)
|
|
}
|
|
|
|
// SetVertexAttributeDivisor .
|
|
func SetVertexAttributeDivisor(index uint32, divisor int32) {
|
|
rlSetVertexAttributeDivisor(index, divisor)
|
|
}
|
|
|
|
// LoadTextureDepth - Load depth texture/renderbuffer (to be attached to fbo)
|
|
func LoadTextureDepth(width, height int32, useRenderBuffer bool) {
|
|
rlLoadTextureDepth(width, height, useRenderBuffer)
|
|
}
|
|
|
|
// LoadFramebuffer - Load an empty framebuffer
|
|
func LoadFramebuffer(width int32, height int32) uint32 {
|
|
return rlLoadFramebuffer(width, height)
|
|
}
|
|
|
|
// FramebufferAttach - Attach texture/renderbuffer to a framebuffer
|
|
func FramebufferAttach(fboId uint32, texId uint32, attachType int32, texType int32, mipLevel int32) {
|
|
rlFramebufferAttach(fboId, texId, attachType, texType, mipLevel)
|
|
}
|
|
|
|
// FramebufferComplete - Verify framebuffer is complete
|
|
func FramebufferComplete(id uint32) bool {
|
|
return rlFramebufferComplete(id)
|
|
}
|
|
|
|
// UnloadFramebuffer - Delete framebuffer from GPU
|
|
func UnloadFramebuffer(id uint32) {
|
|
rlUnloadFramebuffer(id)
|
|
}
|
|
|
|
// LoadShaderCode - Load shader from code strings
|
|
func LoadShaderCode(vsCode string, fsCode string) uint32 {
|
|
return rlLoadShaderCode(vsCode, fsCode)
|
|
}
|
|
|
|
// CompileShader - Compile custom shader and return shader id (type: VERTEX_SHADER, FRAGMENT_SHADER, COMPUTE_SHADER)
|
|
func CompileShader(shaderCode string, type_ int32) uint32 {
|
|
return rlCompileShader(shaderCode, type_)
|
|
}
|
|
|
|
// LoadShaderProgram - Load custom shader program
|
|
func LoadShaderProgram(vShaderId uint32, fShaderId uint32) uint32 {
|
|
return rlLoadShaderProgram(vShaderId, fShaderId)
|
|
}
|
|
|
|
// UnloadShaderProgram - Unload shader program
|
|
func UnloadShaderProgram(id uint32) {
|
|
rlUnloadShaderProgram(id)
|
|
}
|
|
|
|
// GetLocationUniform - Get shader location uniform
|
|
func GetLocationUniform(shaderId uint32, uniformName string) int32 {
|
|
return rlGetLocationUniform(shaderId, uniformName)
|
|
}
|
|
|
|
// GetLocationAttrib - Get shader location attribute
|
|
func GetLocationAttrib(shaderId uint32, attribName string) int32 {
|
|
return rlGetLocationAttrib(shaderId, attribName)
|
|
}
|
|
|
|
// SetUniformSampler - Set shader value sampler
|
|
func SetUniformSampler(locIndex int32, textureId uint32) {
|
|
rlSetUniformSampler(locIndex, textureId)
|
|
}
|
|
|
|
// ComputeShaderDispatch - Dispatch compute shader (equivalent to *draw* for graphics pilepine)
|
|
func ComputeShaderDispatch(groupX uint32, groupY uint32, groupZ uint32) {
|
|
rlComputeShaderDispatch(groupX, groupY, groupZ)
|
|
}
|
|
|
|
// GetShaderBufferSize - Get SSBO buffer size
|
|
func GetShaderBufferSize(id uint32) uint32 {
|
|
return rlGetShaderBufferSize(id)
|
|
}
|
|
|
|
// BindImageTexture - Bind image texture
|
|
func BindImageTexture(id uint32, index uint32, format int32, readonly bool) {
|
|
rlBindImageTexture(id, index, format, readonly)
|
|
}
|
|
|
|
// GetMatrixModelview - Get internal modelview matrix
|
|
func GetMatrixModelview() Matrix {
|
|
var matrix Matrix
|
|
rlGetMatrixModelview(uintptr(unsafe.Pointer(&matrix)))
|
|
return matrix
|
|
}
|
|
|
|
// GetMatrixProjection - Get internal projection matrix
|
|
func GetMatrixProjection() Matrix {
|
|
var matrix Matrix
|
|
rlGetMatrixProjection(uintptr(unsafe.Pointer(&matrix)))
|
|
return matrix
|
|
}
|
|
|
|
// GetMatrixTransform - Get internal accumulated transform matrix
|
|
func GetMatrixTransform() Matrix {
|
|
var matrix Matrix
|
|
rlGetMatrixTransform(uintptr(unsafe.Pointer(&matrix)))
|
|
return matrix
|
|
}
|
|
|
|
// GetMatrixProjectionStereo - Get internal projection matrix for stereo render (selected eye)
|
|
func GetMatrixProjectionStereo(eye int32) Matrix {
|
|
var matrix Matrix
|
|
rlGetMatrixProjectionStereo(uintptr(unsafe.Pointer(&matrix)), eye)
|
|
return matrix
|
|
}
|
|
|
|
// GetMatrixViewOffsetStereo - Get internal view offset matrix for stereo render (selected eye)
|
|
func GetMatrixViewOffsetStereo(eye int32) Matrix {
|
|
var matrix Matrix
|
|
rlGetMatrixViewOffsetStereo(uintptr(unsafe.Pointer(&matrix)), eye)
|
|
return matrix
|
|
}
|
|
|
|
// SetMatrixProjectionStereo - Set eyes projection matrices for stereo rendering
|
|
func SetMatrixProjectionStereo(right Matrix, left Matrix) {
|
|
rlSetMatrixProjectionStereo(uintptr(unsafe.Pointer(&right)), uintptr(unsafe.Pointer(&left)))
|
|
}
|
|
|
|
// SetMatrixViewOffsetStereo - Set eyes view offsets matrices for stereo rendering
|
|
func SetMatrixViewOffsetStereo(right Matrix, left Matrix) {
|
|
rlSetMatrixViewOffsetStereo(uintptr(unsafe.Pointer(&right)), uintptr(unsafe.Pointer(&left)))
|
|
}
|
|
|
|
// LoadDrawCube - Load and draw a cube
|
|
func LoadDrawCube() {
|
|
rlLoadDrawCube()
|
|
}
|
|
|
|
// LoadDrawQuad - Load and draw a quad
|
|
func LoadDrawQuad() {
|
|
rlLoadDrawQuad()
|
|
}
|