95 lines
2.7 KiB
Go
95 lines
2.7 KiB
Go
/*******************************************************************************************
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*
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* raylib [models] example - Load 3d model with animations and play them
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*
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* Example originally created with raylib 2.5, last time updated with raylib 3.5
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*
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* Example contributed by Culacant (@culacant) and reviewed by Ramon Santamaria (@raysan5)
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*
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
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* BSD-like license that allows static linking with closed source software
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*
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* Copyright (c) 2019-2024 Culacant (@culacant) and Ramon Santamaria (@raysan5)
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*
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********************************************************************************************
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*
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* NOTE: To export a model from blender, make sure it is not posed, the vertices need to be
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* in the same position as they would be in edit mode and the scale of your models is
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* set to 0. Scaling can be done from the export menu.
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*
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********************************************************************************************/
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package main
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import (
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rl "github.com/gen2brain/raylib-go/raylib"
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)
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const (
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screenWidth = 800
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screenHeight = 450
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)
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func main() {
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rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - model animation")
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camera := rl.Camera{}
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camera.Position = rl.NewVector3(10.0, 10.0, 10.0)
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camera.Target = rl.NewVector3(0.0, 0.0, 0.0)
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camera.Up = rl.NewVector3(0.0, 1.0, 0.0)
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camera.Fovy = 45.0
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camera.Projection = rl.CameraPerspective
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model := rl.LoadModel("guy.iqm")
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texture := rl.LoadTexture("guytex.png")
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rl.SetMaterialTexture(model.Materials, rl.MapDiffuse, texture)
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position := rl.NewVector3(0, 0, 0)
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anims := rl.LoadModelAnimations("guyanim.iqm")
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animFrameCount := 0
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rl.DisableCursor()
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rl.SetTargetFPS(60)
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for !rl.WindowShouldClose() {
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rl.UpdateCamera(&camera, rl.CameraFirstPerson)
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if rl.IsKeyDown(rl.KeySpace) {
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animFrameCount++
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animCurrent := anims[0]
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animFrameNum := animCurrent.FrameCount
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rl.UpdateModelAnimation(model, anims[0], int32(animFrameCount))
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if animFrameCount >= int(animFrameNum) {
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animFrameCount = 0
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}
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}
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.BeginMode3D(camera)
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rl.DrawModelEx(model, position, rl.NewVector3(1, 0, 0), -90, rl.NewVector3(1, 1, 1), rl.White)
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// Draw translation cubes
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for i := int32(0); i < model.BoneCount; i++ {
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pose := anims[0].GetFramePose(animFrameCount, int(i))
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rl.DrawCube(pose.Translation, 0.2, 0.2, 0.2, rl.Red)
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}
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rl.DrawGrid(10, 1)
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rl.EndMode3D()
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rl.DrawText("PRESS SPACE to PLAY MODEL ANIMATION", 10, 10, 20, rl.Black)
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rl.DrawText("(c) Guy IQM 3D model by @culacant", 10, 30, 10, rl.Black)
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rl.EndDrawing()
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}
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rl.UnloadModel(model)
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rl.UnloadModelAnimations(anims)
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rl.UnloadTexture(texture)
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rl.CloseWindow()
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}
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