raylib-go/examples/textures/image_loading/main.go
2025-06-22 17:48:18 -04:00

33 lines
909 B
Go

package main
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
rl.InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading")
// NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required)
image := rl.LoadImage("raylib_logo.png") // Loaded in CPU memory (RAM)
texture := rl.LoadTextureFromImage(image) // Image converted to texture, GPU memory (VRAM)
rl.UnloadImage(image) // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
rl.DrawTexture(texture, screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2, rl.White)
rl.DrawText("this IS a texture loaded from an image!", 300, 370, 10, rl.Gray)
rl.EndDrawing()
}
rl.UnloadTexture(texture)
rl.CloseWindow()
}