raylib-go/examples/shapes/easings_ball_anim/main.go
2025-06-22 17:48:18 -04:00

86 lines
1.5 KiB
Go

package main
import (
ez "git.terah.dev/UnrealXR/raylib-go/easings"
rl "git.terah.dev/UnrealXR/raylib-go/raylib"
)
func main() {
screenWidth := int32(800)
screenHeight := int32(450)
rl.SetConfigFlags(rl.FlagMsaa4xHint)
rl.InitWindow(screenWidth, screenHeight, "raylib [shapes] example - easings ball anim")
ballPosX := -100
ballRadius := 20
ballAlpha := float32(0)
state := 0
frames := 0
rl.SetTargetFPS(60)
for !rl.WindowShouldClose() {
if state == 0 {
frames++
ballPosX = int(ez.ElasticOut(float32(frames), -100, float32(screenWidth/2)+100, 100))
if frames >= 100 {
frames = 0
state = 1
}
} else if state == 1 {
frames++
ballRadius = int(ez.ElasticIn(float32(frames), 20, 500, 150))
if frames >= 150 {
frames = 0
state = 2
}
} else if state == 2 {
frames++
ballAlpha = ez.CubicOut(float32(frames), 0, 1, 150)
if frames >= 150 {
frames = 0
state = 3
}
} else if state == 3 {
if rl.IsKeyPressed(rl.KeyEnter) {
ballPosX = -100
ballRadius = 20
ballAlpha = 0
state = 0
}
}
if rl.IsKeyPressed(rl.KeyR) {
frames = 0
}
rl.BeginDrawing()
rl.ClearBackground(rl.RayWhite)
if state >= 2 {
rl.DrawRectangle(0, 0, screenWidth, screenHeight, rl.Green)
}
rl.DrawCircle(int32(ballPosX), 200, float32(ballRadius), rl.Fade(rl.Red, 1-ballAlpha))
if state == 3 {
textlen := rl.MeasureText("press ENTER to replay", 20)
rl.DrawText("press ENTER to replay", (screenWidth/2)-textlen/2, 200, 20, rl.Black)
}
rl.EndDrawing()
}
rl.CloseWindow()
}