58 lines
1.4 KiB
Go
58 lines
1.4 KiB
Go
package main
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import (
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"github.com/gen2brain/raylib-go/raylib"
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)
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func main() {
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screenWidth := int32(1080)
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screenHeight := int32(600)
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// NOTE: screenWidth/screenHeight should match VR device aspect ratio
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rl.InitWindow(screenWidth, screenHeight, "raylib [core] example - vr simulator")
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// NOTE: default device (simulator)
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rl.InitVrSimulator(rl.GetVrDeviceInfo(rl.HmdOculusRiftCv1)) // Init VR device (Oculus Rift CV1)
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camera := rl.Camera{}
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camera.Position = rl.NewVector3(5.0, 2.0, 5.0) // Camera position
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camera.Target = rl.NewVector3(0.0, 2.0, 0.0) // Camera looking at point
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camera.Up = rl.NewVector3(0.0, 1.0, 0.0) // Camera up vector (rotation towards target)
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camera.Fovy = 60.0 // Camera field-of-view Y
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cubePosition := rl.NewVector3(0.0, 0.0, 0.0)
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rl.SetCameraMode(camera, rl.CameraFirstPerson) // Set first person camera mode
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rl.SetTargetFPS(90)
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for !rl.WindowShouldClose() {
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rl.UpdateCamera(&camera) // Update camera (simulator mode)
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rl.BeginDrawing()
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rl.ClearBackground(rl.RayWhite)
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rl.BeginVrDrawing()
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rl.BeginMode3D(camera)
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rl.DrawCube(cubePosition, 2.0, 2.0, 2.0, rl.Red)
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rl.DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, rl.Maroon)
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rl.DrawGrid(40, 1.0)
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rl.EndMode3D()
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rl.EndVrDrawing()
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rl.DrawFPS(10, 10)
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rl.EndDrawing()
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}
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rl.CloseVrSimulator() // Close VR simulator
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rl.CloseWindow()
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}
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