//go:build !android // +build !android package rl /* #include "stdlib.h" #include "raylib.h" void TraceLogWrapper(int logLevel, const char *text) { TraceLog(logLevel, text); } */ import "C" import ( "fmt" "os" "unsafe" ) // Set the current threshold (minimum) log level func SetTraceLog(logLevel TraceLogLevel) { clogLevel := (C.int)(logLevel) C.SetTraceLogLevel(clogLevel) } // Show trace log messages (LOG_DEBUG, LOG_INFO, LOG_WARNING, LOG_ERROR...) func TraceLog(logLevel TraceLogLevel, text string, v ...interface{}) { ctext := C.CString(fmt.Sprintf(text, v...)) defer C.free(unsafe.Pointer(ctext)) clogLevel := (C.int)(logLevel) C.TraceLogWrapper(clogLevel, ctext) } // HomeDir - Returns user home directory // NOTE: On Android this returns internal data path and must be called after InitWindow func HomeDir() string { if homeDir, err := os.UserHomeDir(); err == nil { return homeDir } return "" }