![logo](https://goo.gl/XlIcXz) ## raylib-go [![TravisCI Build Status](https://travis-ci.org/gen2brain/raylib-go.svg?branch=master)](https://travis-ci.org/gen2brain/raylib-go) [![AppVeyor Build status](https://ci.appveyor.com/api/projects/status/qv2iggrqtgl7xhr0?svg=true)](https://ci.appveyor.com/project/gen2brain/raylib-go) [![GoDoc](https://godoc.org/github.com/gen2brain/raylib-go/raylib?status.svg)](https://godoc.org/github.com/gen2brain/raylib-go/raylib) [![Go Report Card](https://goreportcard.com/badge/github.com/gen2brain/raylib-go)](https://goreportcard.com/report/github.com/gen2brain/raylib-go) [![Examples](https://img.shields.io/badge/learn%20by-examples-0077b3.svg?style=flat-square)](https://github.com/gen2brain/raylib-go/tree/master/examples) Golang bindings for [raylib](http://www.raylib.com/), a simple and easy-to-use library to learn videogames programming. ![screenshot](https://goo.gl/q6DAoy) ### Requirements * [OpenAL Soft](http://kcat.strangesoft.net/openal.html) NOTE: if you don't need audio you can use `-tags noaudio` during build, OpenAL will not be linked to binary, though none of the audio functions will be available. * [GLFW](http://www.glfw.org/) is included as part of the Go package, but you need to make sure you have dependencies installed, see below. ##### Ubuntu apt-get install libopenal-dev libgl1-mesa-dev libxi-dev libxinerama-dev libxcursor-dev libxxf86vm-dev libxrandr-dev ##### Fedora dnf install openal-soft-devel mesa-libGL-devel libXi-devel libXcursor-devel libXrandr-devel libXinerama-devel ##### OS X On OS X system OpenAL framework is used, you need Xcode or Command Line Tools for Xcode. ##### Windows ([MSYS2](https://msys2.github.io/)) pacman -S mingw-w64-x86_64-openal mingw-w64-x86_64-gcc mingw-w64-x86_64-go git On Windows, build binary in MSYS2 shell. ##### Android [Android example](https://github.com/gen2brain/raylib-go/tree/master/examples/android/example). ##### Raspberry Pi [RPi example](https://github.com/gen2brain/raylib-go/tree/master/examples/rpi/basic_window). ### Installation go get -v -u github.com/gen2brain/raylib-go/raylib ### Build tags * `noaudio` - disables audio functions and doesn't link against OpenAL libraries * `opengl21` - use OpenGL 2.1 backend (default is 3.3 on desktop) * `opengl11` - use OpenGL 1.1 backend (pseudo OpenGL 1.1 style) * `wayland` - builds against Wayland libraries * `static` - link against OpenAL static libraries ### Documentation Documentation on [GoDoc](https://godoc.org/github.com/gen2brain/raylib-go/raylib). Also check raylib [cheatsheet](http://www.raylib.com/cheatsheet/cheatsheet.html). ### Example ```go package main import "github.com/gen2brain/raylib-go/raylib" func main() { raylib.InitWindow(800, 450, "raylib [core] example - basic window") raylib.SetTargetFPS(60) for !raylib.WindowShouldClose() { raylib.BeginDrawing() raylib.ClearBackground(raylib.RayWhite) raylib.DrawText("Congrats! You created your first window!", 190, 200, 20, raylib.LightGray) raylib.EndDrawing() } raylib.CloseWindow() } ``` Check more [examples](https://github.com/gen2brain/raylib-go/tree/master/examples) organized by raylib modules. ### License raylib-go is licensed under an unmodified zlib/libpng license. View [LICENSE](https://github.com/gen2brain/raylib-go/blob/master/LICENSE).