package raygui import "github.com/gen2brain/raylib-go/raylib" // Button - Button element, returns true when clicked func Button(bounds rl.Rectangle, text string) bool { b := bounds.ToInt32() state := Normal mousePoint := rl.GetMousePosition() clicked := false textHeight := int32(style[GlobalTextFontsize]) textWidth := rl.MeasureText(text, textHeight) // Update control if b.Width < textWidth { b.Width = textWidth + int32(style[ButtonTextPadding]) } if b.Height < textHeight { b.Height = textHeight + int32(style[ButtonTextPadding])/2 } if rl.CheckCollisionPointRec(mousePoint, bounds) { if rl.IsMouseButtonDown(rl.MouseLeftButton) { state = Pressed } else if rl.IsMouseButtonReleased(rl.MouseLeftButton) || rl.IsMouseButtonPressed(rl.MouseLeftButton) { clicked = true } else { state = Focused } } // Draw control switch state { case Normal: rl.DrawRectangle(b.X, b.Y, b.Width, b.Height, rl.GetColor(int32(style[ButtonDefaultBorderColor]))) rl.DrawRectangle(b.X+int32(style[ButtonBorderWidth]), b.Y+int32(style[ButtonBorderWidth]), b.Width-(2*int32(style[ButtonBorderWidth])), b.Height-(2*int32(style[ButtonBorderWidth])), rl.GetColor(int32(style[ButtonDefaultInsideColor]))) rl.DrawText(text, b.X+((b.Width/2)-(rl.MeasureText(text, textHeight)/2)), b.Y+((b.Height/2)-(textHeight/2)), textHeight, rl.GetColor(int32(style[ButtonDefaultTextColor]))) break case Focused: rl.DrawRectangle(b.X, b.Y, b.Width, b.Height, rl.GetColor(int32(style[ButtonHoverBorderColor]))) rl.DrawRectangle(b.X+int32(style[ButtonBorderWidth]), b.Y+int32(style[ButtonBorderWidth]), b.Width-(2*int32(style[ButtonBorderWidth])), b.Height-(2*int32(style[ButtonBorderWidth])), rl.GetColor(int32(style[ButtonHoverInsideColor]))) rl.DrawText(text, b.X+((b.Width/2)-(rl.MeasureText(text, textHeight)/2)), b.Y+((b.Height/2)-(textHeight/2)), textHeight, rl.GetColor(int32(style[ButtonHoverTextColor]))) break case Pressed: rl.DrawRectangle(b.X, b.Y, b.Width, b.Height, rl.GetColor(int32(style[ButtonPressedBorderColor]))) rl.DrawRectangle(b.X+int32(style[ButtonBorderWidth]), b.Y+int32(style[ButtonBorderWidth]), b.Width-(2*int32(style[ButtonBorderWidth])), b.Height-(2*int32(style[ButtonBorderWidth])), rl.GetColor(int32(style[ButtonPressedInsideColor]))) rl.DrawText(text, b.X+((b.Width/2)-(rl.MeasureText(text, textHeight)/2)), b.Y+((b.Height/2)-(textHeight/2)), textHeight, rl.GetColor(int32(style[ButtonPressedTextColor]))) break default: break } if clicked { return true } return false }