package main import ( "github.com/gen2brain/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) raylib.InitWindow(screenWidth, screenHeight, "raylib [models] example - heightmap loading and drawing") camera := raylib.Camera{} camera.Position = raylib.NewVector3(18.0, 16.0, 18.0) camera.Target = raylib.NewVector3(0.0, 0.0, 0.0) camera.Up = raylib.NewVector3(0.0, 1.0, 0.0) camera.Fovy = 45.0 image := raylib.LoadImage("heightmap.png") // Load heightmap image (RAM) texture := raylib.LoadTextureFromImage(image) // Convert image to texture (VRAM) mesh := raylib.GenMeshHeightmap(*image, raylib.NewVector3(16, 8, 16)) // Generate heightmap mesh (RAM and VRAM) model := raylib.LoadModelFromMesh(mesh) // Load model from generated mesh model.Material.Maps[raylib.MapDiffuse].Texture = texture // Set map diffuse texture mapPosition := raylib.NewVector3(-8.0, 0.0, -8.0) // Set model position raylib.UnloadImage(image) // Unload heightmap image from RAM, already uploaded to VRAM raylib.SetCameraMode(camera, raylib.CameraOrbital) // Set an orbital camera mode raylib.SetTargetFPS(60) for !raylib.WindowShouldClose() { // Update raylib.UpdateCamera(&camera) // Update camera // Draw raylib.BeginDrawing() raylib.ClearBackground(raylib.RayWhite) raylib.Begin3dMode(camera) raylib.DrawModel(model, mapPosition, 1.0, raylib.Red) raylib.DrawGrid(20, 1.0) raylib.End3dMode() raylib.DrawTexture(texture, screenWidth-texture.Width-20, 20, raylib.White) raylib.DrawRectangleLines(screenWidth-texture.Width-20, 20, texture.Width, texture.Height, raylib.Green) raylib.DrawFPS(10, 10) raylib.EndDrawing() } raylib.UnloadTexture(texture) // Unload map texture raylib.UnloadModel(model) // Unload map model raylib.CloseWindow() }