// +build !android,arm package raylib /* #include "raylib.h" #include */ import "C" import "unsafe" // Initialize Window and OpenGL Graphics func InitWindow(width int32, height int32, title string) { cwidth := (C.int)(width) cheight := (C.int)(height) ctitle := C.CString(title) defer C.free(unsafe.Pointer(ctitle)) C.InitWindow(cwidth, cheight, ctitle) } // Shows cursor func ShowCursor() { C.ShowCursor() } // Hides cursor func HideCursor() { C.HideCursor() } // Returns true if cursor is not visible func IsCursorHidden() bool { ret := C.IsCursorHidden() v := bool(int(ret) == 1) return v } // Enables cursor func EnableCursor() { C.EnableCursor() } // Disables cursor func DisableCursor() { C.DisableCursor() }