// +build !android package raylib /* #include "raylib.h" */ import "C" // Set camera mode (multiple camera modes available) func SetCameraMode(camera Camera, mode CameraMode) { ccamera := camera.cptr() cmode := (C.int)(mode) C.SetCameraMode(*ccamera, cmode) } // Update camera position for selected mode func UpdateCamera(camera *Camera) { ccamera := camera.cptr() C.UpdateCamera(ccamera) } // Set camera pan key to combine with mouse movement (free camera) func SetCameraPanControl(panKey int32) { cpanKey := (C.int)(panKey) C.SetCameraPanControl(cpanKey) } // Set camera alt key to combine with mouse movement (free camera) func SetCameraAltControl(altKey int32) { caltKey := (C.int)(altKey) C.SetCameraAltControl(caltKey) } // Set camera smooth zoom key to combine with mouse (free camera) func SetCameraSmoothZoomControl(szKey int32) { cszKey := (C.int)(szKey) C.SetCameraSmoothZoomControl(cszKey) } // Set camera move controls (1st person and 3rd person cameras) func SetCameraMoveControls(frontKey int32, backKey int32, rightKey int32, leftKey int32, upKey int32, downKey int32) { cfrontKey := (C.int)(frontKey) cbackKey := (C.int)(backKey) crightKey := (C.int)(rightKey) cleftKey := (C.int)(leftKey) cupKey := (C.int)(upKey) cdownKey := (C.int)(downKey) C.SetCameraMoveControls(cfrontKey, cbackKey, crightKey, cleftKey, cupKey, cdownKey) }