package main import ( "github.com/gen2brain/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) raylib.InitWindow(screenWidth, screenHeight, "raylib [textures] examples - texture source and destination rectangles") // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) guybrush := raylib.LoadTexture("guybrush.png") // Texture loading frameWidth := guybrush.Width / 7 frameHeight := guybrush.Height // NOTE: Source rectangle (part of the texture to use for drawing) sourceRec := raylib.NewRectangle(0, 0, int32(frameWidth), int32(frameHeight)) // NOTE: Destination rectangle (screen rectangle where drawing part of texture) destRec := raylib.NewRectangle(screenWidth/2, screenHeight/2, frameWidth*2, frameHeight*2) // NOTE: Origin of the texture (rotation/scale point), it's relative to destination rectangle size origin := raylib.NewVector2(float32(frameWidth), float32(frameHeight)) rotation := float32(0) raylib.SetTargetFPS(60) for !raylib.WindowShouldClose() { // Update rotation++ // Draw raylib.BeginDrawing() raylib.ClearBackground(raylib.RayWhite) // NOTE: Using DrawTexturePro() we can easily rotate and scale the part of the texture we draw // sourceRec defines the part of the texture we use for drawing // destRec defines the rectangle where our texture part will fit (scaling it to fit) // origin defines the point of the texture used as reference for rotation and scaling // rotation defines the texture rotation (using origin as rotation point) raylib.DrawTexturePro(guybrush, sourceRec, destRec, origin, rotation, raylib.White) raylib.DrawLine(destRec.X, 0, destRec.X, screenHeight, raylib.Gray) raylib.DrawLine(0, destRec.Y, screenWidth, destRec.Y, raylib.Gray) raylib.EndDrawing() } raylib.UnloadTexture(guybrush) raylib.CloseWindow() }