package main import ( "github.com/gen2brain/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) raylib.InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing") // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) texture := raylib.LoadTexture("raylib_logo.png") raylib.SetTargetFPS(60) for !raylib.WindowShouldClose() { raylib.BeginDrawing() raylib.ClearBackground(raylib.RayWhite) raylib.DrawTexture(texture, screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2, raylib.White) raylib.DrawText("this IS a texture!", 360, 370, 10, raylib.Gray) raylib.EndDrawing() } raylib.UnloadTexture(texture) raylib.CloseWindow() }