package main import ( "github.com/gen2brain/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) raylib.InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading") // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) image := raylib.LoadImage("raylib_logo.png") // Loaded in CPU memory (RAM) texture := raylib.LoadTextureFromImage(image) // Image converted to texture, GPU memory (VRAM) raylib.UnloadImage(image) // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM raylib.SetTargetFPS(60) for !raylib.WindowShouldClose() { raylib.BeginDrawing() raylib.ClearBackground(raylib.RayWhite) raylib.DrawTexture(texture, screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2, raylib.White) raylib.DrawText("this IS a texture loaded from an image!", 300, 370, 10, raylib.Gray) raylib.EndDrawing() } raylib.UnloadTexture(texture) raylib.CloseWindow() }