package main import ( "github.com/gen2brain/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) raylib.InitWindow(screenWidth, screenHeight, "raylib [textures] example - texture loading and drawing") // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) cat := raylib.LoadImage("cat.png") // Load image in CPU memory (RAM) raylib.ImageCrop(cat, raylib.NewRectangle(100, 10, 280, 380)) // Crop an image piece raylib.ImageFlipHorizontal(cat) // Flip cropped image horizontally raylib.ImageResize(cat, 150, 200) // Resize flipped-cropped image parrots := raylib.LoadImage("parrots.png") // Load image in CPU memory (RAM) // Draw one image over the other with a scaling of 1.5f raylib.ImageDraw(parrots, cat, raylib.NewRectangle(0, 0, cat.Width, cat.Height), raylib.NewRectangle(30, 40, int32(float32(cat.Width)*1.5), int32(float32(cat.Height)*1.5))) raylib.ImageCrop(parrots, raylib.NewRectangle(0, 50, parrots.Width, parrots.Height-100)) // Crop resulting image raylib.UnloadImage(cat) // Unload image from RAM texture := raylib.LoadTextureFromImage(parrots) // Image converted to texture, uploaded to GPU memory (VRAM) raylib.UnloadImage(parrots) // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM raylib.SetTargetFPS(60) for !raylib.WindowShouldClose() { raylib.BeginDrawing() raylib.ClearBackground(raylib.RayWhite) raylib.DrawTexture(texture, screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2-40, raylib.White) raylib.DrawRectangleLines(screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2-40, texture.Width, texture.Height, raylib.DarkGray) raylib.DrawText("We are drawing only one texture from various images composed!", 240, 350, 10, raylib.DarkGray) raylib.DrawText("Source images have been cropped, scaled, flipped and copied one over the other.", 190, 370, 10, raylib.DarkGray) raylib.EndDrawing() } raylib.UnloadTexture(texture) raylib.CloseWindow() }