package main import ( "fmt" "github.com/gen2brain/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) raylib.InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont unordered loading and drawing") // NOTE: Using chars outside the [32..127] limits! // NOTE: If a character is not found in the font, it just renders a space msg := "ASCII extended characters:\n¡¢£¤¥¦§¨©ª«¬®¯°±²³´µ¶·¸¹º»¼½¾¿ÀÁÂÃÄÅÆ\nÇÈÉÊËÌÍÎÏÐÑÒÓÔÕÖרÙÚÛÜÝÞßàáâãäåæ\nçèéêëìíîïðñòóôõö÷øùúûüýþÿ" // NOTE: Loaded font has an unordered list of characters (chars in the range 32..255) font := raylib.LoadSpriteFont("fonts/pixantiqua.fnt") // BMFont (AngelCode) raylib.SetTargetFPS(60) for !raylib.WindowShouldClose() { raylib.BeginDrawing() raylib.ClearBackground(raylib.RayWhite) raylib.DrawText("Font name: PixAntiqua", 40, 50, 20, raylib.Gray) raylib.DrawText(fmt.Sprintf("Font base size: %d", font.Size), 40, 80, 20, raylib.Gray) raylib.DrawText(fmt.Sprintf("Font chars number: %d", font.NumChars), 40, 110, 20, raylib.Gray) raylib.DrawTextEx(font, msg, raylib.NewVector2(40, 180), float32(font.Size), 0, raylib.Maroon) raylib.EndDrawing() } raylib.UnloadSpriteFont(font) // AngelCode SpriteFont unloading raylib.CloseWindow() }