package main import ( "github.com/gen2brain/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) raylib.InitWindow(screenWidth, screenHeight, "raylib [text] example - bmfont and ttf sprite fonts loading") msgBm := "THIS IS AN AngelCode SPRITE FONT" msgTtf := "THIS SPRITE FONT has been GENERATED from a TTF" // NOTE: Textures/Fonts MUST be loaded after Window initialization (OpenGL context is required) fontBm := raylib.LoadSpriteFont("fonts/bmfont.fnt") // BMFont (AngelCode) fontTtf := raylib.LoadSpriteFont("fonts/pixantiqua.ttf") // TTF font fontPosition := raylib.Vector2{} fontPosition.X = float32(screenWidth)/2 - raylib.MeasureTextEx(fontBm, msgBm, float32(fontBm.Size), 0).X/2 fontPosition.Y = float32(screenHeight)/2 - float32(fontBm.Size)/2 - 80 raylib.SetTargetFPS(60) for !raylib.WindowShouldClose() { raylib.BeginDrawing() raylib.ClearBackground(raylib.RayWhite) raylib.DrawTextEx(fontBm, msgBm, fontPosition, float32(fontBm.Size), 0, raylib.Maroon) raylib.DrawTextEx(fontTtf, msgTtf, raylib.NewVector2(75.0, 240.0), float32(fontTtf.Size)*0.8, 2, raylib.Lime) raylib.EndDrawing() } raylib.UnloadSpriteFont(fontBm) // AngelCode SpriteFont unloading raylib.UnloadSpriteFont(fontTtf) // TTF SpriteFont unloading raylib.CloseWindow() }