package main import ( "github.com/gen2brain/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) raylib.InitWindow(screenWidth, screenHeight, "raylib [models] example - cubesmap loading and drawing") camera := raylib.Camera{} camera.Position = raylib.NewVector3(16.0, 14.0, 16.0) camera.Target = raylib.NewVector3(0.0, 0.0, 0.0) camera.Up = raylib.NewVector3(0.0, 1.0, 0.0) camera.Fovy = 45.0 image := raylib.LoadImage("cubicmap.png") // Load cubicmap image (RAM) cubic := raylib.LoadTextureFromImage(image) // Convert image to texture to display (VRAM) cubicmap := raylib.LoadCubicmap(image) // Load cubicmap model (generate model from image) // NOTE: By default each cube is mapped to one part of texture atlas texture := raylib.LoadTexture("cubicmap_atlas.png") // Load map texture cubicmap.Material.TexDiffuse = texture // Set map diffuse texture mapPosition := raylib.NewVector3(-16.0, 0.0, -8.0) // Set model position raylib.UnloadImage(image) // Unload cubesmap image from RAM, already uploaded to VRAM raylib.SetCameraMode(camera, raylib.CameraOrbital) // Set an orbital camera mode raylib.SetTargetFPS(60) for !raylib.WindowShouldClose() { // Update raylib.UpdateCamera(&camera) // Update camera // Draw raylib.BeginDrawing() raylib.ClearBackground(raylib.RayWhite) raylib.Begin3dMode(camera) raylib.DrawModel(cubicmap, mapPosition, 1.0, raylib.White) raylib.End3dMode() raylib.DrawTextureEx(cubic, raylib.NewVector2(float32(screenWidth-cubic.Width*4-20), 20), 0.0, 4.0, raylib.White) raylib.DrawRectangleLines(screenWidth-cubic.Width*4-20, 20, cubic.Width*4, cubic.Height*4, raylib.Green) raylib.DrawText("cubicmap image used to", 658, 90, 10, raylib.Gray) raylib.DrawText("generate map 3d model", 658, 104, 10, raylib.Gray) raylib.DrawFPS(10, 10) raylib.EndDrawing() } raylib.UnloadTexture(cubic) // Unload cubicmap texture raylib.UnloadTexture(texture) // Unload map texture raylib.UnloadModel(cubicmap) // Unload map model raylib.CloseWindow() }