package main import ( "github.com/gen2brain/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) raylib.InitWindow(screenWidth, screenHeight, "raylib [models] example - box collisions") camera := raylib.Camera{} camera.Position = raylib.NewVector3(10.0, 10.0, 10.0) camera.Target = raylib.NewVector3(0.0, 0.0, 0.0) camera.Up = raylib.NewVector3(0.0, 1.0, 0.0) camera.Fovy = 45.0 playerPosition := raylib.NewVector3(0.0, 1.0, 2.0) playerSize := raylib.NewVector3(1.0, 2.0, 1.0) playerColor := raylib.Green enemyBoxPos := raylib.NewVector3(-4.0, 1.0, 0.0) enemyBoxSize := raylib.NewVector3(2.0, 2.0, 2.0) enemySpherePos := raylib.NewVector3(4.0, 0.0, 0.0) enemySphereSize := float32(1.5) collision := false raylib.SetTargetFPS(60) for !raylib.WindowShouldClose() { // Update // Move player if raylib.IsKeyDown(raylib.KeyRight) { playerPosition.X += 0.2 } else if raylib.IsKeyDown(raylib.KeyLeft) { playerPosition.X -= 0.2 } else if raylib.IsKeyDown(raylib.KeyDown) { playerPosition.Z += 0.2 } else if raylib.IsKeyDown(raylib.KeyUp) { playerPosition.Z -= 0.2 } collision = false // Check collisions player vs enemy-box if raylib.CheckCollisionBoxes( raylib.NewBoundingBox( raylib.NewVector3(playerPosition.X-playerSize.X/2, playerPosition.Y-playerSize.Y/2, playerPosition.Z-playerSize.Z/2), raylib.NewVector3(playerPosition.X+playerSize.X/2, playerPosition.Y+playerSize.Y/2, playerPosition.Z+playerSize.Z/2)), raylib.NewBoundingBox( raylib.NewVector3(enemyBoxPos.X-enemyBoxSize.X/2, enemyBoxPos.Y-enemyBoxSize.Y/2, enemyBoxPos.Z-enemyBoxSize.Z/2), raylib.NewVector3(enemyBoxPos.X+enemyBoxSize.X/2, enemyBoxPos.Y+enemyBoxSize.Y/2, enemyBoxPos.Z+enemyBoxSize.Z/2)), ) { collision = true } // Check collisions player vs enemy-sphere if raylib.CheckCollisionBoxSphere( raylib.NewBoundingBox( raylib.NewVector3(playerPosition.X-playerSize.X/2, playerPosition.Y-playerSize.Y/2, playerPosition.Z-playerSize.Z/2), raylib.NewVector3(playerPosition.X+playerSize.X/2, playerPosition.Y+playerSize.Y/2, playerPosition.Z+playerSize.Z/2)), enemySpherePos, enemySphereSize, ) { collision = true } if collision { playerColor = raylib.Red } else { playerColor = raylib.Green } // Draw raylib.BeginDrawing() raylib.ClearBackground(raylib.RayWhite) raylib.Begin3dMode(camera) // Draw enemy-box raylib.DrawCube(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, raylib.Gray) raylib.DrawCubeWires(enemyBoxPos, enemyBoxSize.X, enemyBoxSize.Y, enemyBoxSize.Z, raylib.DarkGray) // Draw enemy-sphere raylib.DrawSphere(enemySpherePos, enemySphereSize, raylib.Gray) raylib.DrawSphereWires(enemySpherePos, enemySphereSize, 16, 16, raylib.DarkGray) // Draw player raylib.DrawCubeV(playerPosition, playerSize, playerColor) raylib.DrawGrid(10, 1.0) // Draw a grid raylib.End3dMode() raylib.DrawText("Move player with cursors to collide", 220, 40, 20, raylib.Gray) raylib.DrawFPS(10, 10) raylib.EndDrawing() } raylib.CloseWindow() }