package main import ( "github.com/gen2brain/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) raylib.InitWindow(screenWidth, screenHeight, "raylib [core] example - 3d camera free") camera := raylib.Camera{} camera.Position = raylib.NewVector3(10.0, 10.0, 10.0) // Camera position camera.Target = raylib.NewVector3(0.0, 0.0, 0.0) // Camera looking at point camera.Up = raylib.NewVector3(0.0, 1.0, 0.0) // Camera up vector (rotation towards target) camera.Fovy = 45.0 // Camera field-of-view Y cubePosition := raylib.NewVector3(0.0, 0.0, 0.0) cubeScreenPosition := raylib.Vector2{} raylib.SetCameraMode(camera, raylib.CameraFree) // Set a free camera mode raylib.SetTargetFPS(60) for !raylib.WindowShouldClose() { raylib.UpdateCamera(&camera) // Update camera // Calculate cube screen space position (with a little offset to be in top) cubeScreenPosition = raylib.GetWorldToScreen(raylib.NewVector3(cubePosition.X, cubePosition.Y+2.5, cubePosition.Z), camera) raylib.BeginDrawing() raylib.ClearBackground(raylib.RayWhite) raylib.Begin3dMode(camera) raylib.DrawCube(cubePosition, 2.0, 2.0, 2.0, raylib.Red) raylib.DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, raylib.Maroon) raylib.DrawGrid(10, 1.0) raylib.End3dMode() raylib.DrawText("Enemy: 100 / 100", int32(cubeScreenPosition.X)-raylib.MeasureText("Enemy: 100 / 100", 20)/2, int32(cubeScreenPosition.Y), 20, raylib.Black) raylib.DrawText("Text is always on top of the cube", (screenWidth-raylib.MeasureText("Text is always on top of the cube", 20))/2, 25, 20, raylib.Gray) raylib.EndDrawing() } raylib.CloseWindow() }