package main import ( "math" "unsafe" "github.com/gen2brain/raylib-go/raylib" ) func main() { raylib.InitWindow(800, 450, "raylib [audio] example - raw audio streaming") raylib.InitAudioDevice() maxSamples := 20000 // Init raw audio stream (sample rate: 22050, sample size: 32bit-float, channels: 1-mono) stream := raylib.InitAudioStream(22050, 32, 1) //// Fill audio stream with some samples (sine wave) data := make([]float32, maxSamples) for i := 0; i < maxSamples; i++ { data[i] = float32(math.Sin(float64((2*raylib.Pi*float32(i))/2) * raylib.Deg2rad)) } // NOTE: The generated MAX_SAMPLES do not fit to close a perfect loop // for that reason, there is a clip everytime audio stream is looped raylib.PlayAudioStream(stream) totalSamples := int32(maxSamples) samplesLeft := int32(totalSamples) position := raylib.NewVector2(0, 0) raylib.SetTargetFPS(30) for !raylib.WindowShouldClose() { // Refill audio stream if required if raylib.IsAudioBufferProcessed(stream) { numSamples := int32(0) if samplesLeft >= 4096 { numSamples = 4096 } else { numSamples = samplesLeft } raylib.UpdateAudioStream(stream, unsafe.Pointer(&data[totalSamples-samplesLeft]), numSamples) samplesLeft -= numSamples // Reset samples feeding (loop audio) if samplesLeft <= 0 { samplesLeft = totalSamples } } raylib.BeginDrawing() raylib.ClearBackground(raylib.RayWhite) raylib.DrawText("SINE WAVE SHOULD BE PLAYING!", 240, 140, 20, raylib.LightGray) // NOTE: Draw a part of the sine wave (only screen width) for i := 0; i < int(raylib.GetScreenWidth()); i++ { position.X = float32(i) position.Y = 250 + 50*data[i] raylib.DrawPixelV(position, raylib.Red) } raylib.EndDrawing() } raylib.CloseAudioStream(stream) // Close raw audio stream and delete buffers from RAM raylib.CloseAudioDevice() // Close audio device (music streaming is automatically stopped) raylib.CloseWindow() }