package main func main() { screenWidth := int32(800) screenHeight := int32(450) rl.InitWindow(screenWidth, screenHeight, "raylib [textures] example - image loading") // NOTE: Textures MUST be loaded after Window initialization (OpenGL context is required) image := rl.LoadImage("raylib_logo.png") // Loaded in CPU memory (RAM) texture := rl.LoadTextureFromImage(image) // Image converted to texture, GPU memory (VRAM) rl.UnloadImage(image) // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM rl.SetTargetFPS(60) for !rl.WindowShouldClose() { rl.BeginDrawing() rl.ClearBackground(rl.RayWhite) rl.DrawTexture(texture, screenWidth/2-texture.Width/2, screenHeight/2-texture.Height/2, rl.White) rl.DrawText("this IS a texture loaded from an image!", 300, 370, 10, rl.Gray) rl.EndDrawing() } rl.UnloadTexture(texture) rl.CloseWindow() }