package main import ( "fmt" rl "git.terah.dev/UnrealXR/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) rl.InitWindow(screenWidth, screenHeight, "raylib [core] example - mouse wheel") boxPositionY := screenHeight/2 - 40 scrollSpeed := int32(4) // Scrolling speed in pixels rl.SetTargetFPS(60) for !rl.WindowShouldClose() { boxPositionY -= int32(rl.GetMouseWheelMove()) * scrollSpeed rl.BeginDrawing() rl.ClearBackground(rl.RayWhite) rl.DrawRectangle(screenWidth/2-40, boxPositionY, 80, 80, rl.Maroon) rl.DrawText("Use mouse wheel to move the square up and down!", 10, 10, 20, rl.Gray) rl.DrawText(fmt.Sprintf("Box position Y: %d", boxPositionY), 10, 40, 20, rl.LightGray) rl.EndDrawing() } rl.CloseWindow() }