package main import ( "git.terah.dev/UnrealXR/raylib-go/raylib" ) func main() { rl.InitWindow(800, 450, "raylib [core] example - 3d mode") camera := rl.Camera3D{} camera.Position = rl.NewVector3(0.0, 10.0, 10.0) camera.Target = rl.NewVector3(0.0, 0.0, 0.0) camera.Up = rl.NewVector3(0.0, 1.0, 0.0) camera.Fovy = 45.0 camera.Projection = rl.CameraPerspective cubePosition := rl.NewVector3(0.0, 0.0, 0.0) rl.SetTargetFPS(60) for !rl.WindowShouldClose() { rl.BeginDrawing() rl.ClearBackground(rl.RayWhite) rl.BeginMode3D(camera) rl.DrawCube(cubePosition, 2.0, 2.0, 2.0, rl.Red) rl.DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, rl.Maroon) rl.DrawGrid(10, 1.0) rl.EndMode3D() rl.DrawText("Welcome to the third dimension!", 10, 40, 20, rl.DarkGray) rl.DrawFPS(10, 10) rl.EndDrawing() } rl.CloseWindow() }