package main import ( rl "git.terah.dev/UnrealXR/raylib-go/raylib" ) func main() { rl.InitWindow(800, 450, "raylib [core] example - 3d camera free") camera := rl.Camera3D{} camera.Position = rl.NewVector3(10.0, 10.0, 10.0) camera.Target = rl.NewVector3(0.0, 0.0, 0.0) camera.Up = rl.NewVector3(0.0, 1.0, 0.0) camera.Fovy = 45.0 camera.Projection = rl.CameraPerspective cubePosition := rl.NewVector3(0.0, 0.0, 0.0) rl.SetTargetFPS(60) for !rl.WindowShouldClose() { rl.UpdateCamera(&camera, rl.CameraFree) // Update camera with free camera mode if rl.IsKeyDown(rl.KeyZ) { camera.Target = rl.NewVector3(0.0, 0.0, 0.0) } rl.BeginDrawing() rl.ClearBackground(rl.RayWhite) rl.BeginMode3D(camera) rl.DrawCube(cubePosition, 2.0, 2.0, 2.0, rl.Red) rl.DrawCubeWires(cubePosition, 2.0, 2.0, 2.0, rl.Maroon) rl.DrawGrid(10, 1.0) rl.EndMode3D() rl.DrawRectangle(10, 10, 320, 133, rl.Fade(rl.SkyBlue, 0.5)) rl.DrawRectangleLines(10, 10, 320, 133, rl.Blue) rl.DrawText("Free camera default controls:", 20, 20, 10, rl.Black) rl.DrawText("- Mouse Wheel to Zoom in-out", 40, 40, 10, rl.DarkGray) rl.DrawText("- Mouse Wheel Pressed to Pan", 40, 60, 10, rl.DarkGray) rl.DrawText("- Z to zoom to (0, 0, 0)", 40, 120, 10, rl.DarkGray) rl.EndDrawing() } rl.CloseWindow() }