/******************************************************************************************* * * raylib [models] example - Drawing billboards * * Example originally created with raylib 1.3, last time updated with raylib 3.5 * * Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, * BSD-like license that allows static linking with closed source software * * Copyright (c) 2015-2024 Ramon Santamaria (@raysan5) * ********************************************************************************************/package main import ( rl "github.com/gen2brain/raylib-go/raylib" ) const ( screenWidth = 800 screenHeight = 450 ) func main() { rl.InitWindow(screenWidth, screenHeight, "raylib [models] example - drawing billboards") camera := rl.Camera{} camera.Position = rl.NewVector3(5.0, 4.0, 5.0) camera.Target = rl.NewVector3(0.0, 2.0, 0.0) camera.Up = rl.NewVector3(0.0, 1.0, 0.0) camera.Fovy = 45.0 camera.Projection = rl.CameraPerspective bill := rl.LoadTexture("billboard.png") // Our texture billboard billPositionStatic := rl.NewVector3(0.0, 2.0, 0.0) // Position of static billboard billPositionRotating := rl.NewVector3(1.0, 2.0, 1.0) // Position of rotating billboard // Entire billboard texture, source is used to take a segment from a larger texture. source := rl.Rectangle{ Width: float32(bill.Width), Height: float32(bill.Height), } // NOTE: Billboard locked on axis-Y billUp := rl.Vector3{Y: 1.0} // Set the height of the rotating billboard to 1.0 with the aspect ratio fixed size := rl.Vector2{ X: source.Width / source.Height, Y: 1.0, } // Rotate around origin // Here we choose to rotate around the image center origin := rl.Vector2Scale(size, 0.5) // Distance is needed for the correct billboard draw order // Larger distance (further away from the camera) should be drawn prior to smaller distance. var distanceStatic, distanceRotating, rotation float32 rl.SetTargetFPS(60) for !rl.WindowShouldClose() { // Update rl.UpdateCamera(&camera, rl.CameraOrbital) // Update camera with orbital camera mode rotation += 0.4 distanceStatic = rl.Vector3Distance(camera.Position, billPositionStatic) distanceRotating = rl.Vector3Distance(camera.Position, billPositionRotating) // Draw rl.BeginDrawing() rl.ClearBackground(rl.RayWhite) rl.BeginMode3D(camera) rl.DrawGrid(10, 1.0) // Draw a grid // Draw order matters! if distanceStatic > distanceRotating { rl.DrawBillboard(camera, bill, billPositionStatic, 2.0, rl.White) rl.DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, size, origin, rotation, rl.White) } else { rl.DrawBillboardPro(camera, bill, source, billPositionRotating, billUp, size, origin, rotation, rl.White) rl.DrawBillboard(camera, bill, billPositionStatic, 2.0, rl.White) } rl.EndMode3D() rl.DrawFPS(10, 10) rl.EndDrawing() } rl.UnloadTexture(bill) // Unload texture rl.CloseWindow() }