package raygui import "github.com/gen2brain/raylib-go/raylib" // ProgressBar - Progress Bar element, shows current progress value func ProgressBar(bounds rl.Rectangle, value float32) { b := bounds.ToInt32() if value > 1.0 { value = 1.0 } else if value < 0.0 { value = 0.0 } progressBar := rl.RectangleInt32{b.X + int32(style[ProgressbarBorderWidth]), b.Y + int32(style[ProgressbarBorderWidth]), b.Width - (int32(style[ProgressbarBorderWidth]) * 2), b.Height - (int32(style[ProgressbarBorderWidth]) * 2)} progressValue := rl.RectangleInt32{b.X + int32(style[ProgressbarBorderWidth]), b.Y + int32(style[ProgressbarBorderWidth]), int32(value * float32(b.Width-int32(style[ProgressbarBorderWidth])*2)), b.Height - (int32(style[ProgressbarBorderWidth]) * 2)} // Draw control rl.DrawRectangle(b.X, b.Y, b.Width, b.Height, rl.GetColor(int32(style[ProgressbarBorderColor]))) rl.DrawRectangle(progressBar.X, progressBar.Y, progressBar.Width, progressBar.Height, rl.GetColor(int32(style[ProgressbarInsideColor]))) rl.DrawRectangle(progressValue.X, progressValue.Y, progressValue.Width, progressValue.Height, rl.GetColor(int32(style[ProgressbarProgressColor]))) }