package raygui import rl "github.com/gen2brain/raylib-go/raylib" // Label - Label element, show text func Label(bounds rl.Rectangle, text string) { LabelEx(bounds, text, rl.GetColor(int32(style[LabelTextColor])), rl.NewColor(0, 0, 0, 0), rl.NewColor(0, 0, 0, 0)) } // LabelEx - Label element extended, configurable colors func LabelEx(bounds rl.Rectangle, text string, textColor, border, inner rl.Color) { b := bounds.ToInt32() // Update control textHeight := int32(style[GlobalTextFontsize]) textWidth := rl.MeasureText(text, textHeight) if b.Width < textWidth { b.Width = textWidth + int32(style[LabelTextPadding]) } if b.Height < textHeight { b.Height = textHeight + int32(style[LabelTextPadding])/2 } // Draw control rl.DrawRectangle(b.X, b.Y, b.Width, b.Height, border) rl.DrawRectangle(b.X+int32(style[LabelBorderWidth]), b.Y+int32(style[LabelBorderWidth]), b.Width-(2*int32(style[LabelBorderWidth])), b.Height-(2*int32(style[LabelBorderWidth])), inner) rl.DrawText(text, b.X+((b.Width/2)-(textWidth/2)), b.Y+((b.Height/2)-(textHeight/2)), textHeight, textColor) }