package main import ( "github.com/gen2brain/raylib-go/raylib" ) func main() { screenWidth := int32(800) screenHeight := int32(450) raylib.InitWindow(screenWidth, screenHeight, "raylib [textures] example - image text drawing") // TTF Font loading with custom generation parameters var fontChars int32 font := raylib.LoadFontEx("fonts/KAISG.ttf", 64, 0, &fontChars) parrots := raylib.LoadImage("parrots.png") // Load image in CPU memory (RAM) // Draw over image using custom font raylib.ImageDrawTextEx(parrots, raylib.NewVector2(20, 20), font, "[Parrots font drawing]", float32(font.BaseSize), 0, raylib.White) texture := raylib.LoadTextureFromImage(parrots) // Image converted to texture, uploaded to GPU memory (VRAM) raylib.UnloadImage(parrots) // Once image has been converted to texture and uploaded to VRAM, it can be unloaded from RAM position := raylib.NewVector2(float32(screenWidth)/2-float32(texture.Width)/2, float32(screenHeight)/2-float32(texture.Height)/2-20) showFont := false raylib.SetTargetFPS(60) for !raylib.WindowShouldClose() { if raylib.IsKeyDown(raylib.KeySpace) { showFont = true } else { showFont = false } raylib.BeginDrawing() raylib.ClearBackground(raylib.RayWhite) if !showFont { // Draw texture with text already drawn inside raylib.DrawTextureV(texture, position, raylib.White) // Draw text directly using sprite font raylib.DrawTextEx(font, "[Parrots font drawing]", raylib.NewVector2(position.X+20, position.Y+20+280), float32(font.BaseSize), 0, raylib.White) } else { raylib.DrawTexture(font.Texture, screenWidth/2-font.Texture.Width/2, 50, raylib.Black) } raylib.DrawText("PRESS SPACE to SEE USED SPRITEFONT ", 290, 420, 10, raylib.DarkGray) raylib.EndDrawing() } raylib.UnloadTexture(texture) raylib.UnloadFont(font) raylib.CloseWindow() }